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Post by CodFather on Apr 19, 2017 17:11:11 GMT
Well, Fuel Cache got nerfed. Now it just gives a model Continuous Fire. Looks like Stockpile is the new default. Behemoth, Victor, Galleon, Mammoth, Kraken, Hyperion and many other say hello
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Post by CodFather on Apr 19, 2017 17:11:49 GMT
I am more concerned with the "measurement marker" rules outlined in the document. I often use more than one base to correctly align a model's movement to help with weird angles and to avoid other models' free strikes. I understand the desire to avoid clutter, but they seem way too restrictive with that rule as it is. Glad to see there is already a lot of pushback on that in the CID forums. I agree, this doesn't sit well with me on first impression
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Post by Cryptix on Apr 19, 2017 17:34:04 GMT
Well, Fuel Cache got nerfed. Now it just gives a model Continuous Fire. Looks like Stockpile is the new default. Models I use situationally say hello Should have specified Stockpile is new default for me. Now we just need to petition stockpile also includes repairable models (no I'm not biased)
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Post by greytemplar on Apr 19, 2017 17:38:37 GMT
Feora2 is so bad, one of her spells has the same ability as a steamroller objective!
lulz
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Post by Cryptix on Apr 19, 2017 17:40:18 GMT
Feora2 is so bad, one of her spells has the same ability as a steamroller objective! lulz You could use double Reckoners to set everything with 21" or more on fire?
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Post by zerodaimaru on Apr 19, 2017 17:43:49 GMT
I am more concerned with the "measurement marker" rules outlined in the document. I often use more than one base to correctly align a model's movement to help with weird angles and to avoid other models' free strikes. I understand the desire to avoid clutter, but they seem way too restrictive with that rule as it is. Glad to see there is already a lot of pushback on that in the CID forums. I agree, this doesn't sit well with me on first impression This rule is already up for change according to the dev talk just posted. Now you would be allowed to use as many widgets as you like to make a single measurement. The example they give is a proxy base and 3 measuring sticks is now legal.
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Post by Swampmist on Apr 19, 2017 17:55:52 GMT
Well, Fuel Cache got nerfed. Now it just gives a model Continuous Fire. Looks like Stockpile is the new default. "Just." I will be pretty surprised to see that survive CID. But if it does... Hello MK2 Ravagore come to papa. BB under Bethayne anyone?
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Post by trollsareblue on Apr 19, 2017 18:26:05 GMT
Fuel cache seems pretty gross to me. If it just caused cont. fire on melee weapons, it'd be fine.
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Post by Korianneder on Apr 19, 2017 18:31:22 GMT
Fuel cache makes my Kallus2 lists happy now.
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Post by Azuresun on Apr 19, 2017 20:35:45 GMT
Whilst at first the "Random Turn Rules" Sounded awful, in actuality most games barely even ever last to turn 5. I like the idea of a mercy rule, but I also like actually playing the game. It was really bugging me how it felt more like "Plant you ass in the spot" Machine rathern then "Actually crush the warcasters army" machine. Games that go to 6 or 7 turns, where each side is down to just a few models and every roll counts have been some of the best and funnest games I've had. I've no idea why anyone would want to stop those from happening. If you want shorter games, change the total Deathclock times, and we're done.
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Post by Azuresun on Apr 19, 2017 20:36:55 GMT
I'm interested in the zone set ups with the whole infantry/jack scoring only thing. The people I play with generally play balanced lists anyway so I don't think it will effect us that much but it'll be interesting to see the American meta which seems to be very warjack heavy trying to adapt to it. Or just moan about it. They'll want to do something about the ability to put continuous fire on 4 or 5" AOE's, then. Most likely, we'll see the same Sentinels + Cavalry we do now, or people just contesting with jacks and forgetting about scoring in that zone.
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spideredd
Junior Strategist
Summer Gamer
Posts: 588
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Post by spideredd on Apr 19, 2017 21:19:41 GMT
Whilst at first the "Random Turn Rules" Sounded awful, in actuality most games barely even ever last to turn 5. I like the idea of a mercy rule, but I also like actually playing the game. It was really bugging me how it felt more like "Plant you ass in the spot" Machine rathern then "Actually crush the warcasters army" machine. Games that go to 6 or 7 turns, where each side is down to just a few models and every roll counts have been some of the best and funnest games I've had. I've no idea why anyone would want to stop those from happening. If you want shorter games, change the total Deathclock times, and we're done. That would bother me far more than random turns.
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Post by schostoppa1 on Apr 19, 2017 21:38:47 GMT
I am more concerned with the "measurement marker" rules outlined in the document. I often use more than one base to correctly align a model's movement to help with weird angles and to avoid other models' free strikes. I understand the desire to avoid clutter, but they seem way too restrictive with that rule as it is. Glad to see there is already a lot of pushback on that in the CID forums. I agree, this doesn't sit well with me on first impression I believe (if im interpreting the rule/dev talk correctly) is that it still allows you to place whatever you need to to complete a models move. You just have to clean it all up before continuing to the next model. For example Trenchers. Widget to death 1 guy. then you are free to continue onto the other models. Just cant widget all guys in the squad, then some other models off to the side ect.
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Post by maximumhippo on Apr 20, 2017 3:16:40 GMT
I agree, this doesn't sit well with me on first impression I believe (if im interpreting the rule/dev talk correctly) is that it still allows you to place whatever you need to to complete a models move. You just have to clean it all up before continuing to the next model. For example Trenchers. Widget to death 1 guy. then you are free to continue onto the other models. Just cant widget all guys in the squad, then some other models off to the side ect. This was my interpretation as well, basically the idea is that you don't plan out your whole turn in proxies and then execute. It basically forces the flow of the game to continue rather than like watching a football huddle for half an hour and then they win in ten seconds.
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Post by ForEver_Blight on Apr 20, 2017 13:24:52 GMT
"Just." I will be pretty surprised to see that survive CID. But if it does... Hello MK2 Ravagore come to papa. BB under Bethayne anyone? Fuel cache makes my Kallus2 lists happy now. And here I thought my joke Kallus 2 running BB and double warspears would have no way of using his feet. Granted it would only work half the time. but that's now 50% more than before. oooooooh, the Typhon sprays... and Lylyth3. Crap... Would it apply to Caine's stupid "I shoot everyone" feat shots?
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