twity
Junior Strategist
Posts: 179
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Post by twity on Apr 23, 2018 11:25:35 GMT
So I was perusing facebook this morning and someone took fourth at KingdomCon running two lists out of theme (gasp!). The basic idea behind both lists was Lylyth3 with Typhon and Rhyas with Proteus (everything else fit pretty nicely into a theme). Lylyth3 went 8-1 and Rhyas went 2-1, which are pretty great results.
The theme seems pretty clear, taking character warbeasts with a different warlock. That being said, what are your favorite character/warlock pairings (aside from these two classic power pairings)? I want to try a little more out of theme list building.
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Post by ForEver_Blight on Apr 23, 2018 13:00:45 GMT
I constantly get "well it's a dark horse effect. No one knows how to deal with it". I mean I literally played a game yesterday practicing for a SR and that was the exact words used to describe my Kryssa list. I can imagine that is still partly true for this case. But L3 is still pretty familiar by now I would think.
Proteus with Rhys is by far the most fun out of theme include. The jump threat range is just janky enough to not be tilting. But still satisfying to do.
Azrael with Kallus is more of outdated need now. But I did run Proteus and Azrael with him and warspears. 15" threat on Proteus is pretty crazy and if he tagged more (drag or not) he could spread fire for the warspear charges.
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Post by copperflame on Apr 23, 2018 15:16:41 GMT
L3 + Typhon is one of my favorite combinations. Rhyas + Proteus is also one of the combinations that I love. Would anyone be able to get a full list of both? (I would love to see how close my own lists are to that)
I like Zuriel with L2 for gunfighter but this is open now with the changes to CotD. I don't have a great win ratio with it but that's about the only model that really benefits from Gunfighter portion of the feat.
V1 with Typhon and Proteus is worth mentioning.
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Post by systemdown on Apr 23, 2018 15:49:58 GMT
Thagrosh 2 and Zuriel is my personal love. Manifest destiny takes his damage up to a point where he can one round most heavies, and MD + Mat8 is crazy accurate.
Spd 6 and flight also makes him work particularly well with the feat to back away: He can jump back behind a wood, obstruction or a skirmish line to further mitigate reprisal.
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whydak
Junior Strategist
Posts: 288
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Post by whydak on Apr 23, 2018 17:09:13 GMT
Blightbringer + Swordsmen and Grotesque Riders build can be spotted occasionally from begging of MK3. But they will be replaced by Primal Terror I guess.
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Post by dirtyharrypotter on Apr 23, 2018 18:25:08 GMT
copperflame , warspears benefit silly good from L2 as well, pincushion+gunfighter+extra attack+prey alone makes whatever is out there weep if they make it to combat.
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Post by copperflame on Apr 24, 2018 13:33:08 GMT
Yea - I should try it again but my sails were deflated when you could not: Pincushion+Gunfighter+Prey = Assault(ranged attack)+Assault(charge)+Extra Attack I was having a hard time getting the guys into range for the [invalid] combo. I've been playing around with her in CotD lately to see if Zuriel and Archers for feat synergy strike my fancy. I've been eyeballing PT for L2 (BB with an extra shot would give a lot of coverage) so I may revisit your suggestion.
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Post by ForEver_Blight on Apr 24, 2018 14:06:58 GMT
Yea - I should try it again but my sails were deflated when you could not: Pincushion+Gunfighter+Prey = Assault(ranged attack)+Assault(charge)+Extra Attack As far as I understand it - You charge with Gunfighter. So you get Assault, gunfighter "charge" attack, gunfighter feat attack. So still 3 attacks. Just don't get 3d6 on the charge. Still a net gain though.
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Post by copperflame on Apr 24, 2018 20:29:03 GMT
As far as I understand it (please correct me) - a model can not make a ranged attack and a melee attack in the same activation unless they have Dual Attack.
So, you can a) move up - do a ranged attack and then get an additional ranged attack b) assault (so a ranged attack as part of your charge) and then finish your melee attack c) assault (so a ranged attack as part of your charge) and then your 'gunfighter' ranged attack
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Post by davycannonhound on Apr 24, 2018 21:53:50 GMT
As far as I understand it (please correct me) - a model can not make a ranged attack and a melee attack in the same activation unless they have Dual Attack. So, you can a) move up - do a ranged attack and then get an additional ranged attack b) assault (so a ranged attack as part of your charge) and then finish your melee attack c) assault (so a ranged attack as part of your charge) and then your 'gunfighter' ranged attack You get 3 shots: Assault + gunfighter + extra gunfighter.
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Post by dogganmguest on Apr 25, 2018 1:36:13 GMT
Gunfighter allows the model to make a charge attack with their ranged weapon, so they are not making a melee attack on the charge (unless you choose to, for the boosted damage - but then you can't get the bonus attack from the feat).
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Post by copperflame on Apr 25, 2018 13:49:19 GMT
Gunfighter allows the model to make a charge attack with their ranged weapon, so they are not making a melee attack on the charge (unless you choose to, for the boosted damage - but then you can't get the bonus attack from the feat). Okay... so the options are A) Assault [ranged] + Assault [melee, and boosted] B) Assault [ranged] + gun fighter charge [melee but not boosted] + feat attack I can understand it though the interaction is not intuitive for me (so you can substitute your melee attack that assault gives you with a ranged attack that you get from gunfighter - yes? Therefore, since the only thing you have done in the round are ranged attacks, you still get the feat attack). But trying to drag this back to the OP question: Golab + Deathstalkers
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Post by dirtyharrypotter on Apr 25, 2018 14:42:38 GMT
It's a pretty complicated interaction. Your description B is not entirely correct. The gunfighter attack is a ranged attack, but directed at a target that must be in meleerange. Pincushion does effect it, and you do get the extra ranged attack from feat because you only did ranged attacks up till that point.
What's also important to remember is that, should you kill the chargetarget with the assaultshot, you can redirect at something in (and only in) meleerange. If nothing is in melee any more the attack is lost. You didn't fail the charge though, so still get the extra feat shot. This extra shot can be directed at something in melee because of gunfighter, or at something within shooting range as normal.
All in all they are fantastic with lily2, but you do need a way to protect them.
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Post by apoc2148 on Apr 26, 2018 12:30:48 GMT
But trying to drag this back to the OP question: Golab + Deathstalkers This. Golab + deathstalkers is the main combo I have been wanting to try since Golab was in CID. It just fits so well together and ensures Golab will have finisher against anything that it goes into. Tack any sort of str buff onto Golab, ping it's target with a deathstalker and profit. Side note: Has anyone created any decent lists for anamag out of theme? I've been playing around with it but she just fits too well into PT to not be taken in it. Her spell list is amazing albeit a little more geared towards warrior models than beasts. I would imagine you would still want at least one ogrun unit and they all cost about the same, full warspears+UA 20 points, full chosen 20 points, full warmongers + Gorag 19 pts. From there, if you don't include a BB, pretty much any warrior model with benefit from her spells and everything will benefit from carnage, threat range extension from gallows and upkeep striping from hex blast. With the right order of activation some of those spells could be free and channeled through a previously placed spell martyr. It is the kid in a candy shop syndrome, too many choices to try them all but they all look good.
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Post by copperflame on Apr 26, 2018 15:10:17 GMT
I was really hoping that Golab would be added to Ravens in the same way that Az/Zuriel were added to CotD. But who needs themes - right?!
Yea, I keep coming back to PT for Anamag. I do wonder if Chosen could give a full unit of Swordmen enough time to get up the board even with heavy terrain.
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