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Post by auraco on Jun 22, 2018 18:32:38 GMT
Hey San, just a suggestion, I think you should start taking pictures and writing Battle Reports. I notice every time you get face stomped you come here looking for a Magic Bullet solution. When in reality your list are probably just fine. That at least would give the rest of us more context, instead of just trying to come up with Hard Counters. For what it's worth, I felt that he did have counterplay and options. I did have a huge attrition lead when he conceded; he had a Juggernaut and a Grolar remaining, both with crippled cortex (he had lost Behemoth, a Destroyer, a Spriggan, all of his Widowmakers and the Marksman; I had lost two Trencher Long Gunners, almost all of my Rangers, my Cannon Crew, and a Trench Buster; score was 5 to 2, top of 4 on his turn). However, the attrition lead might not have been quite so large if I hadn't made a tough check on one of my Trencher Express Team Gunners on top of 2 (2 fewer Grievous Wounds shots on bottom of 2 might have made a difference). That said, I was afraid with Siege all game (as a warcaster normally is when playing against an over-run army). During Round 2, I feated and Ground-pounded his Juggernaut and his Grolar, taking out cortex on each. I had to leave Siege within Superiority + Feat +Over-run range of his Behemoth. I did have models in the way that he would have to clear out first, and I'm not sure if he fully did the math on that assassination run; in all likelihood it was implausible (he had Grolar Shooting, a Marksman, and Strakhov to kill the models in the way, and I don't think Strakhov was positioned optimally to cast Superiority onto Behemoth and trigger Overrun and get Siege in the feat), but that would have been his best opportunity to win the game if it was possible at all. Big picture: I don't think Strakhov is your Cygnar drop. I don't know what he's good into (probably a lot of stuff), but Gravediggers and Haley2 are not his preferred dance partners. I keep telling Sand to play OW2. She gives Cygnar a good game. Maybe he'll listen this time? =)
Yeah Strakhov doesn't like getting shot before he can get some work done with his premium warjacks, he also wants reliable overrun targets, trenchers with dig in and tough are not reliable overrun targets. OW2 is indeed very good into cygnar, better than Strakhov1. Strakhov1 isn't the tool for that match up.
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Post by sand20go on Jun 22, 2018 19:24:02 GMT
Hey San, just a suggestion, I think you should start taking pictures and writing Battle Reports. I notice every time you get face stomped you come here looking for a Magic Bullet solution. When in reality your list are probably just fine. That at least would give the rest of us more context, instead of just trying to come up with Hard Counters. For what it's worth, I felt that he did have counterplay and options. I did have a huge attrition lead when he conceded; he had a Juggernaut and a Grolar remaining, both with crippled cortex (he had lost Behemoth, a Destroyer, a Spriggan, all of his Widowmakers and the Marksman; I had lost two Trencher Long Gunners, almost all of my Rangers, my Cannon Crew, and a Trench Buster; score was 5 to 2, top of 4 on his turn). However, the attrition lead might not have been quite so large if I hadn't made a tough check on one of my Trencher Express Team Gunners on top of 2 (2 fewer Grievous Wounds shots on bottom of 2 might have made a difference). That said, I was afraid with Siege all game (as a warcaster normally is when playing against an over-run army). During Round 2, I feated and Ground-pounded his Juggernaut and his Grolar, taking out cortex on each. I had to leave Siege within Superiority + Feat +Over-run range of his Behemoth. I did have models in the way that he would have to clear out first, and I'm not sure if he fully did the math on that assassination run; in all likelihood it was implausible (he had Grolar Shooting, a Marksman, and Strakhov to kill the models in the way, and I don't think Strakhov was positioned optimally to cast Superiority onto Behemoth and trigger Overrun and get Siege in the feat), but that would have been his best opportunity to win the game if it was possible at all. Big picture: I don't think Strakhov is your Cygnar drop. I don't know what he's good into (probably a lot of stuff), but Gravediggers and Haley2 are not his preferred dance partners. I keep telling Sand to play OW2. She gives Cygnar a good game. Maybe he'll listen this time? =) Clarification - Behemoth Sadly WASN"T there. (took me a while to figure that out) strakov would have had to move parallel to get him in range of superiority and that, in turn, would mean that I couldn't get Seige into the feat bubble. The Behemoth needs to be closer to the main group - but as we saw that "clump" just SCREAMS ground pounder+Precision Strike+ Grevious Now what COULD have been there (but is is so weird to play that way) 1. Mechs are B2B with the jacks so as to stop the push and keep board position 2. Something "good" (Grolar or Spriggan) HANGS BACK. Essentially staying largely OUT of shooting range but STILL within 20-21 inches of where Seige wants to be. Think protecting your piece in chess. Strakov has to be "sideways" for that to work so he can target jacks both in front of his position AND the deterrring piece. Works but again, so "not normal" for the match up. 3. Oh to have crabbits in that match up ;-)
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Juris
Junior Strategist
Posts: 578
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Post by Juris on Jun 22, 2018 20:18:38 GMT
For what it's worth, I felt that he did have counterplay and options. I did have a huge attrition lead when he conceded; he had a Juggernaut and a Grolar remaining, both with crippled cortex (he had lost Behemoth, a Destroyer, a Spriggan, all of his Widowmakers and the Marksman; I had lost two Trencher Long Gunners, almost all of my Rangers, my Cannon Crew, and a Trench Buster; score was 5 to 2, top of 4 on his turn). However, the attrition lead might not have been quite so large if I hadn't made a tough check on one of my Trencher Express Team Gunners on top of 2 (2 fewer Grievous Wounds shots on bottom of 2 might have made a difference). That said, I was afraid with Siege all game (as a warcaster normally is when playing against an over-run army). During Round 2, I feated and Ground-pounded his Juggernaut and his Grolar, taking out cortex on each. I had to leave Siege within Superiority + Feat +Over-run range of his Behemoth. I did have models in the way that he would have to clear out first, and I'm not sure if he fully did the math on that assassination run; in all likelihood it was implausible (he had Grolar Shooting, a Marksman, and Strakhov to kill the models in the way, and I don't think Strakhov was positioned optimally to cast Superiority onto Behemoth and trigger Overrun and get Siege in the feat), but that would have been his best opportunity to win the game if it was possible at all. Big picture: I don't think Strakhov is your Cygnar drop. I don't know what he's good into (probably a lot of stuff), but Gravediggers and Haley2 are not his preferred dance partners. I keep telling Sand to play OW2. She gives Cygnar a good game. Maybe he'll listen this time? =) Clarification - Behemoth Sadly WASN"T there. (took me a while to figure that out) strakov would have had to move parallel to get him in range of superiority and that, in turn, would mean that I couldn't get Seige into the feat bubble. The Behemoth needs to be closer to the main group - but as we saw that "clump" just SCREAMS ground pounder+Precision Strike+ Grevious Now what COULD have been there (but is is so weird to play that way) 1. Mechs are B2B with the jacks so as to stop the push and keep board position 2. Something "good" (Grolar or Spriggan) HANGS BACK. Essentially staying largely OUT of shooting range but STILL within 20-21 inches of where Seige wants to be. Think protecting your piece in chess. Strakov has to be "sideways" for that to work so he can target jacks both in front of his position AND the deterrring piece. Works but again, so "not normal" for the match up. 3. Oh to have crabbits in that match up ;-) That's about what I figured. Good analysis.
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