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Post by schostoppa1 on Apr 19, 2017 17:04:47 GMT
Whats everyone thoughy about the current version of SR effecting or list constructions?
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Post by Cryptix on Apr 19, 2017 17:47:55 GMT
No more Fuel Cache clouds is sadness for our squishy casters.
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Post by wseraphim on Apr 19, 2017 20:25:38 GMT
Kraken with 5'' AoE becoming more viable for Fuel Cache Bunker nerf is sad
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Post by schostoppa1 on Apr 19, 2017 20:27:11 GMT
I like the new terrain guidelines though. Could be nice to make sure we arent getting screwed by mk2 tables still.
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Deller
Junior Strategist
I’m on a Boat
Posts: 605
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Post by Deller on Apr 20, 2017 3:16:53 GMT
Fuel Cache making it through unchanged is really really bad for us, and for infantry in general. Satyxis Raiders suddenly die to blasts 66% of the time, casters like Deneghra1, Coven, or either Skarre become super vulnerable to any single gun that can manage to hit them, and any model that can put out multiple AoEs like a Redeemer or Colossals/Gargantuans rip through even our highest armored troops like Banes pretty trivially. This is especially important when considering things like the upcoming Wraith Engine CID, as the currently spoiled Unhallowed will give us +2 Armor vs ranged and magic, but will not give undead +2 armor vs continuous fire. All of a sudden those guns & blasts our new Wraith Engine was allowing our undead to survive thanks to blast immunity and +2 armor just burn to death on our turn 66% of the time instead.
The Bunker changes are actually great for Ghost Fleet. With the current changes Deneghra1 will be able to shoot every objective to death with guns instead of needing to commit to melee to deal with them. This is fantastic for her scenario game.
Love the terrain changes, especially the ones about fog and burning earth not expiring. These are definitely going to help Cryx out in the long run.
I'm not sure how my army composition is going to change based on the new scenarios yet. With the focus on having multiple jacks for scenario I might switch over my Warjack load out, pulling out combat heavies in favor of two lights just to have more scenario holders, but I'll have to test how my existing lists fare into the new scenarios first. Recon definitely becomes a little harder to win on scenario for my Ghost Fleet build now that Deneghra only scores 1 point from holding the zone instead of 2, and I only have 3 jacks to control it, meaning scoring points is going to take much longer now.
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Post by schostoppa1 on Apr 20, 2017 4:12:52 GMT
Completely agree. I dont see Fuel Cache surviving. From my understanding grymkin lean infantry. I dont see PP hampering their new pet so quick. lol. On a more serious note. Kraken with black.spot fire continuous effect. lol. i dont think i wouldnt mind if it was 1 model with a large base or smaller.
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kuarnix
Junior Strategist
Posts: 145
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Post by kuarnix on Apr 21, 2017 0:39:02 GMT
Having a LoS blocking terrain feature in the middle of the table is excellent for Banes, considering that Banes can all move through even obstructions, and most LoS blocking terrain will be rough terrain or an obstruction.
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Deller
Junior Strategist
I’m on a Boat
Posts: 605
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Post by Deller on Apr 21, 2017 1:54:05 GMT
Having a LoS blocking terrain feature in the middle of the table is excellent for Banes, considering that Banes can all move through even obstructions, and most LoS blocking terrain will be rough terrain or an obstruction. Eh, I disagree with that assessment. Yes banes can move through LoS blocking terrain without an issue, but they can't charge without LoS. That means bane units hiding out behind an LoS blocking terrain feature only threat 6" if it's Warriors, 8" for Riders, and 7" for Knights (you're not going to get vengence if you're hiding out of LoS). That's really bad, especially when Knights & Riders rely on getting charges to hit hard enough to justify their cost. The real beneficiaries of this are our Ghost Shot models. Revenant Crew Riflemen & The Hellslinger Phantom become terrors when they can shoot you down from the other side of a forest or building safe from retaliation.
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juckto
Junior Strategist
Posts: 124
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Post by juckto on Apr 21, 2017 5:37:08 GMT
You could run a feeder out of LOS to trigger Vengeance. Wouldn't work vs anyone smart, though ...
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kuarnix
Junior Strategist
Posts: 145
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Post by kuarnix on Apr 21, 2017 20:53:41 GMT
Yeah, but versus the 0" threat that most other models have through an obstruction, it's pretty good. You push the other guy back from it (just like any other threat), and you protect yourself from shooting until you're through it. I don't really see why any of this is considered a bad thing....
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Deller
Junior Strategist
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Post by Deller on Apr 21, 2017 23:04:13 GMT
Yeah, but versus the 0" threat that most other models have through an obstruction, it's pretty good. You push the other guy back from it (just like any other threat), and you protect yourself from shooting until you're through it. I don't really see why any of this is considered a bad thing.... I don't consider it a bad thing, I just don't consider it excellent for banes. So my Bane Warriors are completely safe behind a house, sweet. If the house is in a location where my opponent never needs to move within 6" of it who cares. Sure my opponent threats 0" against the banes, but that doesn't really matter if the banes can't contribute anything to the fight. While the house might be protecting banes from guns it's also protecting our opponents models from bane charges. That doesn't exactly sound excellent, just okay in some situations. What does sound Excellent is parking the Hellsinger Phantom behind a forest and then walking in and killing 4 enemy infantry models as he swift hunters back behind the forest out of LoS and retaliation range, or parking 3 Revenant Crew Riflemen behind a house and shooting anything major that comes within 14" while being safe from retaliation.
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Post by Swampmist on Apr 22, 2017 0:00:25 GMT
If said house is the mandatory piece in the middle of the board, it tends to be something people need to be near
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Deller
Junior Strategist
I’m on a Boat
Posts: 605
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Post by Deller on Apr 22, 2017 10:21:55 GMT
If said house is the mandatory piece in the middle of the board, it tends to be something people need to be near Why? The only scenario that requires you to be in the center of the board is Recon. Every other scenario has plenty of elements far enough away from the board center that you don't need to go anywhere near it, and you can still keep up on points. Hell some of the battle reports that have been posted like cid.privateerpress.com/forum/battle-reports/battle-reports/battle-reports-steamroller-2017-week-1/7943-haley3-heavy-metal-v-absylonia1-oracles-the-pit-ii have armies that are explicitly designed to exploit that fact. Standoff & Spread the Net especially have so many scenario elements that you can easily build a fast and mobile list designed to run around the map scoring points where slower armies aren't, while trying to completely ignore your opponent. You can easily just ignore any part of the board you want & as long as you just project elsewhere you'll be fine Control Points wise. Breakdown, Outlast, & The Pit II have fewer scenario elements, but they're extremely far apart to the point where it's very easy to just pick the element that has a more favorable terrain set up for your army to hold. Forest in the center of the table that you can't really deal with or work around, not a problem, forget about the center zone for the most part and just focus on the side zones. Left side zone have terrain that massively favors your opponent. Give it to him and focus completely on the center and right zones. You only lose if you lose by 6, so as long as you're not giving away too many elements you'll be fine, or even come out ahead as most of the things your opponent puts in a zone you abandon aren't going to be contributing to attrition. Recon is the only scenario that forces players into the dead center of the board. It's the only scenario where avoiding the center of the board actively loses you the game, because you can't avoid the center and keep up on points.
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Post by Gamingdevil on Apr 24, 2017 9:27:58 GMT
Recon is the only scenario that forces players into the dead center of the board. It's the only scenario where avoiding the center of the board actively loses you the game, because you can't avoid the center and keep up on points. Then again if there is an obstruction in the middle of the zone, it's also very hard to take out the opposing objective, which means your opponent also has a hard time to start scoring in the zone.
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Post by jest on May 3, 2017 20:40:34 GMT
Deneghra's been loving the LOS blocking in the middle. Run turn one, hide behind house/forest turn 2 and feat.
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