Post by challenger on Jul 9, 2018 5:32:11 GMT
So, using the spoiled rules for Tharn we have:
Tharn Blood Pack - Cheap, melee POW is low, excels at killing infantry. their most notable ability is Hog Wild letting them shoot then run 12" to really skirmish.
Tharn Ravagers - Cheap, melee pow low except for on the charge. They want to mini feat and heart eater their way through infantry - This unit has a big risk of outshining the others. At 15pts they are cheaper than warmongers (per model) while also delivering the most accurate, highest pow attack. Under iona and a veteran leader you'll be delivering MAT 8 POW 18s, possibly on a unit with surefoot to take their statline to 15/18 with dodge and vengeance. When they do the thing everyone else does (kill infantry) but also has the ability to potentially crack armor the theme has a problem with, and are the most accurate troops, why would you do anything than start a DH list with 2x ravagers with UA?
Blood Trackers - Best ranged output for cost with Nualas new feat. But overall excel at... killing infantry
Tharn Bloodweavers - very low pow daggers means they are outclassed in every regard except for having grievous wounds. The proposed UA just makes them a little bit more accurate and hit a little bit harder while gaining a niche defensive ability
Tharn Wolf Riders - ranged skirmishers who have pretty good melee output. gets the best stats. Best target however? infantry. Even Iona only takes them to pow 12wm for a turn.
though not Tharn, the death wolves are also excellent infantry killers... who overtake... in that theme.
So essentially the problem is the 5 key units are massively overlapping with each other, and a secondary problem is i currently believe ravagers will outshine all the other units because of this.
my question to you all - how would you differentiate the units?
Tharn Blood Pack - Cheap, melee POW is low, excels at killing infantry. their most notable ability is Hog Wild letting them shoot then run 12" to really skirmish.
Tharn Ravagers - Cheap, melee pow low except for on the charge. They want to mini feat and heart eater their way through infantry - This unit has a big risk of outshining the others. At 15pts they are cheaper than warmongers (per model) while also delivering the most accurate, highest pow attack. Under iona and a veteran leader you'll be delivering MAT 8 POW 18s, possibly on a unit with surefoot to take their statline to 15/18 with dodge and vengeance. When they do the thing everyone else does (kill infantry) but also has the ability to potentially crack armor the theme has a problem with, and are the most accurate troops, why would you do anything than start a DH list with 2x ravagers with UA?
Blood Trackers - Best ranged output for cost with Nualas new feat. But overall excel at... killing infantry
Tharn Bloodweavers - very low pow daggers means they are outclassed in every regard except for having grievous wounds. The proposed UA just makes them a little bit more accurate and hit a little bit harder while gaining a niche defensive ability
Tharn Wolf Riders - ranged skirmishers who have pretty good melee output. gets the best stats. Best target however? infantry. Even Iona only takes them to pow 12wm for a turn.
though not Tharn, the death wolves are also excellent infantry killers... who overtake... in that theme.
So essentially the problem is the 5 key units are massively overlapping with each other, and a secondary problem is i currently believe ravagers will outshine all the other units because of this.
my question to you all - how would you differentiate the units?