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Post by goodk4t on Jul 27, 2018 12:38:19 GMT
So i'm weak and bought into CG. Got the army box and a Liberator. Want to play mostly Syvestro because Lock seems to broken. Goal is to have two lists which cover both themes. Can you guys recon something for me which doesn't end in dumping 400+ bucks into it.
Thanks in advance
Edit: So i sat down and thought about what syvestro needs, and whats really nice in my opinion.
came up with this list:
War Room Army
Crucible Guard - 50pr
Theme: Magnum Opus 3 / 3 Free Cards 75 / 75 Army
Aurum Adeptus Syvestro - WJ: +28 - Vindicator - PC: 15 (Battlegroup Points Used: 15) - Vindicator - PC: 15 (Battlegroup Points Used: 13)
Prospero - PC: 5 - Suppressor - PC: 13 Gorman Di Wulfe, Rogue Alchemist - PC: 0
Crucible Guard Rocketmen - Leader & 5 Grunts: 9 - Crucible Guard Rocketman Captain - PC: 4 - Rocketman Gunner - PC: 2 - Rocketman Gunner - PC: 2 - Rocketman Gunner - PC: 2 Dragon's Breath Rocket - Gunner & 2 Grunts: 0 Combat Alchemists - Leader & 2 Grunts: 7 Crucible Guard Assault Troopers - Leader & 4 Grunts: 13 Crucible Guard Storm Troopers - Leader & 4 Grunts: 16 Dragon's Breath Rocket - Gunner & 2 Grunts: 0
THEME: Magnum Opus ---
GENERATED : 07/27/2018 22:56:32 BUILD ID : 2067.18-06-10
what you guys think of it? i hope the assault troopers are kind of a Frontline and the min unit rocketmen can jam enough for me, to get my stuff into position. Do you guys think syvestro has play in Prima Materia as well? I like the combined arms approach from Magnum Opus.
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Post by danfromchicago on Jul 27, 2018 21:47:54 GMT
When you say Locke seems broken, what do you mean?
Your list seems like a fine starting point. You are heavy on shooting, which will skew some match-ups, but that's not unusual for a CG list
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Post by goodk4t on Jul 28, 2018 1:50:46 GMT
She is a strong caster and if there wasn't the vulcan i would consider her but the interaction between these two(16" jackhammer runs), seems kinda "broken". And Syvestro is a huge swiss army knife. Great potential
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Post by danfromchicago on Jul 28, 2018 21:28:31 GMT
If by broken you mean 'too good,' I think you're overestimating it. It'll be a strong tactic in the right circumstance, but I don't believe it's game breaking. Locke still has to be able to cast jackhammer, which means relying on an arcnode which can break during Locke's activation, or being within walk and cast range
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Post by sand20go on Aug 3, 2018 14:20:04 GMT
If by broken you mean 'too good,' I think you're overestimating it. It'll be a strong tactic in the right circumstance, but I don't believe it's game breaking. Locke still has to be able to cast jackhammer, which means relying on an arcnode which can break during Locke's activation, or being within walk and cast range I am not going to throw cheaply around the "broken" word (except while getting Juris's goat which is always good sport at our LGS) but I do think that is is a bit over the top. I would think 99% of the time she is feating after she does this. So unless you want to experience that "fun" twice you have to counter and that means feeding her feat tokens. Theorymachine we have locke 6 inches off the back off the vulcan (if no arc node) so probably a minimum of 12 inches (or more) from anything that can retaliate into a caster that is going to be def 17/arm20 with probably a focus or 2. IMHO they needed to tune her down by a half turn somewhere on her kit. I think I would have said precision strike - so that she is not efficiently carving out cortexs/spirits and then applying ice cages/grevious wounds. That combo allows her to be "efficient" with the jack hammers - not really NEEDING to kill things all the way. My own opinion is that she is absolutely in the top three best jack caster in the game.
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Post by danfromchicago on Aug 3, 2018 17:09:32 GMT
If by broken you mean 'too good,' I think you're overestimating it. It'll be a strong tactic in the right circumstance, but I don't believe it's game breaking. Locke still has to be able to cast jackhammer, which means relying on an arcnode which can break during Locke's activation, or being within walk and cast range I am not going to throw cheaply around the "broken" word (except while getting Juris's goat which is always good sport at our LGS) but I do think that is is a bit over the top. I would think 99% of the time she is feating after she does this. So unless you want to experience that "fun" twice you have to counter and that means feeding her feat tokens. Theorymachine we have locke 6 inches off the back off the vulcan (if no arc node) so probably a minimum of 12 inches (or more) from anything that can retaliate into a caster that is going to be def 17/arm20 with probably a focus or 2. IMHO they needed to tune her down by a half turn somewhere on her kit. I think I would have said precision strike - so that she is not efficiently carving out cortexs/spirits and then applying ice cages/grevious wounds. That combo allows her to be "efficient" with the jack hammers - not really NEEDING to kill things all the way. My own opinion is that she is absolutely in the top three best jack caster in the game. I guess we'll see. I think it's strong, but there's an opportunity cost to have that many points in a jack which can't benefit from Road to War. I also think the set-up is non-trivial given the arc node is unreliable past two spells. But hey, people will play it, and we shall see how it goes.
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Post by sand20go on Aug 3, 2018 20:31:12 GMT
I am not going to throw cheaply around the "broken" word (except while getting Juris's goat which is always good sport at our LGS) but I do think that is is a bit over the top. I would think 99% of the time she is feating after she does this. So unless you want to experience that "fun" twice you have to counter and that means feeding her feat tokens. Theorymachine we have locke 6 inches off the back off the vulcan (if no arc node) so probably a minimum of 12 inches (or more) from anything that can retaliate into a caster that is going to be def 17/arm20 with probably a focus or 2. IMHO they needed to tune her down by a half turn somewhere on her kit. I think I would have said precision strike - so that she is not efficiently carving out cortexs/spirits and then applying ice cages/grevious wounds. That combo allows her to be "efficient" with the jack hammers - not really NEEDING to kill things all the way. My own opinion is that she is absolutely in the top three best jack caster in the game. I guess we'll see. I think it's strong, but there's an opportunity cost to have that many points in a jack which can't benefit from Road to War. I also think the set-up is non-trivial given the arc node is unreliable past two spells. But hey, people will play it, and we shall see how it goes. Be interested at Gencon. At a local SR last month GC went 8 and 1 with the three players that played it. And while Vulcan can't BENEFIT from R2W he is a champ and a half in TRIGGERING it.
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Juris
Junior Strategist
Posts: 578
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Post by Juris on Aug 3, 2018 21:30:50 GMT
I am not going to throw cheaply around the "broken" word (except while getting Juris's goat which is always good sport at our LGS) but I do think that is is a bit over the top. I would think 99% of the time she is feating after she does this. So unless you want to experience that "fun" twice you have to counter and that means feeding her feat tokens. Theorymachine we have locke 6 inches off the back off the vulcan (if no arc node) so probably a minimum of 12 inches (or more) from anything that can retaliate into a caster that is going to be def 17/arm20 with probably a focus or 2. IMHO they needed to tune her down by a half turn somewhere on her kit. I think I would have said precision strike - so that she is not efficiently carving out cortexs/spirits and then applying ice cages/grevious wounds. That combo allows her to be "efficient" with the jack hammers - not really NEEDING to kill things all the way. My own opinion is that she is absolutely in the top three best jack caster in the game. I guess we'll see. I think it's strong, but there's an opportunity cost to have that many points in a jack which can't benefit from Road to War. I also think the set-up is non-trivial given the arc node is unreliable past two spells. But hey, people will play it, and we shall see how it goes. Locke & Vulcan is a hell of a power combo. Prepare to see more and more of it as CG players wake up and learn how to use it.
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Post by goodk4t on Aug 15, 2018 21:38:32 GMT
So let's put the Locke discussion aside. Your thoughts on Combat alchis? Worth 7 points? I have a list in mind (Syvestro Magnum Opus) which has a Suppressor and something is telling me, he should have at least one further Ice Cage to get the stationary. A cloadwall is handy as well and against infantery the can do a bit work.
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Juris
Junior Strategist
Posts: 578
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Post by Juris on Aug 16, 2018 3:24:24 GMT
Yes.
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Post by rezfon on Aug 24, 2018 7:01:29 GMT
So let's put the Locke discussion aside. Your thoughts on Combat alchis? Worth 7 points? I have a list in mind (Syvestro Magnum Opus) which has a Suppressor and something is telling me, he should have at least one further Ice Cage to get the stationary. A cloadwall is handy as well and against infantery the can do a bit work. I think at least one list in a pairing should think about taking them. Many armies will hate you having a cloud wall up protecting your army. It's obviously most useful in the PM theme, but using it to stop the alpha on your medium bases in MO theme could be pretty good.
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mtrox
Baby's First Wargame
Posts: 4
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Post by mtrox on Aug 26, 2018 2:43:39 GMT
I definitely like having two CA units, I don't know if having 3 is nescesarry. The cloudwall is awesome and they do work with Ice Cage, even if there is only one guy left. You can also trigger the occasional Road to War with Locke but these guys are more for their utility than their killing potential.
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