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Post by blockmaniac on Apr 17, 2018 2:45:19 GMT
I noticed while I was a Combo-Smite battle report that both players had declared charges against targets that were all the way across the board....so my questions would be: Is a target still eligible even if the charge would automatically fail due to being out of range? What’s the benefit of doing this? Getting the bonus movement, but not making a full run?
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Post by starwoof on Apr 17, 2018 4:58:37 GMT
You can charge any enemy you can see. It's a relic from the time in which pre-measuring was more restricted. The simplest benefit is that you can cast spells before you fail your charge, but I'm sure there are others.
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Post by cayterpius on Apr 17, 2018 5:06:30 GMT
Can't cast spells and run.
Failing a charge on purpose allows you to cast spells first and then get +3" to your normal advance.
Not as fast as running but faster than casting and walking.
Common for warnouns and beasts on turn 1.
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Post by Gamingdevil on Apr 17, 2018 11:20:24 GMT
Also, most light artillery will have SPD 2 base and get +2 movement (not speed) when their crew is nearby, this means they can run 6 (2*2+2), but charge 7 (2+2+3). Note that you can only charge if you actually have a weapon to use in melee, so this may not be viable for all artillery.
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Post by blockmaniac on Apr 17, 2018 19:39:03 GMT
Thanks for clearing that up
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Post by xskeletalx on Apr 25, 2018 14:51:27 GMT
Plus, some models have Pathfinder but only when charging, and unless I'm mistaken, failing a charge (even if it's absolutely certain to fail) doesn't prevent you from getting the Pathfinder bonus to help move through difficult terrain.
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