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Post by sand20go on Jun 5, 2018 2:53:20 GMT
So what do you do while your daughter is playing in the 5th grade orchestra concert and it is time for the woodwinds and brass to butcher hot crossed buns? Well f'it, make lists!!! Now I don't think this would work often but when it did....GLORIOUS...... conflictchamber.com/#c3201b_-0K6ZkTeQ8s738I888988898a8a8aKhador Army - 75 / 75 points [Theme] Wolves of Winter [Butcher 1] Orsus Zoktavir, The Butcher of Khardov [+28] - Marauder [11] - Ruin [17] Fenris [9] Croe's Cutthroats (max) [16] - Koldun Kapitan Valachev [0(4)] Doom Reaver Swordsmen [13] - Greylord Escort [0(3)] Doom Reaver Swordsmen [13] - Greylord Escort [3] Greylord Ternion [7] Greylord Ternion [7] Greylord Ternion [7] Pretty straightforward. IF goes on Croe's, Fury on Ruin, Retal. Strike on Butcher). For those scoring at home you move (6), Zepher (9), shoot (if you can) and then repo forward 14 off the line. If you go first, carry on. If Second you probably want to have your do waht they can to get clouds out first. Doomies simply run up the field staying SLIGHLY spread out to avoid a bad drift off the croe's clouds. Next turn things go crazy. Ternion can do lots of things. Croe's get Fury and then go kill things under Butcher's feat. Doomreavers kill things under butcher's feat. You can cloud wall in multiple layers to save butcher if need be. The thing I couldn't figure out while trying to forget the sound of 5th graders playing Dvorak (New world iNDEED!) is how to squeeze in a solo that would help with scoring. Interesting, OW1 can do something similar - and can rotate HUnter onto the Croes to deal with things like Dug in Trenchers.
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Post by nuhjuhkuh on Jun 5, 2018 9:35:28 GMT
The thing I couldn't figure out while trying to forget the sound of 5th graders playing Dvorak (New world iNDEED!) is how to squeeze in a solo that would help with scoring. "Doom Reavers, Doom Reavers, Kill a lot of s**t! Doom Reavers, Doom Reavers, Need help not to die."
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Post by Soul Samurai on Jun 5, 2018 9:42:44 GMT
The thing I couldn't figure out while trying to forget the sound of 5th graders playing Dvorak (New world iNDEED!) is how to squeeze in a solo that would help with scoring. Maybe swap the free escort for a free Koldun Lord?
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Post by smoothcriminal on Jun 5, 2018 12:12:15 GMT
I think Croes should be Kayazi. You can have 60 pt of doomies and 15pt of kayazy on top, they are also a better unit. Also I think 9 clouds are too much, 6 should be enough. Something like this: Khador Army - 75 / 75 points [Theme] Wolves of Winter [Butcher 1] Orsus Zoktavir, The Butcher of Khardov [+28] Koldun Lord [4] Doom Reaver Swordsmen [13] - Greylord Escort [0(3)] Doom Reaver Swordsmen [13] - Greylord Escort [0(3)] Doom Reaver Swordsmen [13] - Greylord Escort [3] Greylord Ternion [7] Greylord Ternion [7] Kayazy Assassins (max) [15] - Kayazy Assassin Underboss [0(4)]
We are actually at good dude count here (38) to be considered an infantry list and are protected by clouds for free. Koldun Lord allows the escorts and ternion to unleash battle wizardry backed up by B1 buffs.
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Post by Soul Samurai on Jun 5, 2018 12:23:36 GMT
I think Croes should be Kayazi. You can have 60 pt of doomies and 15pt of kayazy on top, they are also a better unit. Also I think 9 clouds are too much, 6 should be enough. Kayazy start off 6" behind the Doomreavers and move forwards at the same speed, so they can't get clouds in front of the Doomreavers unless you hold the Doomreavers back. Cutthroats start at the same line, and can move 2" faster than the Doomreavers thanks to 3" Zephyr and 5" reposition, allowing them to get clouds in front of the Doomreavers without holding them back. They are stealthy so the clouds are less likely to get shot down than something like Outriders, and IF would make them immune to blasts so that's one less way to clear them.
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Post by sand20go on Jun 5, 2018 12:53:25 GMT
I think Croes should be Kayazi. You can have 60 pt of doomies and 15pt of kayazy on top, they are also a better unit. Also I think 9 clouds are too much, 6 should be enough. Kayazy start off 6" behind the Doomreavers and move forwards at the same speed, so they can't get clouds in front of the Doomreavers unless you hold the Doomreavers back. Cutthroats start at the same line, and can move 2" faster than the Doomreavers thanks to 3" Zephyr and 5" reposition, allowing them to get clouds in front of the Doomreavers without holding them back. They are stealthy so the clouds are less likely to get shot down than something like Outriders, and IF would make them immune to blasts so that's one less way to clear them. AND croes threat further with the Shooting. They do not hit as hard (gang being a thing) in most circumstances. I thought originally about KAs but then said - shit - POw 10s with three dice DO hurt things. Main issue there is that the crossbow just isn't that accurate - but with Valachev they can aim. Dumb rules question (I think this is a MK2 vs. Mk3 thing). If I remember correctly Valachev DOES NOT make them greylords....is that correct?
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Post by smoothcriminal on Jun 5, 2018 12:55:32 GMT
Forgot about advance deploy. Still you are limited by Ternion spd in how far you can cloudwall. I don't think using kayazi or croe will make a change in cloud wall distance.
About greylords you are correct, he does not make them greylords anymore.
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Post by sand20go on Jun 5, 2018 13:32:25 GMT
Forgot about advance deploy. Still you are limited by Ternion spd in how far you can cloudwall. I don't think using kayazi or croe will make a change in cloud wall distance.
About greylords you are correct, he does not make them greylords anymore.
Not on Turn1. The greylords move up to +6 and Cloud the Croe's. Then the clouds move WITH THEM (a feature, not a bug) as the Cutthroats get up the field 14 inches. TO be precise you probably want to only move em up 12-13 inches or so should you wish (probably?) to cloud up again. Now of course there are lots of things that ignore clouds....but lots of things that do not. The "sauce" that makes the meal come together is IF. I thought about Irusks as well. They offer up the addition of the tough while not really supporting the doomies that well. OW1 and S2 seem Just "OK" - though which definitely could shut down a lot of "move and spray" options.
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Post by auraco on Jun 5, 2018 14:10:27 GMT
Man that this jank is needed to make the ternion maybe work speaks volume about how the ternion really don't work in wolves of winter... That and the koldun lord giving battle wizard to a mat 5 unit... I hope our next CID is wolves of winter, the theme is soo cool but has so many issues at the moment.
For the janky plan Croes' seems like it would make for a better cloudwall than the kayazy simply because of their mobility over the kayazy and the share AD with the doom reavers. As was already mentionned the ternion speed is probably going to be the limiting factor here.
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Post by sand20go on Jun 5, 2018 18:41:04 GMT
Man that this jank is needed to make the ternion maybe work speaks volume about how the ternion really don't work in wolves of winter... That and the koldun lord giving battle wizard to a mat 5 unit... I hope our next CID is wolves of winter, the theme is soo cool but has so many issues at the moment. For the janky plan Croes' seems like it would make for a better cloudwall than the kayazy simply because of their mobility over the kayazy and the share AD with the doom reavers. As was already mentionned the ternion speed is probably going to be the limiting factor here. One thing that kills them is that the clouds go away. It is deeply frustrating. It would be interesting to think about them ONLY giving clouds to themsevles but not going away (ergo a sacrificial cloud wall) AND then, for example, making IceCage an AOE that reduces def on hits rather than direct hits. Now FLUFF wise that isn't great because they are supposed to be a "lead from the back" kind of evil mages but right now they just are not that good without jank like the above.
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