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Post by sand20go on Jul 30, 2018 21:52:20 GMT
Dojo'ed this up today. I like it because..... A) You could really get a massive alpha with fully loaded khador jacks. You have a Spriggan which threatens 15 inches with BC. Your Andy jack could threaten 16 inches (Redline+Feat+BC). You have then a bunch of other jacks that can threaten "just" 12 inches. This is BEFORE superiority. B) You have 2 forgeseers to help with dealing with focus. In an ideal world Strakov wants to cast overrun onto a second jack in his battle group - leaving him 4 to allocate. S0 wants nearly her full stack to spread BC around. That leaves 4 from Strak and 2 from the Foreseers which allows Strakov's 3 jacks in his BG to run full+ Andy's....or S0's Jugger to get topped off. C) Lots of traditional overrun possibilities. The combination and opportunities are frankly overwhelming. Thoughts? Obviously "no magic" but if you really wanted that you could more, for example, the jugger from Strakov to a seer. conflictchamber.com/#c3201b_-0x7c7wdZkWkUhFhFe3kWlOkWKhador Army - 75 / 75 points [Theme] Jaws of the Wolf !!! Your army contains a CID entry. [Strakhov 1] Kommander Oleg Strakhov [+28] - Behemoth [25] - Grolar [18] - Juggernaut [13] - Spriggan [17] Greylord Forge Seer [0(4)] Greylord Forge Seer [0(4)] Kovnik Andrei Malakov [0(4)] - Juggernaut [13] Kovnik Apprentice Kratikoff [4] - Juggernaut [13]
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Growl
Junior Strategist
Posts: 496
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Post by Growl on Jul 30, 2018 22:41:15 GMT
I like it, the only problem would be with scenari because of no units, but you sure as heck would be putting pressure on like anyone, so you could definitely contest and the assassination would be like always on the board. I still have always liked Behemoth on a Forge Seer for the Magic and blessed Weapons, but I realize you are trying to maximize the overrun possibilities.
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Post by sand20go on Jul 30, 2018 22:49:55 GMT
I like it, the only problem would be with scenari because of no units, but you sure as heck would be putting pressure on like anyone, so you could definitely contest and the assassination would be like always on the board. I still have always liked Behemoth on a Forge Seer for the Magic and blessed Weapons, but I realize you are trying to maximize the overrun possibilities. Good point about units and it is always nice to get those. I guess you could drop the jugger to a Rager (Shield Guard always being nice) and then put in a Min Mechanics to both ensure everything can get delivered plus snipe out those points when required. S0 can not get here soon enough......
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Post by cplmustard on Jul 30, 2018 23:43:15 GMT
If you upgrade one juggernaut to a destroyer you get a min unit of mechanics because she becomes free conflictchamber.com/#c3201b_-0x7c7wdZkWkU8fhFhFe3kWlO7pconflictchamber.com/#c3201b_-0x7c7wdZkWkU8fhFhFe3kWlO7pKhador Army - 75 / 75 points [Theme] Jaws of the Wolf !!! Your army contains a CID entry. [Strakhov 1] Kommander Oleg Strakhov [+28] - Behemoth [25] - Grolar [18] - Juggernaut [13] - Spriggan [17] - War Dog [3] Greylord Forge Seer [0(4)] Greylord Forge Seer [0(4)] Kovnik Andrei Malakov [0(4)] - Juggernaut [13] Kovnik Apprentice Kratikoff [0(4)] - Destroyer [14] Helps with the scenario problems a little
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Growl
Junior Strategist
Posts: 496
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Post by Growl on Jul 31, 2018 0:51:18 GMT
The wardog in the above list is supposed to be the Mechanics I guess? Otherwise, that is a great way to make back some points! Well done! I’m annoyed I didn’t see that.
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Growl
Junior Strategist
Posts: 496
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Post by Growl on Jul 31, 2018 0:53:39 GMT
You could put the destroyer on Strakhov and the Juggernaut on Sorscha and then, cough, cough, the Behemoth on a Seer...
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Post by Armchair Warrior on Jul 31, 2018 1:35:27 GMT
If you’re going to go without units, then I think you should make room for a 7th jack. Maybe something like this.
Theme: Jaws of the Wolf 4 / 4 Free Cards 75 / 75 Army
Kommander Oleg Strakhov - WJ: +28 - Behemoth - PC: 25 (Battlegroup Points Used: 25) - Grolar - PC: 18 (Battlegroup Points Used: 3) - Spriggan - PC: 17 - Marauder - PC: 11 - Berserker - PC: 8
Greylord Forge Seer - PC: 0 Greylord Forge Seer - PC: 0 Kovnik Andrei Malakov - PC: 0 - Juggernaut - PC: 13 Sorscha 0 - PC: 0 - Marauder - PC: 11
I hate Jack lists with only 6 jacks because you can’t afford to throw something away as bait. This lets you toss out a Berserker using Superiority which you don’t really mind losing...heck you might even put Superiority on it Turn 1 if going first just to run it out there, and have a MAT 8 berserk jack to trigger multiple overruns...
If you drop down to 6 jacks, then definitely absorb the Berserker back to free up 5 points for better jacks, and 3 for mechs.
War Room Army
Khador - Strakhov
Theme: Jaws of the Wolf 4 / 4 Free Cards 75 / 75 Army
Kommander Oleg Strakhov - WJ: +28 - Behemoth - PC: 25 (Battlegroup Points Used: 25) - Grolar - PC: 18 (Battlegroup Points Used: 3) - Spriggan - PC: 17 - Kodiak - PC: 13
Greylord Forge Seer - PC: 0 Greylord Forge Seer - PC: 0 Kovnik Andrei Malakov - PC: 0 - Juggernaut - PC: 13 Sorscha 0 - PC: 0 - Destroyer - PC: 14
Battle Mechaniks - Leader & 3 Grunts: 3
I wanted to fit in a Kodiak because at some point I think you’re going to want the vent steam to clear away chaff.
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Post by Soul Samurai on Jul 31, 2018 2:15:31 GMT
have a MAT 8 berserk jack to trigger multiple overruns... What do you mean multiple overruns?
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Post by thebuoyancyofwater on Jul 31, 2018 5:53:41 GMT
I would switch at least one juggernaut for a kodiak in the first list. And I always want mechaniks around when I have Behemoth to help keep his sub cortex going.
Here's where I'm currently at with it:
Jaws of the Wolf Strakhov1 +28 -Behemoth -25 -Juggernaut -13 -Spriggan -17 -Torch -18 Greylord Forge Seer -0(4) Greylord Forge Seer -0(4) Kovnik Andrei Malakov -4 -Kodiak -13 Yuri the Axe -0(6) Battle Mechaniks (Min) -3 Kayazy Eliminators -5 Kayazy Eliminators -5
Yuri might become a marksman, but I like having a more aggressive solo to threaten further flags. So still up for debate there. Someone will come in a comment on a grolar over Torch, but Torch is excellent with Strakhov1 and can pull a lot of tricks!
Cheers, Dave
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Post by Armchair Warrior on Jul 31, 2018 14:31:37 GMT
have a MAT 8 berserk jack to trigger multiple overruns... What do you mean multiple overruns? Probably types that too fast. I really meant being part of an overrun chain...so cast once on Behemoth and once on a far forward beserker, and get overrun goodness on two other jacks with the beserker way deep into enemy lines.
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Post by andydiluvian on Aug 2, 2018 11:40:42 GMT
I see a lot of people suggesting Behemoth but what about running Victor instead? Can really take advantage of Sentry and will likely trigger overrun for the other jacks that can use it.
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Post by sand20go on Aug 2, 2018 16:04:29 GMT
I see a lot of people suggesting Behemoth but what about running Victor instead? Can really take advantage of Sentry and will likely trigger overrun for the other jacks that can use it. It comes down to preferences (and the missing Sorscha 0). Victor's inability to leverage overrun means that your threat vectors are pretty predictable. Not horribly so but still pretty predictable - especially at 34 points. And yet his attrition game is stronger. I think it largely comes down to personal preferences.
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Post by borderprince on Aug 2, 2018 19:04:29 GMT
Also worth remembering that Victor's Flare shot is less useful because you're probably taking a Spriggan anyway as a possible assassination vector who can also help out with flares. Doesn't mean Victor might not be decent, but that one of his selling points isn't so important in this list.
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