olaf
Junior Strategist
Posts: 101
|
Post by olaf on Jan 14, 2021 16:32:36 GMT
How would you guys feel if we did some homebrew stuff?
Normally it feels dumb to do that with miniature wargames, since it's competitive by nature and no one would be able to agree on what content to use but I figure with the way the forums don't have much activity what's the harm. Also it'd be fun. Also I want to do it.
Anyway with homebrew stuff I figure there's two broad categories:
Errata homebrew: Changes to existing stuff. Seems to messy to me so I don't wanna do this. New content homebrew: Making up custom units, scenarios, themes and so on.
Anyway if anyone of you guys are interested I'll write up a custom theme and then you can help me balance it/make it fun. I think themes are pretty good for this since they are isolated modules by their nature.
|
|
|
Post by michael on Jan 14, 2021 17:28:40 GMT
Disclaimer:
I have, in years past, run my own personal Khador CIDs for models such as the Berserker chassis, Butcher2, and Harkevich.
Additionally, I wrote and played my own modified Unbound rules format after I found the official MK III Unbound rules lacking.
The chief problem you will face is this: no matter how much you test beforehand, no matter how thoroughly you preemptively address concerns, roughly zero people will agree with you once you show the new rules.
The Warmachine community, in my experience, has a severe allergy to using rules beyond what appears in Steamroller. (Heck, even after 2.5 years of the new edition, I’d still get groans when putting Burning Earth or Rolling Fog on the table! Apparently anything beyond a forest, obstacle, obstruction was too much...) I fought uphill battles even getting people to use officially published rules from No Quarter!
Additionally, I don’t know how much mileage you’d get out of this effort. I don’t think there’s an appetite for this in the wider community. I think this sort of community-driven mod works better in the loosey-goosey Warhammer ruleset.
What I do think would be productive is if we could all come to an agreement on what we’d like to see out of CID, so we can go in with a unified vision, like the Circle players did when they pushed through the ludicrous Tharn changes a couple months after the tepid results from the MoW CID.
|
|
olaf
Junior Strategist
Posts: 101
|
Post by olaf on Jan 14, 2021 17:33:25 GMT
Yeah that's exactly why I want to avoid errata homebrews. But as for the effort I don't think making a single theme list and getting maybe one game out of it would be that impossible.
I don't know what burning earth or rolling fog is.
|
|
|
Post by michael on Jan 14, 2021 20:25:47 GMT
... I don't know what burning earth or rolling fog is.
See pages 87 and 88 of the Warmachine rulebook.
(I accidentally called "Dense Fog" "Rolling Fog", but still....)
|
|
|
Post by Havock on Jan 14, 2021 21:09:27 GMT
The biggest issue with the burning/acid terrain crap is that it's more stuff that craps on single wound dudes.
|
|
|
Post by michael on Jan 14, 2021 22:11:30 GMT
The biggest issue with the burning/acid terrain crap is that it's more stuff that craps on single wound dudes. Burning Earth is also a cloud effect, and can also physically be removed from the table by Wind Blast or anything that removes cloud effects. So, it's more than just a way to apply Continuous Fire/Corrosion to stuff. Yes, it's lethal to single-wound dudes, but it makes for interesting "Do I send my multi-wound stuff through it?" decisions.
|
|
|
Post by Havock on Jan 15, 2021 1:33:06 GMT
Considering the balls to the walls nature of the game the answer is often "yes, if it kills X/Y"
|
|
|
Post by droopingpuppy on Jan 15, 2021 1:51:55 GMT
In RPG, since you aren't play competitive games and the story is the most important factor, so there are many houserules.
But for competitive multiplayer game, I don't think that homebrew theme is acceptable. At first you need a bunch of followers in order to actually run it, but I doubt you can make it. The only acceptable homebrew element in the game rules is tournament rules, or a makeshift rules for the game that is already abandoned by the developers.
|
|
olaf
Junior Strategist
Posts: 101
|
Post by olaf on Jan 15, 2021 8:29:29 GMT
Well this would be the basic theme:
Jackhunters
"Hostile deployments featuring heavy Warjack and Warbeast forces deep into Khador territory has been a common occurrence in the past decades of all out warfare. As a result, the Khador military regulary put together forces focused on handling exactly such encounters. Such forces often feature both Iron Fang and Warjack attachments, as these are the two most common answers to hostile warjacks within Khador military doctrine."
And then it'd have some iron fangs and jack focus (and widowmakers would probably be allowed if not catered to) and the thematic would be they hunt warbeasts and warjacks.
The design intent would be to both do some cool stuff with iron fangs and have a theme force that focuses on two unit types instead of just one.
That said, a cooperative gamemode where say you have three players and two of them bring like a 25 point force each to fight against some kind of game masters 50pt force would be badass. Not iron kingdoms rpg and not brawlmachine obviously. And it'd be a good way to push trough homebrew content.
|
|
|
Post by Blargaliscious on Jan 16, 2021 1:29:21 GMT
It sounds like you are trying to fix the Iron Fangs theme more than create a new theme. If you would like to discuss changes to the LoS theme (what's wrong, what's right, new unit suggestions) I think that you will find more interest among the others.
|
|
|
Post by droopingpuppy on Jan 16, 2021 13:19:34 GMT
And the idea for some quality of life improvements for Iron Fang models.
|
|
|
Post by michael on Jan 16, 2021 14:14:52 GMT
If we were to talk about fixing Legion of Steel — and sorry Olaf, this is what happens when you ask people for their opinions on fixing stuff — then I can offer a simple guide. That is: Butcher1’s Claws of the Dragon theme force in MK II. I’ve written about this several times before, but it boils down to: cheaper models = more bodies, mild revamps to certain models (Sofya, looking at you), better delineation between IFP and Black Dragons, mild theme revamps (the existing benefits are weird considering what the theme needs). But, something or the other.
|
|
|
Post by Soul Samurai on Jan 16, 2021 16:12:04 GMT
Homebrew themes are an interesting idea I hadn't considered before. Here's one I came up with, hopefully it's not too OP:
Thoughts?
|
|
olaf
Junior Strategist
Posts: 101
|
Post by olaf on Jan 16, 2021 16:56:10 GMT
Homebrew themes are an interesting idea I hadn't considered before. Here's one I came up with, hopefully it's not too OP: Thoughts? It needs to give you plus fifteen to plus twenty freebie points. I would be much happier with the theme lists as a concept if they just dropped the entire requisition thing and we ran 95 point games as a standard instead. I realize the entire point of them is to try and manage the ongoing model bloat but I think they do a pretty poor job of it. It's just frustrating. I do like the template. Very clean and straightforward. But anyway, I don't want to run LoS. I want to run Iron Fangs in a viable theme. Not the same thing. LoS is an iron fang spam list. Any 'fix' of LoS need to remain true to this fact. Otherwise it's not LoS, it's just a new theme with iron fangs in it with the same name as LoS. Problem is spamming Iron Fangs is dumb. They all do basically the same thing. Compare to winterguard: Wanna swarm? Infantry. Want to not go all in on winterguard and just take a few winteguard for the sac pawn? Infantry. Ranged? Rifle corps. And rocketeers. Durable melee presence? Battle engine. Glorious gunline jank? Artillery. And that's all without bringing in any of the other units you can take in the winterguard theme. Meanwhile iron fangs: Want to do something that isn't a solid melee attack if you get a charge? Take something that isn't iron fangs. Basically Iron Fangs can be good but... they need other troops. What does everyone call it? Combined arms? But if you turn LoS into a combined arms theme it's no longer LoS. So no I don't want to fix LoS, I want to do a new theme. Cause it would be fun to run with iron fangs. Also I do like the flavour of a Jackhunter force, and it's fun playing around with themes. And the forum is a bit still at the moment and I wanted to prod some activity into it. There is more than one motivation. This is a complex multi layered operation here. So with that all said this is what I got so far: Theme: JackhuntersKhador will regulary organize forces dedicated to handle hostile incursions by Warjack or Warbeast heave enemy deployments. Unofficially these forces have come to be known as: Jackhunters. Models Allowed:
Warcasters: All Khador warcasters Warjacks: All Khador warjacks Battle Engines: None Units & Solos: Up to one each of the following Iron Fang Pikemen Iron Fang Dragons Iron Fang Uhlans Iron Fang Kovnik Plus any attachments to the above Up to Force Allowance of Man-O-War Drakhun Iron Fang Character Solos Widowmaker Units & Solos Greyforge Seers Greylord Adjunct War Dog Mercenary and Minions: 1 Minon or Mercenary solo 1 Minion or Mercenary unit 1 Minion or Mercenary battle engine Captain Valachev Requisition Options:
Iron Fang Kovniks Iron Fang attachments Small Base Iron Fang character solos Widowmaker Solos Warcaster Attachments Greyforge Seers Theme Bonuses:
Friendly Khador Warjacks Gain: Heavy Boiler (When this model runs, add 2" to its movement) Friendly Iron Fang Units Gain: Prey[Warjack, Warbeast]: After deployment but before the first player's turn, choose an enemy Warjack or Warbeast to be this model/unit's prey. A model with Prey gains +2 to attack and damage rolls against its prey. When the prey is destroyed or removed from play, choose another model/unit to be the prey. Friendly Iron Fang Models Gain: Giant Hunters: When this model charges a model with a large or huge base, it gains 2" movement and pathfinder. Color SchemeAs jack hunters are drawn from regular troops, they can have any color schemes and sometimes contain disparate color schemes between different unit types drawn from different regiments. Dedicated Jackhunter lists often have Greens and Browns in them, or standard Khador red supplemented with yellow. <insert three images of example Jackhunter armies here, with some cute lorefriendly caption underneath of who they are and what they did>
|
|
|
Post by Soul Samurai on Jan 16, 2021 17:20:56 GMT
Gotta be honest, I was just hoping for a "lol" or something.
|
|