|
Post by sand20go on Jun 30, 2018 0:21:29 GMT
Feels like it should be decent against a decent number of things. If they bring weaponmasters as their main armor cracker it feels like the Butcher3 list should be able to put out enough attacks. One key match up (see other thread) is to see how it does against Locke+Vulcan Match up. conflictchamber.com/#c3201b_-0xdI7q7qeQkU8f7m8r86ch8M8I8e___-0T77kXl5l5chl27Ml0l7l17QgdKhador Army - 72 / 75 points [Theme] Jaws of the Wolf [Butcher 3] Kommander Zoktavir, The Butcher Unleashed [+22] - Devastator [14] - Devastator [14] - Ruin [17] - Spriggan [17] - War Dog [3] Kell Bailoch [5] Widowmaker Marksman [0(4)] Battle Mechaniks (min) [3] Kayazy Eliminators [5] Lady Aiyana & Master Holt [8] - Koldun Kapitan Valachev [0(4)] Widowmaker Scouts [8] Khador Army - 74 / 75 points [Theme] Armored Corps !!! Your army contains a pre-release entry. [Vladimir 2] Vladimir Tzepesci, The Dark Champion [+27] - Conquest [35] Man-O-War Kovnik [0(4)] Man-O-War Kovnik [4] Kayazy Eliminators [5] Kommandant Atanas Arconovich & Standard [7] Man-O-War Bombardiers (max) [16] - Man-O-War Bombardier Officer [0(5)] Man-O-War Demolition Corps (max) [14] - Sergeant Dragos Dragadovich [0(6)] Man-O-War Shocktroopers (max) [16] - Man-O-War Shocktrooper Officer [4]
|
|
|
Post by Voodoogk on Jun 30, 2018 1:43:23 GMT
Off the cuff I'd say bringing b3 down to 4 heavies is a questionable choice, and none of them have pathfinder either, that version of b3 seems like it will struggle somewhat against the even matchups you're used to with 5. V2 list seems fine. pairing gets hard into matchups with incorporeal (so you have to go with b3) and a lot of dudes that can crack armor and that cant be shot, so probably some cryx pairings will be able to hurt you at list selection. So you might wanna take out the elims and the spare kovnik in the v2 list, you could fit like, alexia and the risen, or alexia2 and a min unit of mechanics
|
|
Ganso
Junior Strategist
Posts: 932
|
Post by Ganso on Jun 30, 2018 3:43:39 GMT
I would like to hear your reasons about going for Kel with A&H&V over Seers and Behemoth?
Seems you can drop both, add Seers and BigB, and slot in Rags as a simple Arm fixer.
|
|
|
Post by sand20go on Jun 30, 2018 14:52:25 GMT
I would like to hear your reasons about going for Kel with A&H&V over Seers and Behemoth? Seems you can drop both, add Seers and BigB, and slot in Rags as a simple Arm fixer. Points. If you look to Big B you get something like this conflictchamber.com/#c3201b_-0xdI7q7qeQkUhF7whF8r8e___-0T77kXl5l5chl27Ml0l7l17QgdKhador Army - 73 / 75 points [Theme] Jaws of the Wolf [Butcher 3] Kommander Zoktavir, The Butcher Unleashed [+22] - Devastator [14] - Devastator [14] - Ruin [17] - Spriggan [17] Greylord Forge Seer [0(4)] - Behemoth [25] Greylord Forge Seer [0(4)] Widowmaker Marksman [0(4)] Widowmaker Scouts [8] Khador Army - 74 / 75 points [Theme] Armored Corps Now that is strong but is is also relatively SLOW. Your principal contesters in say spread the net are the widowmakers - not really good contesters (at all). I think (but today will be instructive assuming you are coming up to GE) that you need 2 devastators to stop the redline+Locke+Vulcan assination. You could drop the springan but that leaves you pretty vulnerable to the double stationary ice cage chain, running the 2 jacks in and scapaling out cortexes (Juris I think has 6 ice cages in it). Plus the idea is to have shooting into, for example, sentinal spam or other high volume dudes. A struggle for AC is how to play into that (think Mike's Shae list from last month). It also provides for the trample, flare, magic weapons go play into a swarm or 2 in Primal Terrors. Finally, between Kell, Marks, and the scouts you get potential 10 points where you want them and sometimes 13. Now VERY MUCH downside of that plan is that the squishy stuff is SO squishy (and the jacks Khador) that any shooting is going toward the infantry. Feels like that is a "it is what it is" issue.
|
|