Post by sand20go on May 30, 2018 19:17:02 GMT
Dojo'ed this while eating breakfast today (Yeah, warmachine, a lifestyle not a hobby). It is _ALL_ about pulling off the Assissination. And it threatens that remarkably far. Juris's idiotic Haley 2 list (assuming everything comes together) threatens up to 25 inches (TK Strider, TK Caster, TA Strider) shoot. This ALMOST gets that far and I think puts higher value shots in.
conflictchamber.com/#c3201b_-0ThzkZkUl5l5l4l47Ml07Ml0kQkQ
Khador Army - 75 / 75 points
[Theme] Armored Corps
!!! Your army contains pre-release entries.
[Old Witch 2] Zevanna Agha, The Fate Keeper [+27]
- Rager [10]
- Spriggan [17]
Man-O-War Kovnik [4]
Man-O-War Kovnik [4]
Man-O-War Strike Tanker [0(5)]
Man-O-War Strike Tanker [0(5)]
Man-O-War Bombardiers (max) [16]
- Man-O-War Bombardier Officer [0(5)]
Man-O-War Bombardiers (max) [16]
- Man-O-War Bombardier Officer [5]
Man-O-War Siege Chariot [15]
Man-O-War Siege Chariot [15]
OK for those scoring at home. Lets look at how far we threaten on the feat turn......We will calculate first "living the dream" where our opponent nicely provides the necessary models to charge at.
Spriggan Number 1 tramples and flares. Possible from 19 inches away.
Feat
BC goes OW2 and Chariot #1 (2 focus)
OW Charges (12 inches).
Blind shot (because)
Scourge (3 Focus)
Curse of Shadow (2 focus)
Both spells threaten 13.
We can reverse the order if we wish here...or boost the scourge if required.
Key thing is that this happens from 25 inches away
Chariot #1 charges. Can Charge 12 (12.5 threat).
Fire gun. Preferable at caster but perhaps we didn't live the dream and we have to shoot at something to provide a POW 20/22 collateral damage
Total threat on that is a MINIMUM of 22 inches. It could be close to 30 if you roll great (not to be counted on) with the slam D6 and base size.
Chariot #2 is looking at a sad 20 inches total threat.
And really sad Bombers can "only" threaten 18.
Meanwhile, should it be required and you need to attrition out, you can always just lay down windstorm, do a shit load of shots and then hit beasts with Strike tankers and SeigeChariots to mess with their ability to heal the damage.
I don't KNOW if it is any good. I do know if your opponent understands all this jank they will be EXTREMELY scared to move more than a few inches off their line. God help them if they go second - as you should be live for an assissination top of 2 immediately.
Thoughts?
conflictchamber.com/#c3201b_-0ThzkZkUl5l5l4l47Ml07Ml0kQkQ
Khador Army - 75 / 75 points
[Theme] Armored Corps
!!! Your army contains pre-release entries.
[Old Witch 2] Zevanna Agha, The Fate Keeper [+27]
- Rager [10]
- Spriggan [17]
Man-O-War Kovnik [4]
Man-O-War Kovnik [4]
Man-O-War Strike Tanker [0(5)]
Man-O-War Strike Tanker [0(5)]
Man-O-War Bombardiers (max) [16]
- Man-O-War Bombardier Officer [0(5)]
Man-O-War Bombardiers (max) [16]
- Man-O-War Bombardier Officer [5]
Man-O-War Siege Chariot [15]
Man-O-War Siege Chariot [15]
OK for those scoring at home. Lets look at how far we threaten on the feat turn......We will calculate first "living the dream" where our opponent nicely provides the necessary models to charge at.
Spriggan Number 1 tramples and flares. Possible from 19 inches away.
Feat
BC goes OW2 and Chariot #1 (2 focus)
OW Charges (12 inches).
Blind shot (because)
Scourge (3 Focus)
Curse of Shadow (2 focus)
Both spells threaten 13.
We can reverse the order if we wish here...or boost the scourge if required.
Key thing is that this happens from 25 inches away
Chariot #1 charges. Can Charge 12 (12.5 threat).
Fire gun. Preferable at caster but perhaps we didn't live the dream and we have to shoot at something to provide a POW 20/22 collateral damage
Total threat on that is a MINIMUM of 22 inches. It could be close to 30 if you roll great (not to be counted on) with the slam D6 and base size.
Chariot #2 is looking at a sad 20 inches total threat.
And really sad Bombers can "only" threaten 18.
Meanwhile, should it be required and you need to attrition out, you can always just lay down windstorm, do a shit load of shots and then hit beasts with Strike tankers and SeigeChariots to mess with their ability to heal the damage.
I don't KNOW if it is any good. I do know if your opponent understands all this jank they will be EXTREMELY scared to move more than a few inches off their line. God help them if they go second - as you should be live for an assissination top of 2 immediately.
Thoughts?