I was considering that Mercs could use a couple Talon variants to use with some of the Marshals and in Company of Iron. Any thoughts on names or adjustments would be welcome before almost uselessly putting it up on the PP Forum.
Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1” of the target.
Alternate Loader - Each time this weapon is used to make an attack, If a friendly warrior model is within 1” of this model it may use one of the following attacks instead:
Smoke Round: Instead of making an attack with this weapon, place a 3” AOE cloud anywhere completely within 10” of this model, with a center point in this model’s LOS, ignoring intervening models. Lasts for one round.
Targeting Flare: Instead of making an attack with this weapon, you can place a 3" AOE anywhere completely within 10" of this model, with a center point in this model's LOS, ignoring intervening models. While a model is within the AOE, it loses Stealth, and models can ignore cloud effects when determining LOS to it. The AOE lasts for one turn.
I really like the logger. The lobber seems too good for normal play (very sturdy stealth removal for very little investment, especially in Irregulars), but I could see it in COI.
I really like the logger. The lobber seems too good for normal play (very sturdy stealth removal for very little investment, especially in Irregulars), but I could see it in COI.
Would making it FA: 1 or increasing the price make it more balanced? I was trying to not make it too good, though Targeting Flare may fit that bill quite easily.
Fluff-wise, I was taking it as an early Grenadier prototype/limited build whose initial grenades were rather anemic, but when the Grenadier came on the market, it ended up in Mercenary hands. The Mercenaries then were able to augment it by being able breech load the launcher with rounds that Ordic or rogue alchemists would be providing. That would fit with a limited FA for the model.
I would welcome alternative rounds to Targeting Flare if that would be a sticking point, but I didn't want to step too much on the Golden Crucible's toes.
Are you a Wolf, a Sheep, or a Hound?
They called me crazy? They called me insane? THEY CALLED ME LOONEY!! and boy, were they right."
Loader - This weapon cannot be used unless a friendly faction warrior is within 1".
Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
Double Charged Ball: This weapon has POW 12 and gains Powerful Attack (When attacking with this weapon, this model can spend 1 focus point to boost all attack and damage rolls for the attack).
Grape Shot: This weapon's base stats become RNG SP8 and POW 10.
I really like the logger. The lobber seems too good for normal play (very sturdy stealth removal for very little investment, especially in Irregulars), but I could see it in COI.
Would making it FA: 1 or increasing the price make it more balanced? I was trying to not make it too good, though Targeting Flare may fit that bill quite easily.
Fluff-wise, I was taking it as an early Grenadier prototype/limited build whose initial grenades were rather anemic, but when the Grenadier came on the market, it ended up in Mercenary hands. The Mercenaries then were able to augment it by being able breech load the launcher with rounds that Ordic or rogue alchemists would be providing. That would fit with a limited FA for the model.
I would welcome alternative rounds to Targeting Flare if that would be a sticking point, but I didn't want to step too much on the Golden Crucible's toes.
I would say that removing one of the two shot types would do it. If you want to keep both, I would say you need to make the melee weapon be super pitiful or not have one. Being able to provide smoke on the approach, remove stealth for engagement, and clean up victim stat troopers makes it just super versatile. As is, i'd say making it so that it can only be jack marshalled (kind of like the menoth jack but...obviously not quite the same) would solve the problem pretty well if you want to keep the profile as is.
Would making it FA: 1 or increasing the price make it more balanced? I was trying to not make it too good, though Targeting Flare may fit that bill quite easily.
Fluff-wise, I was taking it as an early Grenadier prototype/limited build whose initial grenades were rather anemic, but when the Grenadier came on the market, it ended up in Mercenary hands. The Mercenaries then were able to augment it by being able breech load the launcher with rounds that Ordic or rogue alchemists would be providing. That would fit with a limited FA for the model.
I would welcome alternative rounds to Targeting Flare if that would be a sticking point, but I didn't want to step too much on the Golden Crucible's toes.
I would say that removing one of the two shot types would do it. If you want to keep both, I would say you need to make the melee weapon be super pitiful or not have one. Being able to provide smoke on the approach, remove stealth for engagement, and clean up victim stat troopers makes it just super versatile. As is, i'd say making it so that it can only be jack marshalled (kind of like the menoth jack but...obviously not quite the same) would solve the problem pretty well if you want to keep the profile as is.
With all the Jack Marshals in Mercs, should the FA be adjusted?
What if the Alternate Loader rule required a Partisan Crucible Guard model to be used and call it "Alchemical Loader"? This would require Gorman or Hutchuk to be tied the use of either option.
Or alternatively, they may load one of their grenades in to it to extend the range and use of theirs instead of either form?
So I can review it, which Protectorate Jack is Marshal-only?
Are you a Wolf, a Sheep, or a Hound?
They called me crazy? They called me insane? THEY CALLED ME LOONEY!! and boy, were they right."
I would say that removing one of the two shot types would do it. If you want to keep both, I would say you need to make the melee weapon be super pitiful or not have one. Being able to provide smoke on the approach, remove stealth for engagement, and clean up victim stat troopers makes it just super versatile. As is, i'd say making it so that it can only be jack marshalled (kind of like the menoth jack but...obviously not quite the same) would solve the problem pretty well if you want to keep the profile as is.
With all the Jack Marshals in Mercs, should the FA be adjusted?
What if the Alternate Loader rule required a Partisan Crucible Guard model to be used and call it "Alchemical Loader"? This would require Gorman or Hutchuk to be tied the use of either option.
Or alternatively, they may load one of their grenades in to it to extend the range and use of theirs instead of either form?
So I can review it, which Protectorate Jack is Marshal-only?
I probably confused the issue more than helped. I was thinking of a modification to the Avatar rule that the Avatar of Menoth has:
"Avatar - The Avatar can't be in a battlegroup or controlled by a 'Jack Marshal. It doesn't have a cortex, but can hold up to 4 focus points. It automatically receives d3+1 focus points each turn."
Instead, just drop the "or controlled by a jack marshal" bit.
As to the other points, I don't think the FA needs to be adjusted; jack marshals in general are bad and that's enough of a penalty. Same to the loader rule. Extendable range I think would require a point increase or a SERIOUS drawback.
What if the alternate modes were one time use options, and lost the Loader option? It may not mean much, since a lot of games are finished by Turn 2 or 3, but is it worth consideration?
Are you a Wolf, a Sheep, or a Hound?
They called me crazy? They called me insane? THEY CALLED ME LOONEY!! and boy, were they right."