Post by davycannonhound on Sept 22, 2021 17:35:35 GMT
Trying to breathe life into this forum. Would a thread of random homebrew ideas be something reasonable to post here for the sake of discussion?
First Update:
Bayal, Fiend of Everblight
Legion Blighted Nyss
Stats:
Fury - 7
HP - 16
WBP - +26
FA - C
SPD - 6
STR - 7
MAT - 8
RAT - 4
DEF - 16
ARM - 14
CMD - 9
Abilities:
Spells:
Weapons:
Hex Razor (x2): RNG 0.5, POW 4, P+S 11, Melee
Feat: Magic Aggressors
Friendly models in Bayal’s control range gain Combat Caster and Range Amplifier. Magic Aggressors lasts for one round.
Creator thoughts: Like Bethayne1, I wanted Bayal to be able to moderately support minions in Oracles of Annihilation. Combat Caster from the feat will not always come up as it only works for units, but Ranged Amplifier should make just about everything magic ability oriented at least decent.
First Update:
Bayal, Fiend of Everblight
Legion Blighted Nyss
Stats:
Fury - 7
HP - 16
WBP - +26
FA - C
SPD - 6
STR - 7
MAT - 8
RAT - 4
DEF - 16
ARM - 14
CMD - 9
Abilities:
- Apparition - During your Control Phase, place this model anywhere completely within 2" of its current location.
- Elite Cadre [Hex Hunters] - Friendly Hex Hunter models gain Advanced Deployment.
- Leadership [Hex Hunters] - Friendly Hex Hunter models in this model’s command range gain Shadow Bind.
- Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
- Sprint - At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks, this model can immediately make a full advance, then its activation ends.
- Stealth - Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.
Spells:
- Curse of Shadows: COST 2, RNG 8, DUR UP, OFF YES - Target model/unit suffers -2 ARM and cannot make free strikes. A model can advance through an affected model if it has enough movement to move completely past its base.
- Frost Hammer: COST 2, SP 8, POW 12, DUR *, OFF Yes - Frost Hammer causes cold damage. On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.
- Hex Blast: COST 3, RNG 10, AOE 3, POW 13, OFF YES - Enemy UP spells and animi on the model/unit directly hit by Hex Blast immediately expire.
- Occultation: COST 2, RNG 6, DUR UP, OFF NO - Target friendly Faction model/unit gains Stealth. Models are not affected while out of formation
- Occult Whispers: COST 3, RNG SELF, AOE CTRL, DUR TURN, OFF NO - While in the spellcaster's control range, friendly Faction models gain an additional die on their magic attack rolls. Occult Whispers lasts for one turn.
Weapons:
Hex Razor (x2): RNG 0.5, POW 4, P+S 11, Melee
- Blood Boon - Once per activation, immediately after resolving an attack in which it destroyed an enemy model with this weapon, this model can cast a spell with COST 3 or less without spending fury points.
- Damage Type: Magical
- Shadow Bind - A model hit by this weapon/attack suffers -3 DEF, and for one round when it advances it cannot move except to change facing. Shadow Bind can be shaken.
- Weapon Master - When attacking with this weapon, add an additional die to its damage rolls.
Feat: Magic Aggressors
Friendly models in Bayal’s control range gain Combat Caster and Range Amplifier. Magic Aggressors lasts for one round.
Creator thoughts: Like Bethayne1, I wanted Bayal to be able to moderately support minions in Oracles of Annihilation. Combat Caster from the feat will not always come up as it only works for units, but Ranged Amplifier should make just about everything magic ability oriented at least decent.