Post by sand20go on Jun 27, 2018 20:23:38 GMT
Lets talk new scenarios!!!
I am going to think mostly of AK but I think there are some important implications for Jaws and WGI as well.
Invasion: Strikes me that AK isn't bad here - especially with Shocktroopers. Often a unit that can operate independently (UA+Kovnik) you should be able to get into the circle relatively early (Top of 1 you can AM and Run easily into it. Bottom of 1 you can AM and Shield wall into it. You also should be able (given angles) get to the objective relatively easily. I would assume a scenario that will strongly encourage good grind fests in the middle - something that plays to Khador advantages.
I think this also is true of WGI. Here you can put bodies in one of the 2 circular zones and, assuming that you can get work done by Joe with good position but pressure on both.
In this scenaio it will be very interesting play as the TOs spread terrain that will create interesting choke points and areas to fight over.
Mirage
I am not sure this scenario is long for the world but as long as it lasts.....
Get your Irusk2 lists out cause TO's are gong to be VERY challenged with what else to put but a forest in the center of the map. You COULD put an obstruction blocking it but that would seem highly unfair (or course be). Ghostly also could have SOME play on that front.
But it really feels like board positioning is going to be extremely important here. I don't know if AK can get back to their zones or especially the far flag in ANYWHERE near the time it will take. AD armies (aka gravediggers) will have such an advantage as they flood the near circle and essentially bunker in to start scoring. If I am doing the math right (and no terrain to slow them down), a unit of Trencher infantry could set its line on the top of 2 at the far end of the zone. I am not sure WHAT you are supposed to do at that point unless you have dedicated units to "dig out" the DEF 17 trenchers.
I am going to think mostly of AK but I think there are some important implications for Jaws and WGI as well.
Invasion: Strikes me that AK isn't bad here - especially with Shocktroopers. Often a unit that can operate independently (UA+Kovnik) you should be able to get into the circle relatively early (Top of 1 you can AM and Run easily into it. Bottom of 1 you can AM and Shield wall into it. You also should be able (given angles) get to the objective relatively easily. I would assume a scenario that will strongly encourage good grind fests in the middle - something that plays to Khador advantages.
I think this also is true of WGI. Here you can put bodies in one of the 2 circular zones and, assuming that you can get work done by Joe with good position but pressure on both.
In this scenaio it will be very interesting play as the TOs spread terrain that will create interesting choke points and areas to fight over.
Mirage
I am not sure this scenario is long for the world but as long as it lasts.....
Get your Irusk2 lists out cause TO's are gong to be VERY challenged with what else to put but a forest in the center of the map. You COULD put an obstruction blocking it but that would seem highly unfair (or course be). Ghostly also could have SOME play on that front.
But it really feels like board positioning is going to be extremely important here. I don't know if AK can get back to their zones or especially the far flag in ANYWHERE near the time it will take. AD armies (aka gravediggers) will have such an advantage as they flood the near circle and essentially bunker in to start scoring. If I am doing the math right (and no terrain to slow them down), a unit of Trencher infantry could set its line on the top of 2 at the far end of the zone. I am not sure WHAT you are supposed to do at that point unless you have dedicated units to "dig out" the DEF 17 trenchers.