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Post by Trollock on Jun 26, 2018 13:43:31 GMT
3x P+S 20 beasts isn't sufficient hitting power? I mean if you're going into Armored Korps or trolls then yeah but then you shouldn't be playing SM into those lists anyway. Not when your opponent has more hard hitting models than you...Its not like baldur cheats trades. Wardens also die really easy. My list tried to do that type of cheating at least
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Post by macdaddy on Jun 26, 2018 13:46:26 GMT
Not when your opponent has more hard hitting models than you...Its not like baldur cheats trades. Wardens also die really easy. My list tried to do that type of cheating at least Honestly, If you can convince me to put my dusty druids back on the table, I would be pretty happy. So I am rooting for you
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Post by Trollock on Jun 26, 2018 13:46:46 GMT
I understand that 1 (or even 2) of the wolds can be POW 20, but how do you manage the third? Not all in one turn. How often do you send in every asset you've got at the same time? However if you run the wold guardian version then you can deffinitely do 3x P+S 20 in the same turn. Might be my Troll reflexes again, but i very frequently have all of my heavies force as much as they can in a single turn. You take the alpha in the face, then say "thats all you got punk?" and punch back even harder I definitely need to learn the Circle mindset...
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Post by streetpizza on Jun 26, 2018 14:00:01 GMT
Its funny because on my current troll kick I'm having exactly the opposite problem. Letting my opponent hit my first feels really really wrong so I'm always trying to alpha. I end up with mediocre results because of it.
Faction swapping is tough yo!
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Post by macdaddy on Jun 26, 2018 20:33:55 GMT
Its funny because on my current troll kick I'm having exactly the opposite problem. Letting my opponent hit my first feels really really wrong so I'm always trying to alpha. I end up with mediocre results because of it. Faction swapping is tough yo! Play doomy 2!
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Jun 28, 2018 13:05:47 GMT
I think getting an Alpha and either evade or kill enough for retaliation to be weak is "the circle thing", on paper at least. Everyone plays Bones just to not deal with this playstile and it might become much better once the wolves are down 2 points and get pathfinder (the spoilers strongly hint towards this). For Trolls, I think: What is better than "taking the enemy Alpha then retaliating back"? Getting the Alpha yourself, then still having the staying power that defines the faction. I think people need to figure out how Circle MKIII really works in the hit&run/Alpha Strike style, after they changed much of the mobility. If you do not use this and try to trade head on, then you should probably not play circle or just stick to bones... (I'm not trying to insult anyone, or their playstile. It could be that playing Circle in this Hit&Run fashion doesn't even work in MKIII - so please don't be offended! )
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Post by macdaddy on Jun 28, 2018 13:11:31 GMT
I think getting an Alpha and either evade or kill enough for retaliation to be weak is "the circle thing", on paper at least. Everyone plays Bones just to not deal with this playstile and it might become much better once the wolves are down 2 points and get pathfinder (the spoilers strongly hint towards this). For Trolls, I think: What is better than "taking the enemy Alpha then retaliating back"? Getting the Alpha yourself, then still having the staying power that defines the faction. I think people need to figure out how Circle MKIII really works in the hit&run/Alpha Strike style, after they changed much of the mobility. If you do not use this and try to trade head on, then you should probably not play circle or just stick to bones... (I'm not trying to insult anyone, or their playstile. It could be that playing Circle in this Hit&Run fashion doesn't even work in MKIII - so please don't be offended! ) I think that's the issue though, Even in bones you have to cheat trades into more spammy lists. Casters Like Krueger and Wurmwood and so popular because they enable the trade cheating play-style. But in Devo host, the list plays super Blunt, and in Wild hunt and Secret masters, you struggle to trade in the first place, let alone cheat at it Part of the issue as well is the devs have handed out PF like candy to all the other factions, so our terrain generation just does not work the way it should.
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Post by Forsaken on Jun 29, 2018 19:44:44 GMT
I think getting an Alpha and either evade or kill enough for retaliation to be weak is "the circle thing", on paper at least. Everyone plays Bones just to not deal with this playstile and it might become much better once the wolves are down 2 points and get pathfinder (the spoilers strongly hint towards this). For Trolls, I think: What is better than "taking the enemy Alpha then retaliating back"? Getting the Alpha yourself, then still having the staying power that defines the faction. I think people need to figure out how Circle MKIII really works in the hit&run/Alpha Strike style, after they changed much of the mobility. If you do not use this and try to trade head on, then you should probably not play circle or just stick to bones... (I'm not trying to insult anyone, or their playstile. It could be that playing Circle in this Hit&Run fashion doesn't even work in MKIII - so please don't be offended! ) I think that's the issue though, Even in bones you have to cheat trades into more spammy lists. Casters Like Krueger and Wurmwood and so popular because they enable the trade cheating play-style. But in Devo host, the list plays super Blunt, and in Wild hunt and Secret masters, you struggle to trade in the first place, let alone cheat at it Part of the issue as well is the devs have handed out PF like candy to all the other factions, so our terrain generation just does not work the way it should. Pathfinder has become more and more prevalent recently, even living Circle beasts are getting it now. Just in time.
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Post by robbleyourworld on Jul 3, 2018 16:35:28 GMT
I think that's the issue though, Even in bones you have to cheat trades into more spammy lists. Casters Like Krueger and Wurmwood and so popular because they enable the trade cheating play-style. But in Devo host, the list plays super Blunt, and in Wild hunt and Secret masters, you struggle to trade in the first place, let alone cheat at it Part of the issue as well is the devs have handed out PF like candy to all the other factions, so our terrain generation just does not work the way it should. Pathfinder has become more and more prevalent recently, even living Circle beasts are getting it now. Just in time. I think the point was that if all the other factions have easy pathfinder who cares if you plop a forest down, they can still charge full distance through it.
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Post by kuririnad on Jul 3, 2018 16:40:25 GMT
Only if they have a way to see more than 3" into it. Which thankfully remains pretty rare. The two concerning threats are walking and trampling, although the latter costs their initials.
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Post by macdaddy on Jul 3, 2018 17:21:57 GMT
Only if they have a way to see more than 3" into it. Which thankfully remains pretty rare. The two concerning threats are walking and trampling, although the latter costs their initials. Not when its Gaspy 3 and slayers threat 9" just walking...
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Post by aznable on Jul 10, 2018 16:37:47 GMT
I played the following list and ... did not hate it.
Secret grounds Baldur1 (+31) Megalith 20 Woldwarden 14 Woldwarden 14 Druids +UA 16 Stoneshaper 3 Stoneshaper 3 Wilder free Wayfarer 4 Bokur 10 Stones 3 Fulcrum 19
10" geomancy and Fulcrum just kept going, and Druids stood in front and didn't die very fast. It was pretty tough to deploy, but that can be worked on.
My opponent was Madhammer, so the counter might have been too good. Also not sure if he could have focused fire better. Either way, since druids are my only painted unit I'm going to see where this goes.
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Post by macdaddy on Jul 10, 2018 20:40:11 GMT
Ill admit the Stealth, Steady, Blast immune, Elememtal immune, Spell immune, Def 15 Druids can be pretty hard to remove.
Why no living heavies? Purebloods would be pretty legit!
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Post by Trollock on Jul 11, 2018 6:47:28 GMT
Ill admit the Stealth, Steady, Blast immune, Elememtal immune, Spell immune, Def 15 Druids can be pretty hard to remove. Why no living heavies? Purebloods would be pretty legit! Anything special about the pureblood you are thinking about?
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Post by aznable on Jul 11, 2018 16:17:49 GMT
I wanted the Fulcrum or Wrath to boost the druid attacks. It really mattered, I would have missed a lot more.
I was finding it hard to fit a source of primal, but I suppose 2 stoneshapers is just a little under a gorax. The fulcrum also let me run hot, which would be tougher for living.
I also liked geomancy Earth Spikes. It did some work as well.
I'll think on a living list. Could do Pureblood double Wyrd but who would anchor the list?
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