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Post by maxtermynd on Jul 18, 2018 0:12:52 GMT
Greetings Komrades! With a little one at home my Khadoran Rekuisition Budget is a little more malnourished than normal, so I need to make some painful decisions on which purchase to make next. Currently I'm debating between the options in the poll, but I'm hoping that you fine servants of the Motherland can help me out.
For reference, currently I'm trying to use Irusk2 and Kozlov as my warcasters, with a slight preference to Irusk2 as he's the only I'm getting tactician at the moment. Plus saving 15 points to do Fat Stalingrad is pretty cool.
My meta's regular boogeymen include Grymkin (usually run by the Child in Dark Menagerie), Legion (extreme threat range Abby2 and Primal Terrors are making the rounds), Khador (usually Old Witch 2 in Armored Corps, though he's painting up some Man-O-War as well), and whatever the hell Pete is playing this week (competitively Convergence, and boy does he love Locke).
So put your votes in and help me win more glory for the Motherland!
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Post by The Snark Knight on Jul 18, 2018 2:52:16 GMT
Strike Tankers are money with Irusk 2. Though Fire for Effect on the Suppression Tanker sprays is also gross. Maybe I'll change my vote...
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Post by Soul Samurai on Jul 18, 2018 4:30:26 GMT
Buy two Supression tankers and magnetise leftover Decimator guns to sit on their shoulders (and maybe a spiked plate or something to cover the guns in the shields if you really feel that's needed).
You do have spare Decimator guns don't you?
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Post by borderprince on Jul 18, 2018 5:34:27 GMT
Do you think you could magnetize the tanker models? For the tankers it will be the best way to get the budget to go that little bit further.
Soulsamurai's suggestion might work, although I wonder whether buying the Strike tankers and then magnetize to create the Suppression tankers would also be viable - multibarrel weapons aren't that hard to find in bits stores.
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Post by Netherby on Jul 18, 2018 6:08:48 GMT
It's entirely possible to magnetise either kit. I went with Strike tankers because they looked easier to do. The problem is, I think all four tankers in lists is actually a thing... So I may have to get another two any way
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Post by hocestbellum on Jul 18, 2018 6:53:44 GMT
Oh, hey, my two favourite Armoured Corps casters!
I'm currently going double Strike, but that's in part because I have the Assault Chariot in the list for clearing of chaff. If I didn't have the Assault Chariot I would certainly look at the Suppression more closely.
Irusk wants at least one Strike for FFE. Kozlov doesn't favour one or the other, but I just think the Strike is slightly better in most matchups. Kozlov wants Atanas more than most, due to the higher speed and complete lack of warrior pathfinder.
I'm going to go with Double Strike for now, though, because you said you prefer Irusk
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Post by Soul Samurai on Jul 18, 2018 7:25:12 GMT
Soulsamurai's suggestion might work, although I wonder whether buying the Strike tankers and then magnetize to create the Suppression tankers would also be viable - multibarrel weapons aren't that hard to find in bits stores. I'm considering using some spare Cyclone guns leftover from when I was assembling Gallant myself, I just figured that most Khador players probably have spare Decimator guns from the multijack kits.
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Post by smoothcriminal on Jul 18, 2018 12:51:12 GMT
Rules-wise I'd say Supressors because neither Irusk nor Kozlov help mows hit high def which Supressors do just fine. But model-wise you can probably buy Strikes and magnetize the gun to have them coutn as both.
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Post by maxtermynd on Jul 18, 2018 16:02:34 GMT
Soulsamurai's suggestion might work, although I wonder whether buying the Strike tankers and then magnetize to create the Suppression tankers would also be viable - multibarrel weapons aren't that hard to find in bits stores. I'm considering using some spare Cyclone guns leftover from when I was assembling Gallant myself, I just figured that most Khador players probably have spare Decimator guns from the multijack kits. Unfortunately I'm that n00b that actually uses double Decimators occasionally
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Post by maxtermynd on Jul 18, 2018 16:03:41 GMT
It's entirely possible to magnetise either kit. I went with Strike tankers because they looked easier to do. The problem is, I think all four tankers in lists is actually a thing... So I may have to get another two any way Yeah, I got really excited about doing some magnetization (especially since I think somebody mentioned a Shapeways build that would cover the spikes on the Strike Tanker with the Suppression Tanker's guns), but quad tanker seems pretty legit with a lot of casters.
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Post by maxtermynd on Jul 18, 2018 16:04:12 GMT
Oh, hey, my two favourite Armoured Corps casters! I'm currently going double Strike, but that's in part because I have the Assault Chariot in the list for clearing of chaff. If I didn't have the Assault Chariot I would certainly look at the Suppression more closely. Irusk wants at least one Strike for FFE. Kozlov doesn't favour one or the other, but I just think the Strike is slightly better in most matchups. Kozlov wants Atanas more than most, due to the higher speed and complete lack of warrior pathfinder. I'm going to go with Double Strike for now, though, because you said you prefer Irusk I too love the Assault Chariot, and you make some compelling points for the Strike Tanker sir!
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Post by Soul Samurai on Jul 18, 2018 16:08:48 GMT
Unfortunately I'm that n00b that actually uses double Decimators occasionally Sir, I like the cut of your jib! Who do you run them under? Maybe a Sorscha so they don't need to boost attack rolls? Anyway, you might find people on the forums willing to spare Decimator guns if you ask, or maybe the Cygnarites will donate Cyclone guns to build Supressors (it's another underappreciated jack so they might have spares).
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Post by maxtermynd on Jul 18, 2018 21:53:54 GMT
Unfortunately I'm that n00b that actually uses double Decimators occasionally Sir, I like the cut of your jib! Who do you run them under? Maybe a Sorscha so they don't need to boost attack rolls? Anyway, you might find people on the forums willing to spare Decimator guns if you ask, or maybe the Cygnarites will donate Cyclone guns to build Supressors (it's another underappreciated jack so they might have spares). Vlad1 for the double Decimator build actually. He does a few things to fix their problems: - SNP is obviously the biggest trick, but it allows reliable hits on most heavies at melee and range without boosting and allows your boosted 15s to feel more like boosted 17s. It also virtually guarantees that a single Decimator can take out an enemy objective at range if they don't have shield guards. - The feat can be surprising for most opponents. I find folks try to math out the melee threat of your jacks, but the feat also adds 4" to the Decimator's walk and shoot range, which is important if you need more than one heavy to hit a target but can only get one in to charge. I mostly designed the list to, surprisingly, play into OW2. She generally needs to come up to use her abilities to their fullest extent, so the gameplan is assassinate. On feat turn my melee threats have a 14" threat range and the Decimators and Behemoth can come in at 13" and 14" from range, respectively, while still forcing her to cast Windstorm every turn. Not sure if it's the greatest plan in the world, but it's worked locally at least.
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Post by kovnikninehouse on Jul 19, 2018 0:39:48 GMT
2 Oppression Tankers, causes your oppenents to loose all their rational thoughs and just wanna table flip the game
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