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Post by jonnyboy on Jul 4, 2018 7:45:04 GMT
So it's been close to a month (could be off) since MOW has been released. I hope everyone has had some time to get good quality games in, I've had about 8-10 games in myself. Of those games, 4 have been irusk 1, 2 have been irusk 2, 2 have been Vlad 2, and two have been Sorscha 3. I think we should have a thread that contains everyone's experience so far, good or bad. Let's see;
-Who have you faced, Caster/Faction? -What casters and synergies have you played with? -What has been the core of your list construction? -What have been your big struggles to overcome? -What models have been MVP? -What models have not performed the way you wanted/hoped?
So my experience thus far,
-Games have been mostly vs. Trollbloods, Legion of Everblight, and Mercenaries (Dwarves (Ossrum))
I have had the most success vs. Legion, primal terrors does not seem too harsh. Trollbloods and dwarves have both been difficult to crack. Ossrum brings all the high armor and shooting we've come to know and love. Trollbloods have some tough lists, nothing I don't think AC can't handle, but Kolgrima in Storm of the North was particularly rough on Vlad2. Sprays are abundant in all the factions I've played against so far and they can be quite tough to deal with. All the support solos, UAs, and democorps all hate sprays, there's no hiding.
-Sorscha3, Irusk1, Irusk2, Vlad2
Irusk 1 and Irusk 2 have done the best, both seem pretty effective at different things. Irusk2 really pumps out the shooting, ignoring clouds/forests, FFE, tough and tactician save you from taking Atanas. While Irusk1 brings better jack support (specifically the spriggan, MAT 10 charges are a thing), Iron flesh, reposition, pathfinder, and a 4+ tough.
Sorscha3 and Vlad2 have been the least effective for me. Sorscha3 has potential, the first games I played with her were not jack focused and I think that's where her lists want to go. Vlad2 in Kolgrima was a hard matchup. His feat was a little lack luster both games, albeit I have not played him much and possibly did not play him well. I did get a taste for S&P and so I think Vlad1 will be my next test.
-All of my lists have included 1 demo, 1 shock trooper, 1 bombadier unit. I haven't ran more than one kovnik. Kayazy eliminator have made it in a lot of my lists. I think all of the units fulfill a unique role and can find a use in most games. I am wavering on the democorps, tempted to replace them with just shock troopers.
-The biggest struggles I've come across is shooting. Small arms fire POW 10, 11, 12 does present to be quite effective (Nyss Raptors, Seraph, pyg lookouts, fire eaters, gun bunnies, idrians) . Losing bombadiers, democorps, UAs, Atanas, solos is not uncomon. These losses are definitely felt, the only models to really tough these out are the shock troopers, tankers, and somewhat the bombadiers (with reposition).
-My MVPs have been Democorps and Suppression tankers with FFE. Bomadiers with reposition 3" have been my favorite thing, contesting zones and putting down the hammer. S&P bombadiers was pretty effective under Vlad2, making their charge almost as deadly. Irusk1 feat makes these guys snipers under minifeat, getting upwards of 12 RAT with a 2man CRA. Suppression tankers spraying with FFE have wiped out blighted ogrun warspears and chosen of everblight.
-The models that have not performed as well as I hoped are the Democorps and Suppression tankers. I think the democorps need more testing, I've played them every game and the timing of their sanguine bond is critical. Even so, I have yet to have these guys make their points back, beyond triggering a borka 2 counter charge for the assassination. I also put down the suppression tanker, even though he has been MVP. Many of my games these models have been lack luster. Most of my lists early on included 2 without much question, but as I play more the less effective I find POW 10s to be. My meta also does not spam 1 wound weapon masters all that much. I think they could be more interesting under vlad1 with S&P.
Let's hear the communities impression on Armor Corps so far!
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Post by hocestbellum on Jul 4, 2018 9:43:18 GMT
So your MVPs were also your biggest disappointments? How odd!
Okay, so I've got 15 games in, although I'm including 5 Kozlov games I played just after the CID before the official release.
Opponents: I've played Circle, Legion and Menoth the most, with Khador, Retribution, Cygnar and Cryx sprinkled on top.
Circle lists have all been Bones, played with Kreuger2, Bradigus and Baldur. I won all of these, although the Kreuger one I should have lost on scenario had my opponent not rolled triple 1 on a slam. Circle seemed to lack enough hitting power, even with Thorle. Even full synergy Wolds can only kill one or two buffed Shocktroopers due to fury limitations, and as by that point my lists tended to include Ragman and a damage boost it was pretty easy to trade up.
Legion have been Fyanna Oracles and Thagrosh Children, both played twice. Hard matchups, I found. Fyanna's DEF boost was difficult for me to deal with, and Fury gave her a decent game even into my ARM. I lost one to assassination, won the other one when hotswapping FFE let me cripple two beasts before the lines engaged, leaving her way short of hitting power.
The Thagrosh lists (running Azrael, Zuriel, Typhon) were both wins. The Raptors were the only real problem, as I couldn't catch or hit the bloody things, and even ARM 21 is not proof against boosted 10s. Second match I had the Assault Chariot, though, and flattened them.
Menoth was two Amon lists and a Vindictus Exemplar list. Lost to both Amons: too many Dervishes at P20 on the combostrike, and the Templar was a right pain. Couldn't chew through his 10 jacks quickly enough to stop him. Squashed Vindictus. Irusk counterfeat stopped him dead.
Cryx was Banes. I died. Khador were both V1 rockets, and I got shot off the board. The two Retributions were Vyros2 Griffons and a Kaelyssa Defenders list. Kae didn't have the hitting power, and Vyros had too many points tied up in a Helios that could not move anything in my front line.
Casters used: My casters have been Kozlov x7, Irusk2 x5, Sorscha3 x2 and Sorscha2 x1.
Sorscha2 won't be played again. The feat is lovely, but none of the others have struggled with hitting power either. Iron Flesh is great, and Shatterstorm had its uses, but I don't feel she brought anything that the list really needed.
Sorscha3 was alright. There's definitely a list for her out there, but I'm aiming to go all-in on MoWs so I didn't want to compromise too much on jacks. 3 jacks and loads of MoW felt pretty good.
Irusk2 has narrowly edged out Kozlov as my favourite due to the control elements of his feat and Artifice, plus the lack of need for Atanas. Also, Fire for Effect on a Strike Tanker is solid.
Kozlov is certainly a contender, packing speed, arm, and damage boosts, but he felt a little lacking in tricks compared to Irusk2. But hotswapping his upkeeps covers a lot of the list problems.
Irusk1 is yet to be tested, but I'm expecting good things.
List Design: My lists have all included double Shocktroopers, but everything else has been quite flexible. My philosophy has been 'damage boosts + durability boosts = fun times'. I dropped to one Kovnik pretty early and never looked back.
Difficulties: My struggles have been getting enough speed to project a decent board presence, managing a shooting threat without just shoehorning things in, and dealing with very high hitting powers. Also, remaining dangerous when my already low model count is further eroded. That last one was done via Ragman + damage boost.
The high hitting powers I've been going back and forth on whether Iron Flesh/Onrush are better than tough. In some places both is achievable, and that's worth looking at.
Both of the others have so far been solved by including an Assault Chariot. I've not played a game where it wasn't useful, even in the Amon jackspam. Its main thing is its speed, though, so if I was running Kozlov I used other things, such as Bombardiers or all the tankers.
Also, Pathfinder. A perpetual issue.
MVPs:
Strike Tankers, Shocktroopers, Assault Chariot.
I never knew how much I needed Grievous Wounds until I tried them. Awesome into Hordes, awesome into huge bases, and great flag campers. They are also not terrible in melee at a pinch, and at 5 points they are competitively costed.
My lists are all built round the Shocktroopers for a reason. They are great, to the point that I am considering 3x STs over anything else.
Assault Chariot was originally just put in as a fast contester and some anti-infantry, but it's actually a pretty annoying skirmisher unit. Having a threat of 20" with up to 4x4" high explosive blasts wreaks havoc in the backlines, and it's a brilliant source of KD. Given that most of my lists have started 'double shocks, demos', though, it can be difficult to squeeze it in.
Most Disappointing:
Suppression Tankers and Bombardiers. Honorary mention for Dragos, too.
The Tankers I found too swingy: if you are up against Satyxis they're the bee's knees, but at P10 they have limited impact into other things. I really, really love Covering Fire, but I feel you need 2 of them to really shield something, and that's a lot of points for P10s.
Bombardiers are actually pretty damn good! So why are they in my list? Because if they don't get off their perfect play, they are a very expensive unit that does very little. They are not fragile per se, but occasionally one just dies to stray shooting, or my opponent just going 'eh, I can't hurt the shocktroopers, so...'. I think my main problem was that they seemed a bit 'win-more'. If I was already prodding buttock, having them around to soften up targets was brilliant, but if I'd just taken a hammer to the face I found that they couldn't do enough to bring me back into it.
The Demo Corps have the same fragility issues, but if they get a charge off, something is in trouble. If I've got Ragman and Fury, that 'something' can include a colossal, so I'm not completely down on them.
I've come round a bit on Dragos, so he's in the promotion zone, as it were. I think he is badly designed, aiming to bring the worst aspect of the Demo Corps up to parity, rather than take a good aspect and improve it. However, if you can improve their survivability by other means, then he can push that even further. The one at the foremost of my mind is actually Irusk1. Combined with Atanas and Irusk1's feat, a 4+ no KD tough unit with Sanguine Bond, vengeance, and MAT9 retaliatory strike could cause a lot of problems. Similar applications have been reported with V2's feat. I still think he's poorly designed, but I'm willing to accept that he's not completely useless.
EDIT: Additional MVPs: Mechanics! And not even for the repair ability, for the most part. Whilst the repair was occasionally useful, particularly with Irusk2's tactician and tough bubble, having 1-2 extra advance moves is brilliant, and I'd honestly forgotten how delightful a cheap jamming unit can be. Almost won me one of the Amon jackspam games just by being in the way for a turn.
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Post by onijet01 on Jul 4, 2018 12:09:19 GMT
All i have gotten out of my most recent game. Cryx slayer spam. Was a good flanking option in a 3 model flank.
So my list is butcher 1 with 7 beserkers (my greatest weekness as i love the old bastard jacks) and two full units of demo core, two strike tankers, two forge seers with beserkers and a wardog.
So the list does not alpha for anything but i found if i keep butcher and and demo core for after the alpha strike i can retaliate incredibly well.
But i digress.
The flank force i spoke of is made of a strike tanker, forge seer, and beserker. In theme it runs 12 pts and contains 45 hit boxes. What makes it good however is that the beserker under crush can hit p+s18 magic melee and still charge thanks to the forge seer focus. This means ots hard hitting ar 3 p+s18 melee. Being able to take attacks after the strike tanker fires his cannon has been a blast as the 3 model combow on average does 23 dammage to a target of arm 20 but under butchers feat can cap at about 42 dammage to the same target.
But personally i lost due to assassination but the flank models really did not take huge damage and prevented scoring for 2 turns (2 and 3) fun group combo
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Post by smoothcriminal on Jul 4, 2018 15:17:39 GMT
Faced trolls, cryx, grymkin, mercs, cygnar, menoth, skorne.
Casters V1, V2, B3, I1.
Core is 2x shocks and at least 1 more unit behind them, I usually want 2. Didn't play any of new releases so far.
Biggest struggle is high def on non-Vlad casters.
MVP models: - elims, mobile do everything unit in an otherwise bricky specialised army - demos with V2 attack boosts. If crit freeze hits then target is out, either dead or frozen with no cortex. - Seer, I originally took him as 1pt incorp solo hunter, but turned out he's quite a fighter with pow 14 crit freeze axe and Battle wizard. And when he can't fight, he provides focus. Great model.
Underperforming models: - drakhuns, I went from wanting 2 to 1 to none. Cost too much. - melee jacks, I neither have focus nor boardspace to utilise them here untill all mows are dead - Saxon. Absolutely useless 4pt outside of his pathfinder function, I want to have a list where you don't need him
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Post by sand20go on Jul 5, 2018 2:00:58 GMT
I would say I am about 6 games in with each vlad2 and Sorscha3. Most matchups except Menoth.
1) In both lists I would say SOMETHING to get deep is near mandatory. SP 4 + 2 movement even with the kovnik is SLLLOOOOOWWWW, especially when you really need to be shieldwalling. I didn't have eliminators in, now they are amost mandatory until I get the chariots.
2) Vlad2 is the champ and it because he helps ANY of the three units. Bombers LOVE hand of fate. Demos to POW 19 and arcane Might. ARM 24 shocks with HoF shots on their guns after the 9 inch sheild wall. The challenge (and fun) is learning where to put it when. Still getting that.
3) Sorsha3 is strange. When she works she is GLORIOUS but then she goes up against Northkin Trolls. IF on shocks are great - and then it gets stripped off. Flank is fantastic - and then GC shoots you off the board. I still need to figure her our - and I haven't gotten there yet because you really DO need flank to otherwise deal with her lack of damage fixers.
I will try to put up more. You can see some detailed Sorscha3 things in my "poor man's Una" thread.
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Post by maxtermynd on Jul 5, 2018 4:26:00 GMT
7 games in, 5 x Irusk2 and 2 x Kozlov. Opponents: Grymkin- both Bump and Dark Menagerie. I walked all over Bump and forced him into a really shoddy assassination run, but Dark Menagerie is troublesome, particularly when run by the Child. It can hit hard enough to chew through Shocktroopers no problem, outthreats you with all of their heavies, can shut down orders through Wailing or Pandemonium, and the Gremlin Swarms are very hard to handle unless you are packing Aiyanna or a marshalled jack. If forced into this matchup I think going second is actually the way to go, if only to get more magical weapons before they can wreck your objective. Circle- Wild Hunt. This was a walk in the park for all of my super durable models. Protectorate- the 'jack theme. Could have gone either way but lost on play skill, and I think AC has the tools to deal with it. Khador- OW2 is a nightmare for this theme. I've lucked out via assassination as my opponent gets really ballsy with her, but that blind gun just ruins your day. Casters: Irusk2- since I don't have access to most of the new stuff yet (damn you budget!) I2 has been my main man with AC so far. I've been running a stripped down list- double max Shocktroopers, double max Demo Corps, double Destroyers, and an Assault Chariot. I was running two Kovniks with the list, but I think I'll be pairing that down to one once I get my tankers. The list has proven quite good at maintaining threat ranges via feat and Artifice, taking the punch as necessary, then leveling the opponent with Battle Lusted Demo Corps before moving the wall up front again. Destroyers and Assault Chariot provide all of the infantry hate that I need. Kozlov- I've been running double shocktroopers, single max Demo Corps with Dragos, Assault Chariot, backed up by melee jacks. I can see what people like in Kozlov, but at the moment it doesn't feel like he provides enough to the list. My current thought is to break down the Demo Corps into two min units and see how that handles, but I'll definitely need to shell out for Atanas in the near future. List Design: both of my lists function on the anvil (Shocktroopers) and hammer (Demo Corps) model, with additional support set up to handle infantry. I unfortunately don't have access to Tankers or Atanas yet. Difficulties: While most Armored Corps lists can effectively deal with heavies I still find that taking them out without losing too many models in return is incredibly difficult. Most lists will outthreat the Corps, so unless you have ways of mitigating that (like Irusk2, particularly against models without pathfinder) you will be losing models on the approach and then most likely losing some of the models that you counter attacked with. This problem is particularly exacerbated when the enemy heavies have high defense, as MAT 7 can't hit everything all of the time. Throw in something like Sacrifice and you begin chewing your nails off. Tactics can play around all of this, but you have to actively think about it every turn to avoid losing. As mentioned above Grymkin are a nightmare for this theme force as they have high damage output, high def, high armor heavies that with some warlocks can out threat your entire list combined with incorporeal Gremlin Swarms that make it very difficult to win on scenario. MVPs: Assault Chariot and Demo Corps. The Assault Chariot has performed exceedingly well on the table... at least so long as I don't needlessly throw it away turn two Lately I've found that if going first I deploy it centrally, advance move it, then run to whichever flank needs more anti-infantry goodness. Works wonders. The Demo Corps are the heart and soul of the list. So long as they are around, mostly intact, and have a damage buff they can crush pretty much anything. Protecting them is priority 1, particularly if I'm not running melee jacks as backup. Most Dissapointing: Shocktroopers. I'm almost hesitant to put them down here, as they do their job every game... I'm just not super happy with it. They protect the Demo Corps quite well from shooting, but once it comes to knife range they generally just durdle into a blocking position and die. They rarely get the charge off, and unboosted POW 14s just don't cut it against the lists in my meta. In the end I'll keep taking them in every list as they do the job of delivering the Demo Corps well, but I wish they cost less or could do a little more to help.
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vizier
Baby's First Wargame
Posts: 5
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Post by vizier on Jul 5, 2018 6:30:37 GMT
5 Games in so far, tested Vlad2, Irusk2, Sorscha3 Lists: Vlad2-1 Spriggan+Rager 2x Suppression Tanker 2x Kovnik Max Demo Corps+Dragos 2x Max Shocktroopers+UA Atanas 2x min battlemechaniks Vlad2-2 Spriggan+Juggernaut 2x Suppression Tanker 2x Kovnik Max Demo Corps+Dragos 2x Max Bombardierss+UA min battlemechaniks Kayazi Eliminators Irusk2 Spriggan+Rager 2x Suppression Tanker 2x Strike Tanker 2x Kovnik Max Demo Corps+Dragos 2x Max Shocktroopers+UA min battlemechaniks Sorscha3 Sylys 5x Berserkers+Beast09 2x MOW Drakhuns Kovnik Forge Seer Suppression Tanker Max Demo Corps+Dragos Games (a short write-up): #1 Irusk2 vs Doomy3 (Beast Heavy): Not really a game as strike tankers just removes doomys feat before shocktroopers and democorps with battlelust go in and murders everything. #2 Vlad2-1 vs Doomy3 (Beast Heavy): Some mistakes are made and I basicly throws away my feat turn only taking down 1 heavy. However, 2 Democorps dudes with HoF and Feat does 40 boxes to mulg on charge. Demo corps with Retalitory Strike and Crit Stationary is a thing #3 Vlad2-1 vs Kalyssa: The arm of the shockies combined with the threat of demo corps on feat takes my oponent by suprise, he then struggles to deal with all the boxes and arm after his initial losses. #4 Vlad2-2 vs Axis: Double TEP is an issue, and even though i have some tools to deal with all his shield guards, I am not able to get to the TEP which just murders MOW all day long. #5 Sorscha3 vs Cyrenia1 (new menoth caster) Struggle with positioning in this game, cloud wall is golden, and flank MOW is amazing. There is something here, but need to play it more. Also struggling with positiong counter charges. I am looking at adjusting this list. Ill update once i get the caste name from my opponent. Summary: Doomy3 and Kalyssa seems to be pretty good matchups for Armour Corps. I struggle to see how AC can deal with TEPs. The menoth matchup was difficult to judge as so manty mistakes where made on my part, and the sorscha3 list is not really a "typical" mow list. MVPs: Supression Tankers: These guys are amazing and brings a tool to deal with floods of cheap puny infantry, covering fire is also amazing to avoid charges. Demo Corps with Drago: These guys under Vlad2s feat, with bond of brotherhood and retalitory strike is the nastiest thing ive seen in khador in along time. Most Dissapointing: Bombardiers: During CID i was thinking, why not just bring 3x max units of these guys and they will just murder everything. Nope, maybe I am doing something wrong, but I was struggling to get max effect of the mini feat, and arm 16 ensures that these guys go down when shot at by anything stronger than pow 10. So far, I prefer just bringing shocktroopers instead, but more testing is needed. Not tested: Chariots, struggling to find decent lists for these guys, in theory they just seem like they will go down way to easy without doing enough work. Hoping to find some lists soon to test them out. Going forward: I am looking at putting victor into many of the lists and I also want to test zerkova1.
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Post by jonnyboy on Jul 6, 2018 3:06:02 GMT
Looks like we have a mixed bag of results here.
Vlad2 and Irusk2 seem to be the champions of theme so far. Vlad2 dialing up a unit on feat turn. Irusk2 keeping his army alive and getting work out of FFE and battle lust.
I think Vlad2 pulls ahead for me, for a similar reason Irusk1 pulls ahead of Irusk2 imo. Both of their feats really ensure the models charging in are getting work done and have a better chance of surviving. The MAT bonuses are critical, same with the 4+tough and arm/def bonus. I think that is where Irusk2 falls off for me.
Then we have bombadiers. These guys threat 18" with a kovnik, and HoF will get these boys hammering down anything that's not a colossal. They are fragile, shock troopers have armor and Demo have sanguine bond to survive shooting. So I think the bombadiers fit into two scenarios. Scenario 1 they hold a wide flank/scenario zone vs. a unit and a couple support models maybe. 16-18" should out threat a lot, hopefully clearing the models in charge range. This is what i've had success with. Scenario 2, they play leap frog with shock troopers. Blasting whatever they can as they advance up behind our meat wall. Given vlad2, charge in shocks and set up a turn for the bombadiers to get a great mini feat.
Demo corps. Im personally iffy on these guys, i have yet to get a great mini feat or a charge turn. Troll champs are not what they want to run into. I've also come to the thought that their prefered mini feat is on the turn before charging. Keeping dragos alive, and hopefully getting vengeance. Sure getting them jammed in real deep with SB is a dream, but if 2-3 (maybe Drago) die to light shooting then they're as wimpy as bombadiers.
Tankers. Both these guys are great, but the strike tanker has been pulling ahead. There isn't a game where the strike tanker won't have a target. There are plenty matchups where the supressor's POW 10s will be no better than throwing butter at the enemy. Also two striker tankers advancing side by side with bombadiers is terrifying.
Battle Engines. I've heard some hopeful talk about the assault chariot, not much else.
Atanas Arconovich. Oddly a boon to Irusk2, as he does not have to pay for his tactician. I wouldn't say tactician is mandator, but the times it comes into play are usually pretty great/critical. And his other buffs are situationally handy, especially relentles charge.
Kayazy eliminators arent MOW, but wow they feel needed. They're ability to sprint up and contest is great. They're "almost" a khador version of gremlin swarms in the right match up.
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Post by Netherby on Jul 6, 2018 6:30:01 GMT
Vlad 2 is always going to be the champion of MoWs. But I mean you could probably give him list of 3 max units of battle mechanics with CAs and still be impressed...
Sorscha 3 is still too new to say much about and I think she may need 'jack heavier lists than what people have been playing for the most part...
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Post by Ianassa on Jul 6, 2018 8:11:08 GMT
I've played Vlad1 with 3 units of bombardiers and Aiyana & Holt with Valachev a couple of games and won most of them. The exact list is:
Vladimir Tzepesci, The Dark Prince [+28] - Marauder [11] - Spriggan [17] Man-O-War Suppression Tanker [0(6)] Man-O-War Suppression Tanker [0(6)] Battle Mechaniks (min) [3] Kommandant Atanas Arconovich & Standard [7] Lady Aiyana & Master Holt [8] - Koldun Kapitan Valachev [4] Man-O-War Bombardiers (max) [16] - Man-O-War Bombardier Officer [0(5)] Man-O-War Bombardiers (max) [16] - Man-O-War Bombardier Officer [5] Man-O-War Bombardiers (max) [16]
After a few games I concluded the MACOM is probably not carrying his worth of 7 points in this list so I swapped him for max mechanics and a 3rd CA.
Vladimir Tzepesci, The Dark Prince [+28] - Marauder [11] - Spriggan [17] Man-O-War Suppression Tanker [0(6)] Man-O-War Suppression Tanker [0(6)] Battle Mechaniks (max) [5] Lady Aiyana & Master Holt [8] - Koldun Kapitan Valachev [4] Man-O-War Bombardiers (max) [16] - Man-O-War Bombardier Officer [0(5)] Man-O-War Bombardiers (max) [16] - Man-O-War Bombardier Officer [5] Man-O-War Bombardiers (max) [16] - Man-O-War Bombardier Officer [5]
If I owned a Gobber Tinker, I'd take him and keep the mechanics min. That would free the tankers from flag duty for actual work.
Opponents:
Cryx Gaspy3 slayer spam: won on time, but I was slightly ahead on attrition and scenario too. The match is not favorable if I must go second, my opponents playing his 2nd game with the list helped me out.
CoC Axis double TEP tripple Inverter: Lost on scenario on turn 7 after a bloody grind. I had some great initial success taking out two inverters with my feated heavies and concentrated shooting, but my opponents was very skilled and turned the game around after he got the TEPs cleared for some great shots on the bombardiers. Couldn't get enough damage on the remaining TEP after that, those nasty spawnable 3 bots... I don't think Armour Corp can make this match favorable, TEP's will one shot even shocktroopers half the time and the inverters all have chain weapons. The best I can think off is spamming demo corps for biggest damage for cheapest points and take some dragoons with maybe Vlad2 but I doubt it will be something the Axis player will regard as a bad matchup.
Trolls Doomshaper3 with a glacier and a sea king. Won on assassination. An absolute brainfart had me give up my marauder for no gain early on. I did get one turn of concentrated fire on the sea king, taking it out but then I didn't have enough models left to handle the second colossal and was loosing on scenario fast. Luckily my opponent left Dooms close enough for a couple of shots and the Sea king was on full fury, so Vlad casts S%P and kills the Axer personally taking out his last transfer target. After this Aiyana and Holt do their thing and the remaining bombardiers are happy to have arching fire.
Cygnar Striker 2 double stormlances. Won with assassination. I have to concede the 1st turn and know I'm in trouble. 1st salvo only take out 1-2 riders which is much less than I hoped so I feat and jam his army with my battlegroup to by me time. The gamble pays off, my opponents feats but can't kill the jacks off on the regular activations, leaving my right side bombardier force untouched. My left side is devastated by his ponies. On my turn I know I can get off around 5 shots on Stryker (can't recall the exact amount) thanks to arching fire. I'll begin with S&P, then check if Aiyana hits with the kiss first, a miss would see me consume my minifeats and blast his army. She connects so I go for the kill, Holt spikes on damage and nearly finishes the job himself, rest is easy.
List Design
If it's not self evident, I'm firing potentially 36 pow 16 rounds a turn with signs and portens. If he runs to engage, I'm MAT7 p+s 13 (15 with kiss), followed by a quickword shot, also with S&P. Also, my opponents has to deal with the fact that my army has a Man o War bombardier level badass look, while his don't.
Dissapointments The MACOM didn't feel like pulling his weight. Tactician is amazing, but in this list I'd rather take a third minifeat. Haven't had a game yet where I'd miss relentless charge of retaliatory strike.
Supression tankers have been surprisingly lackluster, but I admit they haven't seen the correct opponents to really have an opportunity to shine. They did take out the stone in the trollmach though, so not going to remove them anytime soon.
MVPs Aiyana and Holt. The list would be so much worse without them. While they're obviously in the list for the kiss and magic weapons, Holt has been amazing in nearly all games too.
Challenges Getting the kiss in without loosing Aiyana in return is the trickiest part. Thankfully Khador brings Valachev here for Zephyr. Also I've found that you don't get to make a solid minifeat turn with the bombardiers that often, probably because this list does not bring anything really to prevent your opponent from just engaging you quickly.
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Post by hocestbellum on Jul 6, 2018 8:11:54 GMT
Vlad2 is the bacon caster; everything is better with him. I still need to try him in AC, though.
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