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Post by thematsjo on Jul 6, 2018 17:59:39 GMT
Drago is probably the worst of Khador's character warjacks, and probably the worst of them overall. Even if you disagree with that assessment, you probably agree that Drago is very much underpowered in its current form. So that begs the question: how could it be changed for the better? Below I've outlined my ideas and I'd enjoy reading yours as well! Let's make that wonderful sculpt viable again, if only in our minds.
I'd propose the following: - Reduce its Cost to 12 - Give it +1 SPD - Give it Bulldoze
I like Bulldoze because it gives Drago a way to capitalize on Berserk a bit more while not turning it into an unstoppable dervish of death with something like Overtake, Ram or Side Step. Vlad3 can still pull off the latter, but the other Vlads can now benefit from a Berserker that is actually decent with the Berserk ability. I like the +1 SPD to show Drago's battle lust and to help it keep pace with the Vlads. I think it needs to be at a lower cost but if 12 Points for a 5 SPD heavy is too much I wouldn't mind giving that up. Bulldoze and the cost reduction seem like the most important changes to me.
What would you do to Drago, if anything?
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Post by sand20go on Jul 6, 2018 18:09:56 GMT
How about Grevious Wounds? Maybe just that ONE change which would allow zerk to trigger much more frequently. And then lets pop his defense to 12....which with his imprint would make him a really interesting model and compelling choice for Vlad armies which OFTEN are without tricks and relatively straight forward.
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Post by onijet01 on Jul 6, 2018 19:14:25 GMT
Personally i see him weighing in at 12 points. But he needs accumulater Vlad in order to make his current bond work extremely well.
His crit ability i love vs Gargantuans as it allows some hige damage potention for one point of damage
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Post by thirdorbital on Jul 6, 2018 19:25:21 GMT
Drago needs a new Imprint. Grave Wind on a DEF11 model is dumb, and doesn't really fit thematically with Khador anyways. Better yet, scrap the idea of an imprint altogether (who wants to spend focus on an Unstable model??) and give him a new rule instead. Something like hyper aggressive or countercharge that shows what a maniac he is. I mean the model has literal broken chains flowing off his arms to show how he's escaping from captivity, but his special ability is using ghost power to push people AWAY? Gimme a break.
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eathotlead
Junior Strategist
PP forumite since 2004
Posts: 259
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Post by eathotlead on Jul 7, 2018 1:37:48 GMT
There was an online request to change him during a fairly recent AK YouTube Dev talk. They dismissed it as not the right time, IIRC. I agree with Grievous Wounds. Flavorful! There have got to be several rules with which you'd think PP would have a ball making that raging monster "fluffy". (Hyper aggressive would be thematic but Beast 09 has it, right? I can empathize with a desire to differentiate them.) A more viable, appropriate rule set would have me heading to the LGS the same day to buy *moar Berserkers* to flesh out a Vlad list right from the fluff! I own Drago himself but he's unassembled in a box. I'd LOVE to have that extra impetus to paint him up! Drago holds the #1 spot for me as far as INTIMIDATING art. And that's saying something.
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Post by Netherby on Jul 7, 2018 5:36:21 GMT
Well, they have stated previously that they don't care if character 'jacks are garbage when played without their caster. The Devs have also stated that they think Drago is completely fine when run with Vlad...
I don't think anyone that plays Khador actually agrees that Drago is even worth THINKING about taking even with Vlad. But I don't really see how we overcome this issue...
Probably a starting point is to STOP telling the Devs their design is rubbish... We need to come at it from a different angle, like the design is very good and the model is wonderful. But we feel like it doesn't fit the 'theme' or 'lore' of the jack and Vlad...
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Post by tapecrawler on Jul 7, 2018 6:56:06 GMT
Overall I really like the game but it has these weird anomalies like Storm Lances not having the Lance rule and Drago being considered okay with Vlad. I asked about the Lance rule when the Storm Lances were in CID and Pagani responded really quickly that it would not be applied to Storm Lances but would kept on the other cavalry. So I don’t know how to persuade PP of their perceptions.
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Post by hocestbellum on Jul 7, 2018 8:21:38 GMT
Yeah, it comes across poorly some times, but I think it's just that they have a predetermined plan of action in certain regards and that they are just putting out political non-answers to questions they don't want to deal with.
As for Drago; give him back his old Imprint, which was effectively Overtake. If he also got Grievous Wounds or Take Down he'd be quite the infantry chewer.
Also, I absolutely love that art!
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Post by onijet01 on Jul 7, 2018 12:13:59 GMT
What if dragos imprint was changed to grant it +3 spd and str?
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Post by Netherby on Jul 7, 2018 12:39:11 GMT
What if dragos imprint was changed to grant it +3 spd and str? Then it would be freaking awesome
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Post by thirdorbital on Jul 7, 2018 12:44:33 GMT
What if dragos imprint was changed to grant it +3 spd and str? So for one focus he becomes as fast as an Angelius while hitting harder than a Juggernaut? Yeah that ain't gonna happen.
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Post by thematsjo on Jul 7, 2018 13:05:37 GMT
How about Grevious Wounds? Grievous Wounds makes a lot of sense, or something else that effectively removes Tough. If Poltergeist is to work at all I can only agree with this. He needs accumulater Vlad in order to make his current bond work extremely well. I like Accumulator as an ability but I'd actually look for a custom rule based on rage tokens instead. Something like hyper aggressive or countercharge that shows what a maniac he is. I mean the model has literal broken chains flowing off his arms to show how he's escaping from captivity, but his special ability is using ghost power to push people AWAY? Gimme a break. What about giving it +1 DEF and replacing Poltergeist with Dodge instead? Emphasizes Drago's rabidness and mobility. a 14 DEF Drago would be actually reasonably difficult to hit reliably. As for Drago; give him back his old Imprint, which was effectively Overtake. That'd be really good, but probably way too good. Vlad3 giving it Murderous is absolutely bonkers if it also gets the ability to hop from target to target (even outside the feat turn). What if dragos imprint was changed to grant it +3 spd and str? Charging Drago up to 16" with Vlad1 on feat turn seems pretty strong to me but it's kind of a boring ability that you're always going to want to activate regardless of what else you do. Not a lot of decision-making there I think.
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Post by The Snark Knight on Jul 7, 2018 13:07:52 GMT
Best suggestion I think I've heard is a points reduction, new berserker chassis stats, and the imprint changed to Fail-Safe.
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Post by onijet01 on Jul 7, 2018 14:07:40 GMT
Thematsjo
So ideas we have so far thanks to your last post we should do a poll.
1. Drago 1 is reduced from 14 points down to 12 points.
2. Drago 1 gains an increases in defence from 11 to 12.
3. Drago 1 gains a combat efficiency boost. Options. (Token options should Max at 3 or 5 based on community oppinion)
A. Accumulater "Vlad" gains 1 focus when activating within 3 inches of "Vlad".
B. Gains Soul Mechanic. Gains sould from enemy models killed within "X" inches. Sould turn to focus next turn.
C. Gains Corpse Machanic. Gains token for models killed by Drago 1. Can spend corpses to boost melee attack or damage rolls or buy melee attacks.
D. Gains Rage Mechanic. Gains token for each friendly faction model destroid within "X" inches of Drago 1. Can spend tokens to charge, buy, or boost melee attack or damage rolls.
4. Change to Drago 1 Imprint from Grave Wind to Fail-Safe.
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Post by Netherby on Jul 7, 2018 14:30:50 GMT
We need to strongly consider the fluff and lore behind the model to get it right...
So what IS Drago? Well, first up he's a Berserker 'jack with two Executioner axes. He's super aggressive and unstable and only his bond with Vlad allows him to be controlled at all. The chains on the model are because when he's not fighting they chain him up because he's just that crazy AND his boiler spontaneously ignites and he activates on his own.
I'm guessing the whole 'poltergeist' rule is supposed to reflect the superstition surrounding him being possessed... Which means PP doesn't care if it does anything as it's a fluff rule... (Examples of other fluff rules are Critical Shred on Bombardiers and Critical Smite on Sorscha 3.)
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