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Post by greenjello on Dec 21, 2018 19:53:59 GMT
Do anybody know why the section on table markers was added to the rules (pg 1, 2nd column, 1-2nd paragraphs)? In particular the restriction on having a max of two markers on the table? I'm a bit rusty, but the games I've played of MKIII this has never come up.
Are people leaving a lot of markers on the table an issue, or is this more rigorous defensive rule writing by PP?
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granor
Junior Strategist
Posts: 353
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Post by granor on Dec 21, 2018 23:30:58 GMT
Haley3. Some con goes would do their entire turn in proxies to make sure the clouds and everything ended up in the right place. So they set to rule to keep that from happening
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juckto
Junior Strategist
Posts: 124
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Post by juckto on Dec 23, 2018 21:23:08 GMT
Cause a table with 2 dozen markers on it looks like shit, and PP want to sell the game to new players.
Also because it's not fair to expect your opponent to remember what two dozen markers represent. "And now my Minuteman jumps to here." "Can it get that far?" "Yes, that's what the marker is representing." "I thought that marker was for where you were going to reposition the other model to." "No, I measured this and you agreed." "When was that?" "15 minutes ago, before I had the other 13 markers out."
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zich
Junior Strategist
Posts: 690
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Post by zich on Dec 23, 2018 22:10:15 GMT
For reasons. Nobody cares if you use three.
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Post by jisidro on Dec 24, 2018 11:31:29 GMT
The leap that you can measure anything at anytime to you can mark any measurement you have made is not obvious but it was obviously going to happen.
I never had a whole turn planned in advance but I would object as soon as I wasn't able to follow. This prevents arguments that will happen and that no one can solve.
The 2 marker thing is enough.
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