Hey folks. I've been playing Gators for a while but I'm looking for a little variety. I was considering growing into Pigs, but I figure there actually isn't that much use for Gator models in Pig armies, it's really just a smattering of solos that cross over.
How viable is the Minion-focused Skorne theme? Assume I have duplicates of all the Blindwater models, plus a unit of Briggands and two units of Valkyries. If I can't swing two Minion-focused lists to make a pair, what should I look at for a second list?
Disciples of agony is a very strong theme. Brigands with Warlord, beast handlers and Valkyries is a great unit base. Wrastler blindwalker and a cyclops shaman are a good beast base. Morghoul3 2 is considered the best warlock of the selection.
Running 2 DoA lists is fine. There are a huge number of options from morghoul1 beast missiles with +7 str and +4 spd, to morghoul 3 blind locks and nihlators with berzerk and overtake. Naaresh can do a hard arm skews beast brick with +8 str on feat turn
Blindwater models can do fine in Skorne, but sadly not all of them. Posse only work in Blindwater as half of their card has been outsourced to the theme force. Croaks are really good in Disciples. Morghoul2 likes them. Valks are equally great, but for different reasons.
Two Disciples lists are a possibility, but I don't think it'll be highly competitive. If I had to do it, I'd combine Morghoul1 (Archidons, Battle Boar, Swamp Horrors, Wrastler, a Krea) with Morghoul2 (Croaks, Brigands, Valks, 2 Taskmasters!!, some cheap beasts like Archidons and a Battle Boar).
My 'e' key is currently messing up. If you find any additional 'e's in the above post, please feel free to keep them.
Disciples of Agony is our strongest theme. The reason you don't see it used is because you have to seriously invest into minions to use it. With the Taskmaster and morg2/3 along with Naaresh, you can make some top tier lists with relative ease. It also makes Xekaar valid thanks to the blindwaters, one of our casters that would be an ultimate beast if our actual faction had one x.x
I have really enjoyed ambushing bog trogs with blood runners in DOA. 2 units with Ambusher tends to control your opponents flanks
yes, trollblood here, and bears and, to a lesser degree, Pyg Lookouts really make people uncomfortable until they ambush. (then they make them sad, usually) Counterplay does exist for ambush, but it is resource intensive and leaves them with a lot fewer models to focus on your main army with.
Not quite a competitive player, yet, mostly because I don't have time to go to tournaments.
just like how they shit in woods, they also do all over your army on ambush turn x.x
As for my statement of DoA being the best, I'd like to alter that as "Has the most potential" rather than best. Right now, derp turtles are practically a necessity in any functionable list that isn't an RFP list.
The point is just to arc mortality through a Blind Walker into whatever you want to kill. An enemy with Prey and Mortality on them is as good as dead. A Boneswarm with 3 corpses, Enrage, Rage and a free charge is enough to wreck a lot of heavies on its own. Add Mortality and you're taking out a Juggernaut with a 7 point light.
Valkyries, pursuit and Xekaar's feat can blunt the opponent's alpha surprisingly effectively, especially with No Sleeping on the Job from the Taskmasters keeping a third of your Brigands standing too.
You basically just launch your Buffed Boneswarms and Blind Walkers and shoot your brigands at whatever can threaten your Wrastler and just run the table with him as an endgame.
Last Edit: Dec 19, 2018 21:16:56 GMT by anderfreak