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Post by oncomingstorm on Dec 3, 2018 7:22:05 GMT
Careful considerations would have to be taken to see what gets cut. You would have to weigh the actual development costs of updating the rules, maintaining the old molds, availability of prime materials, printing new boxes, etc. Versus the opportunity costs of just investing all those development resources into producing brand new stuff. Yes, people would throw fits, that's very clear to me. But it is very unreasonable to maintain the level of balance Warmachine players expect with an evergreen catalogue. Not to mention that PP is notorious for their supply chain troubles. Cut the amount of merchandise they have to move, both in the States and abroad, and you'll mitigate a lot of the current frustrations. The overall health of the game and company is what's needed, and I for one am willing to sacrifice my AKs on that alter (for example). The moment SKUs start getting cut, and models start getting rotated out of the game, I'm like...90% sure my meta just dies. And my meta contains a considerable number of the top players in the country, and is also (to my knowledge) one of the largest metas in the country. If that's at all generalizable, it's not any kind of route to go.
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Post by Charistoph on Dec 3, 2018 7:23:24 GMT
So question, is WMH more popular in Europe than the US? It certainly seems to be more, enthusiastic there. From a purely monetary, health of the company standpoint would it make sense to decamp to the Eurozone? Maybe this is just my observations and holds little to no actual evidence. At the least you'd think they would look at getting small BAHI production houses set up in other regions. Europe, Australia (they're good are they a big market?) even Canada. Sorry it's a bit of a non sequitur but I'm just thinking about how the company would look to save itself. If the US market I'd dying (and I think it might be) and that's being caused or accelerated by the lack of a Press Gang what do you do? Even if they aren't failing, looking in to a production and distribution facility to reduce shipping costs would be a consideration. The big issues right now are how taxes work in Europe and the whole EU structure will be when they quit trying to hogtie Britain down.
Another consideration would be a Pacifica front as well, but I guess that depends on how much shipping they are doing between Australia and Japan.
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whydak
Junior Strategist
Posts: 288
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Post by whydak on Dec 3, 2018 7:27:05 GMT
So question, is WMH more popular in Europe than the US? It certainly seems to be more, enthusiastic there. From a purely monetary, health of the company standpoint would it make sense to decamp to the Eurozone? Maybe this is just my observations and holds little to no actual evidence. At the least you'd think they would look at getting small BAHI production houses set up in other regions. Europe, Australia (they're good are they a big market?) even Canada. Sorry it's a bit of a non sequitur but I'm just thinking about how the company would look to save itself. If the US market I'd dying (and I think it might be) and that's being caused or accelerated by the lack of a Press Gang what do you do? I can't say for whole continent but from my observations most of the metas are quite small. Ethusiasm is there, maybe becouse of the fact that in many countries this game is such big investment that you play only if you really want it - mostyl tru for more easter areas. West and nort probably don't care so much In my city - 700k people city in Poland regular group meeting at FLGS is oscilating between 10-20 people. Our local tournaments with about 12 people happen to have 30% percent of WTC members Other cities get some growth in comunities recently but I'm not sure how to get to their results But in general it can be felt that PP doesn't care about Europe to much.
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Post by hocestbellum on Dec 3, 2018 9:07:10 GMT
Is it safe to assume their paint line has been cut? Because I've been waiting for a restock of brass balls for 18 months. I finally found a site online that had some and 'survival bunkered' that shit. Bought like 13 pots so that I'll never run out no matter how much I use it. I don't think so; I got some of that exact paint last week, and I've never seen the store low of it. That might just be anecdotal, though
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Post by beardmonk on Dec 3, 2018 10:17:11 GMT
So question, is WMH more popular in Europe than the US? It certainly seems to be more, enthusiastic there. From a purely monetary, health of the company standpoint would it make sense to decamp to the Eurozone? Maybe this is just my observations and holds little to no actual evidence. At the least you'd think they would look at getting small BAHI production houses set up in other regions. Europe, Australia (they're good are they a big market?) even Canada. Sorry it's a bit of a non sequitur but I'm just thinking about how the company would look to save itself. If the US market I'd dying (and I think it might be) and that's being caused or accelerated by the lack of a Press Gang what do you do? From what I can see in the UK (are we Europe? Or are we our own thing??) the WM/H community seems to have recovered from the MK3 balls up back to a fairly healthy number. I know the London/SE/Brighton meta and I know a bit about the game state in the NE of England and while I don’t travel to many of the comps, many of my mates do travel, play, went to the WTC etc and it seems that we are in good shape. However I think the UK has a bigger wargaming community per-capita than many other countries. Many smaller games like Malifaux (which I also play), Infinity, Saga etc seem be quietly doing very well, growing their communities with new players. And that’s the only concern I really have about WM/H atm. It’s the lack of new, younger player coming into the game. Im not taking about 14 year old teenagers, because I don’t think WM/H is aimed at them. But we are not really seeing the next generation come onboard. Maybe WM/H is a game that appeals to older players more? While I have seen our local groups make big steps to be open and inviting I don’t see a wider desire within the community to attract new players. That is the issue we need to solve. And that is on US. Not PP.
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crow
Junior Strategist
Posts: 310
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Post by crow on Dec 3, 2018 12:51:14 GMT
I’m in a small city in Canada and my meta was pretty much dead, but I was able to introduce about 10 new people to the game and from what I’ve found it’s the overly competitive aspect of the game that chases a lot of people away. We play 50 points, no theme, and it’s a blast! We’re also super casual and use the group for both playing and building and painting. Some weeks we have six games going other we may have one while the others build and paint. If anything I think three problems need to be solved
1. Non-competitive play needs to be a thing. Our group has gotten this more or less with 50 point games, and I think eliminating themes gets people playing more “for funzzie” lists. 2. Customization of models. Once I’ve bought max field allowance of something I don’t really have a reason to buy another unit. With greater ability to customize an army and make it more of “my dudes” I think you might see slightly more sales of models as people would want to customize their army a little more. Also instructions on how to build included in each box would be nice. 3. Cost. The biggest factor for my group was cost, but the last round of mystery boxes mitigated that enough that we got a lot of people into the game. Not sure how exactly you bring that down... but it would help.
I wanted to be a press ganger when the program was around, but it disappeared before I could be. So since it’s not around I just try and act like one. I help organize games, and try to keep game night running smooth. I also try to focus the group on staying beginner friendly so we could (in theory) add more and more players.
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Post by hocestbellum on Dec 3, 2018 14:40:39 GMT
I’m in a small city in Canada and my meta was pretty much dead, but I was able to introduce about 10 new people to the game and from what I’ve found it’s the overly competitive aspect of the game that chases a lot of people away. We play 50 points, no theme, and it’s a blast! We’re also super casual and use the group for both playing and building and painting. Some weeks we have six games going other we may have one while the others build and paint. That's really awesome! I'm a big fan of 50 points; games seem quicker and less spammy.
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Post by Charistoph on Dec 3, 2018 15:21:09 GMT
1. Non-competitive play needs to be a thing. Our group has gotten this more or less with 50 point games, and I think eliminating themes gets people playing more “for funzzie” lists. 2. Customization of models. Once I’ve bought max field allowance of something I don’t really have a reason to buy another unit. With greater ability to customize an army and make it more of “my dudes” I think you might see slightly more sales of models as people would want to customize their army a little more. Also instructions on how to build included in each box would be nice. And unfortunately, this is not PP's area to fix, but ours. PP has offered numerous ways to play with our models, but it is the tournament-focused ones who tended to drive the meta at times. GW had a similar standard for customization as PP had, but they still managed to get a lot of customization in there. Both have relaxed a bit, but PP could relax a little more, and more importantly, the organizers can relax that even more. Off hand, I tend to see more painted models in GW games, oddly enough than I do in WMH games. That could mean that there are more hobbyists in GW games, or that GW is easier to get in to for a hobbyist. GW has a lot more plastic lines than PP has, and plastic is easier to work than the white metal is, and the price per model USED to be cheaper, though the price per bit still is. 3. Cost. The biggest factor for my group was cost, but the last round of mystery boxes mitigated that enough that we got a lot of people into the game. Not sure how exactly you bring that down... but it would help. Not sure, either. The initial startup to getting a similar plastic line as GW uses is considerable, mostly due to mold costs.
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rac
Baby's First Wargame
Posts: 8
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Post by rac on Dec 3, 2018 15:57:37 GMT
Will Shick is leaving too Mkiii is killing wm
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Post by darkshroud on Dec 3, 2018 16:08:56 GMT
Will Shick is leaving too Mkiii is killing wm Not MKiii, management.
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rac
Baby's First Wargame
Posts: 8
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Post by rac on Dec 3, 2018 16:58:21 GMT
Not in my country. Nobody likes mkiii. Wm is dead. It is impossible to sell miniature. The main reasons are: - premisuration (it leads to attrition games) - theme force - cid (force you to buy the new shiny nonsense miniature, aaaand too fast meta rotation)
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Post by jisidro on Dec 3, 2018 17:00:24 GMT
Will Shick is leaving too Mkiii is killing wm Where is this info from?
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dnoonan
Baby's First Wargame
Posts: 7
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Post by dnoonan on Dec 3, 2018 17:08:04 GMT
Well, I can't source "Mkiii is killing wm" but the Will Shick departure is from his own Twitter account, this morning. In response to the well wishes, he notes that he doesn't have his next gig lined up.
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Post by jisidro on Dec 3, 2018 17:08:08 GMT
Confirmed:
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Dec 3, 2018 17:14:45 GMT
This has to mean something big is going down at PP
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