|
Scarabs!
Apr 24, 2017 3:55:20 GMT
via mobile
Post by meniteninja on Apr 24, 2017 3:55:20 GMT
So four fury for a full unit that goes down as I lose dudes. Can I spend fury to bring one back to life or are they gone when they die? Also I'm reading the card but I want to make sure. Do I spend one fury to "scuttler" the whole unit ( I think this is correct) or do I have to spend a fury per dude?
Also it says specifically Warbeast pack... can my lock not cast this on myself and on other beasts in my battlegroup?
Forgive my silly questions. Thank you for your wisdom fellow Vampiric, desert dwelling blood elves.
|
|
demonic
Junior Strategist
Posts: 649
|
Post by demonic on Apr 24, 2017 6:43:27 GMT
You can only target warbeast packs with Scuttler, but you CAN cast it with your caster onto the pack in order to save a fury. It only costs 1 to cast it on the whole pack.
With abilities that allow you to resurrect lesser beasts (pretty much non-existant) you can resurrect 1 at a time. They count as separate warbeast models.
The best thing to use them for is assassination protection. With Scuttler up, they become def 15, arm 16 against ranged attacks while still having 10 boxes. Spread them out and close multiple charging lanes, forcing melee enemies to gut it out and go around or engage and risk the fail. The only weakness to remember is that they do not block LoS while they have Scuttler up so your caster can still be targeted by ranged attacks.
|
|
|
Post by mbkplayer on Apr 24, 2017 16:24:09 GMT
Scutter can also be cast by the Cyclops Shaman
|
|
|
Post by paingiverguy on Apr 24, 2017 18:06:20 GMT
Can I spend fury to bring one back to life or are they gone when they die? With abilities that allow you to resurrect lesser beasts (pretty much non-existant) you can resurrect 1 at a time. They count as separate warbeast models. Huh? Sorry I'm new to Hordes. What is this? Please elaborate. Which abilities are we speaking of?
|
|
demonic
Junior Strategist
Posts: 649
|
Post by demonic on Apr 24, 2017 18:59:18 GMT
yeah, I don't even think they exist... I'm just saying that that's the wording you'd need in order to resurrect them
|
|
|
Scarabs!
Apr 25, 2017 0:37:48 GMT
via mobile
Post by meniteninja on Apr 25, 2017 0:37:48 GMT
I've got them assembled and primed. Super excited to paint them. Hopefully get to start tonight.
|
|
demonic
Junior Strategist
Posts: 649
|
Post by demonic on Apr 25, 2017 1:11:18 GMT
if you already have a krea/agonizer and a shaman, they are an awesome include. They can be targeted by battlegroup only spells as well.
|
|
regleant
Junior Strategist
Sometimes things go right
Posts: 267
|
Scarabs!
Apr 25, 2017 3:48:24 GMT
via mobile
Post by regleant on Apr 25, 2017 3:48:24 GMT
Use them with Makeda1. I don't even care that they have attacks ... I just place them as Shield Guards and they are well worth the points.
|
|
|
Post by benjamini on May 10, 2017 15:16:24 GMT
That was the first thing I thought of when I saw Makeda gave out shield guard! After playing it a few times, I can confirm that it's amusing!
|
|
skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
|
Scarabs!
May 11, 2017 22:16:33 GMT
via mobile
Post by skormedlover87 on May 11, 2017 22:16:33 GMT
Try em with Zaadesh2 as well. They can be super annoying counter-charge options.
|
|
|
Scarabs!
May 12, 2017 2:18:29 GMT
via mobile
Post by meniteninja on May 12, 2017 2:18:29 GMT
Was just going to comment in my own thread. I'm going to try Z2 for counter charge/blocking unit plus a great sac-pawn target.
|
|
|
Post by dessert hydra on May 12, 2017 10:11:08 GMT
second the Makeda1 shield guard.
Thing about them is that it's a 10pt investment for SG.. they occasionally get work done offensively.. being able to boost damage/attack can be useful in spot removal of solo's... although they have an anemic threat range. Excellent meat bags for jamming or transfer targets..
|
|