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Fall CID
Nov 15, 2018 16:04:17 GMT
via mobile
Post by michael on Nov 15, 2018 16:04:17 GMT
On Andy2, I get the idea of the feat as discouraging damage. I wonder whether the real benefit of it with Doomreavers is Parry? Let's your Doomreavers get past the front lines to the tasty soft centre (aided by Veil of Mists, with Apparition if you need it to help with threat range). In theory you could manage that before, but you would probably run out of Doomreavers on the approach as Andy2 couldn't protect that many of them. Now you can afford to lose several on the way in and still have enough left for a meaningful attack.
This is all true. I am probably most interested to play Malakov2 here, for those exact reasons.
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Post by hocestbellum on Nov 15, 2018 16:09:03 GMT
Isn't that also achievable with OW2 and Curse of Shadows?
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Ganso
Junior Strategist
Posts: 932
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Post by Ganso on Nov 15, 2018 17:22:32 GMT
Ok, I see where you are coming from. Truth be told I probably wouldn't try anything fancy when faced with a mob of Tough dudes that can walk away from threat.
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Ganso
Junior Strategist
Posts: 932
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Post by Ganso on Nov 15, 2018 17:30:14 GMT
On Andy2, I get the idea of the feat as discouraging damage. I wonder whether the real benefit of it with Doomreavers is Parry? Let's your Doomreavers get past the front lines to the tasty soft centre (aided by Veil of Mists, with Apparition if you need it to help with threat range). In theory you could manage that before, but you would probably run out of Doomreavers on the approach as Andy2 couldn't protect that many of them. Now you can afford to lose several on the way in and still have enough left for a meaningful attack.
Old Witch_2 and Vlad_3 can give them parry each turn if they wanted to. Plus, Vlad could have a SPD 6 Murderous Ruin also ... shit, did Wolves just unlocked Vlad_3? (don't think so, but wouldn't it be cool if it did? )
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Fall CID
Nov 15, 2018 18:04:04 GMT
via mobile
Post by welshhoppo on Nov 15, 2018 18:04:04 GMT
Guidance also gives Sorscha1 eyeless sight on feat turn.
Hopefully the adjunct stays as is.
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Fall CID
Nov 15, 2018 20:18:20 GMT
via mobile
Post by michael on Nov 15, 2018 20:18:20 GMT
Isn't that also achievable with OW2 and Curse of Shadows? Yes, but OW2 has to hit with her spell, and also doesn’t have Backstab as a battle plan.
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Juris
Junior Strategist
Posts: 578
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Post by Juris on Nov 15, 2018 22:02:10 GMT
Arcane Might from Vlad 2 seems great with Outriders, one or 2 can go for crit dispel with their melee, while the others spray, rather than charging the whole u it to get the boosted attack roll You can't spray with those if you charged with others. It is an order that the whole unit gets.
But generally Vlad2 is happy here - for example if he is keeping things alive with admonition which you can dispell off.
Admonition is a Catch22 spell if your plan is to dispel it with a melee attack. You trigger Admonition by ending within 6" of the model (before you ever get to make an attack roll), so the model will get to Admonition 3" away and you won't get to dispel Admonition; but then Admonition expires, so problem solved? What else is able to get in melee at that point?
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Post by jdeckert on Nov 15, 2018 23:28:54 GMT
Admonition is a Catch22 spell if your plan is to dispel it with a melee attack. You trigger Admonition by ending within 6" of the model (before you ever get to make an attack roll), so the model will get to Admonition 3" away and you won't get to dispel Admonition; but then Admonition expires, so problem solved? What else is able to get in melee at that point? Usually they want to use admonition to protect from something more dangerous than an outrider charge, though. So it kind of is problem solved either way - unless you don't get the crit or backing off 3" protects them from whatever truly scary thing you were going to send there way. But with two outriders you could probably just pin them in, anyway. So... admonition probably still isn't my first pick for things to try to dispell.
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Fall CID
Nov 16, 2018 3:57:21 GMT
via mobile
Post by michael on Nov 16, 2018 3:57:21 GMT
jdeckertYep — the tide of stupid is starting to roll in over there now. Holy crap. Did you see that one response to your battle report?
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germanicus
Junior Strategist
No jokes round ear...
Posts: 358
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Post by germanicus on Nov 16, 2018 4:59:26 GMT
Yep — the tide of stupid is starting to roll in over there now. Holy crap. Did you see that one response to your battle report? Haha! Saw that... it's like the guy doesn't play Khador. I have a whole rebuttal (as do you, presumably, to go with the response in that thread), but don't think it's worth the effort, tbh.
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Post by mcdermott on Nov 16, 2018 5:06:58 GMT
Yep — the tide of stupid is starting to roll in over there now. Holy crap. Did you see that one response to your battle report? Haha! Saw that... it's like the guy doesn't play Khador. I have a whole rebuttal (as do you, presumably, to go with the response in that thread), but don't think it's worth the effort, tbh. Why not, everyone else does it.
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germanicus
Junior Strategist
No jokes round ear...
Posts: 358
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Post by germanicus on Nov 16, 2018 5:21:24 GMT
Why not, everyone else does it. 'Cos I'm a lazy mofo? What was proposed was not so much a nerf as a complete invalidation to justify Doom Reavers becoming 9pts that it wasn't worth (IMO) giving it credence at all. ... But in the meantime... *ugh* succumbed...
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Fall CID
Nov 16, 2018 5:49:21 GMT
via mobile
Post by The Snark Knight on Nov 16, 2018 5:49:21 GMT
Why not, everyone else does it. 'Cos I'm a lazy mofo? What was proposed was not so much a nerf as a complete invalidation to justify Doom Reavers becoming 9pts that it wasn't worth (IMO) giving it credence at all. ... But in the meantime... *ugh* succumbed... The same dude basically insists in another thread that Doom Reavers would be significantly better than Dawnguard Sentinels even if they were 11 points because apparently Berserk is better than Vengeance and Spell Ward is better than not dying to blasts or shooting.
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Post by jdeckert on Nov 16, 2018 5:59:43 GMT
jdeckert Yep — the tide of stupid is starting to roll in over there now. Holy crap. Did you see that one response to your battle report? Yeah, just saw and responded, too. I suspect trying to convince him will be a lost cause, but I wanted another sane post there for posterity As I said there, I'm coming around on 9 points after my initial reaction that it was too low. I still think 10 may be the right spot and where they land, but 9 seemed totally wild to me at first.
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germanicus
Junior Strategist
No jokes round ear...
Posts: 358
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Post by germanicus on Nov 16, 2018 6:24:40 GMT
The same dude basically insists in another thread that Doom Reavers would be significantly better than Dawnguard Sentinels even if they were 11 points because apparently Berserk is better than Vengeance and Spell Ward is better than not dying to blasts or shooting. I'm a Ret player and reading it (even accounting for the fact that it's ESL), my brain broke a bit...!
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