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Post by methios on Feb 24, 2019 15:03:04 GMT
So i have been fooling around with sorcha 3 in AK and must say i quiet like khador (kinda torn between legion and khador atm). There are alot of caster that peak my intrest in khador. I.e. b1 chariots, z1, z2, s1 and ofc.... vlad2.
With vlad2 in kinda stuck on lost building the. I seem to end up in legions of steel with him. But i think its considerd a bad theme? Kinda link beeing able to boost hit on pikes for the crit and uhlans seem good feat targets. AC would work too im sure. But shocktroopers without an armor buff dont do it for me. Demo is super cool. But only 1 unit with ua ;( how are you guys building?
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Post by Armchair Warrior on Feb 24, 2019 15:41:29 GMT
methios , is your question relative to Vlad 2 in general, Vlad 2 in Armored Korp, Sorscha 3 Armored Korp, or all of the above? I think Vlad 2 is one of our most flexible casters, and can play any theme but Jaws (I suppose you *could* play him in Jaws, but it’d be a waste). He is certainly considered one of our best Armored Korps casters because he does so much for good warrior models. ARM 21 is also enough over the curve that it’s good on it’s own, and Hand of Fate fixes their somewhat weaker ability to crack higher armor. He’s one of our casters, though, that can run a “1 of everything” sort of combined arms list and make it really good to handle w super wide variety of matchups.
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Post by auraco on Feb 24, 2019 15:55:49 GMT
Easy answer for Vlad2, Wolves of winter. Arcane might works with doom reavers, hand of fate is really good on outriders, the list pretty much build itself, and yeah it's way better than legion of steel.
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Post by thebuoyancyofwater on Feb 25, 2019 10:40:10 GMT
I would also say Legion of Steel might be quite viable with Vlad2 providing you take a greylord adjunct. Not tried it yet though.
Cheers, Dave
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Post by smoothcriminal on Feb 25, 2019 10:55:17 GMT
Every infantry theme works well with V2 because he's that awesome. AK and wolves just work better because they got powercreeped in cid. Hot AK list is shocks+demos+4 tankers+whatever. Wolves I think is 4 doomies (2 with ua), 1 ponies, then whatever, probably really want a victor in there. Legion builds itself: 1 cavalry, 2 footsloggers, bears, all the solos. It's pretty boring in terms of variation.
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Zaku
Junior Strategist
Posts: 224
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Post by Zaku on Feb 25, 2019 11:16:40 GMT
I have been having tons of fun with Vlad2 in Jaws of the Wolf. It has been quite a fun experience.
The solos and infantry options really shine with Vlad2, he turns Manhunters and Kayazy Eliminators into insane powerhouses, and even the Forge Seers can be surprisingly deadly if there aren't any other feat options.
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Post by hocestbellum on Feb 25, 2019 11:22:16 GMT
Wolves I think is 4 doomies (2 with ua), 1 ponies, then whatever, probably really want a victor in there. Legion builds itself: 1 cavalry, 2 footsloggers, bears, all the solos. It's pretty boring in terms of variation.
There's more variation in that Legion build than in the Wolves one! I still don't think Legion is an outright bad theme, but I'll happily admit that Wolves has stolen the limelight with regards to a single wound infantry theme. I do like Legion with Sorscha1, where you can get excellent mileage from Precision Strike
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Post by onijet01 on Feb 25, 2019 12:58:17 GMT
Ehh i keep working around to this... conflictchamber.com/?c3201b_-0y77kUkUnjdidijy8xfRbPfSbPbR7JKhador Army - 74 / 75 points [Theme] Legion of Steel [Vladimir 2] Vladimir Tzepesci, the Dark Champion [+27] - Spriggan [17] - Spriggan [17] - Greylord Adjunct [0(4)] Iron Fang Kovnik [0(4)] Iron Fang Kovnik [4] Kapitan Sofya Skirova [0(5)] Uhlan Kovnik Markov [7] Black Dragons (min) [10] - Black Dragon Officer & Standard [4] Black Dragons (max) [17] - Black Dragon Officer & Standard [4] Great Bears of the Gallowswood [9] Iron Fang Uhlans (min) [12] Its a strange list that really fixes the weaknesses held to both Armored Corp. And Wolves of Whinter. In that the army can strike first into stationanry feats and counterplay. In my area we have Gorshade 4 and Borka 2. 8 find this list is good into other khador machups. I mean Great Bears with hand of fate and arcane might under feat just.. haaa so good
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Post by hocestbellum on Feb 25, 2019 13:13:12 GMT
Unfortunately, you can't use the feat on the Great Bears as they are characters.
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Post by auraco on Feb 25, 2019 14:56:42 GMT
I haven't found defensive stationnary feat like Bearka's or Shade4's feat to be a problem for armored corps. Sure you end up with stationnary man o war a the end of your turn and during your opponent's turn, but other than not being able to make free strikes, it doesn't change much for the man o war, it's not like def 10 is going to save you, and the man o war have only one attack so getting stationnary after a hit doesn't actually reduce their offensive output. These feats also don't prevent things like shield wall bonus, last time I played against Bearka my opponent said he expected his feat to act as a big control tool, instead it did nothing other than give stealth to his army because having stationnary man o war in his face didn't mean much, I was still armor 23 with my shocktroopers and actually hitting them was never the issue.
Wolves of winter would have an issue with that since their def is releveant and it stops berzerk.
I think legion of steel has a very hard time in the current meta, pretty much the only caster with whom I would consider running them is Strakhov2 because it's pretty much the only theme where his kits seems to work better than in any other theme. Although Sorscha1 might also be an interesting candidate, but then again, Wolves might just be a more interesting theme for her since Spell ward doesn't actually hinder her.
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Post by Soul Samurai on Feb 25, 2019 16:24:47 GMT
As I recall from Mk2, a shield wall unit that goes stationary in the opponent's turn keeps Shield Wall, but then in their turn they lose it because it lasts for one round and they cannot issue the order again being as they are stationary. So the opponent's next turn he will be able to attack them without having to deal with Shield Wall. I assume it still works the same in Mk3?
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Post by anderfreak on Feb 25, 2019 16:36:58 GMT
As I recall from Mk2, a shield wall unit that goes stationary in the opponent's turn keeps Shield Wall, but then in their turn they lose it because it lasts for one round and they cannot issue the order again being as they are stationary. So the opponent's next turn he will be able to attack them without having to deal with Shield Wall. I assume it still works the same in Mk3? Yeah, shieldwall going down is a bummer, but that's a full turn from now, they're just sitting on a zone or contesting a flag. =) It's not ideal, but it's definitely workable.
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Post by auraco on Feb 25, 2019 18:53:46 GMT
As I recall from Mk2, a shield wall unit that goes stationary in the opponent's turn keeps Shield Wall, but then in their turn they lose it because it lasts for one round and they cannot issue the order again being as they are stationary. So the opponent's next turn he will be able to attack them without having to deal with Shield Wall. I assume it still works the same in Mk3? My point was more about things that make you stationnary during your own turn, like the mentionned Bearka and Shade4 feats. Armored corps doesn't care much about theses feats.
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Post by Soul Samurai on Feb 25, 2019 19:20:05 GMT
As I recall from Mk2, a shield wall unit that goes stationary in the opponent's turn keeps Shield Wall, but then in their turn they lose it because it lasts for one round and they cannot issue the order again being as they are stationary. So the opponent's next turn he will be able to attack them without having to deal with Shield Wall. I assume it still works the same in Mk3? My point was more about things that make you stationnary during your own turn, like the mentionned Bearka and Shade4 feats. Armored corps doesn't care much about theses feats. Oh, I don't know anything about Borka or Goreshade so I didn't realise the Stationary was applied in your own turn. Cool.
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Post by auraco on Feb 25, 2019 20:17:10 GMT
You get stationnary for a round after hitting/killing models respectively for Beark/Shade4. Since man o war don't rely on defensive to survive and only have one attack, being made stationnary during your own turn pretty much only has the effect of preventing them from making free strikes, which is a very minimal impact as far as feat goes. My buddy thought Bearka was a good khador drop, he changed his mind after that game vs armored corps.
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