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Post by zwergenkrieger on Apr 16, 2018 6:57:50 GMT
Hi all,
just wondering wether TEPs are mandatory or not. Well, I know that no piece is mandatory, but it seems to me that every single list includes at least 1 TEP. And I can understand that it is a strong piece. But is there any chance of succesfully running CoC without a TEP? Even in a two list format?
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Post by palabin on Apr 16, 2018 7:25:32 GMT
I would say in a 2 list pair...I’d be shocked if neither list had 1 or 2 in it
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Apr 16, 2018 8:00:02 GMT
In a competetive 2 list tournament? I would say no. You need 1 list with the TEPs. For casual play, sure. Sprays are just too good in mk3 With no super impressive ranged Jacks or units, TEP fills a much needed role in the faction.
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Post by colobos on Apr 16, 2018 9:57:05 GMT
They are great in all destruction initiative lists so far, even Iron Mother (Repo 3 is amazing)
If Locke stays the same as she was in the closing CID week, I don't see her running TEP's often for various reasons .
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Post by 36cygnar24guy36 on Apr 16, 2018 10:10:33 GMT
Axis in Clockwork Legions is a very good list that does not have any TEPs, but I agree they are too good to pass up if you are running Destruction Initiative.
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Post by Korianneder on Apr 16, 2018 13:25:22 GMT
There's a couple of casters that can get away without running a TEP or two. Anything in clockwork legion obviously. I don't run them with Orion because he can't protect them and Iron Mom can get away with not using them just fine.
In general you want casters that can protect them. Lucant and Axis are the main two and they work great with them. Syntherion can get away without using them, but he's not really a competitive caster right now.
It's perfectly feasible to make a competitive pairing without teps. If one lost is clockwork Axis or Lucant comes to mind and the other is Orion then you won't need any teps.
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Post by datboi on Apr 30, 2018 21:44:55 GMT
I've been okay using two TEPs with Orion. Played them five games so far and have only lost one TEP in all games combined.
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on May 1, 2018 8:39:21 GMT
Interesting, can you elaborate a bit?
Do you play competetively, what does the rest of your list look like, what lists did you play against, do you play SR17/SR18/Deathclock?
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Post by datboi on May 1, 2018 16:09:40 GMT
Interesting, can you elaborate a bit? Do you play competetively, what does the rest of your list look like, what lists did you play against, do you play SR17/SR18/Deathclock? My list was Orion, corollary, 2x assimilator, conservator, diffuser, mitigator, 2x TEP, 9x elimination servitors, 3x attunement servitors, 3x reflex servitors. All games were deathclock and SR17. Game 1: Cyphon obviously in OT. His low armor on his monstrosities combined with them (almost) always having focus lead to me dealing absolutely massive damage and getting a huge attrition advantage. I eventually win on scenario (recon 2) Game 2: Nemo3 in HM. I'm not gonna lie, I don't really remember this game but my notes indicate that it was a novice player on spread the net. From what I recall he didn't really play scenario and so it was a bit of a non-game. Game 3: Magnus2 irregulars (nomads) in standoff. WTC player, although this faction isn't his main. Attrition is good for me early but starts to swing his way. I'm eventually able to knock Magnus down with the mitigator shot and a TEP kills him. Game 4: Testament EI in recon 2. I kill a LOAD of guys on my feat turn leading my opponent to go for the assassination run, which fails. I easily hammer testament in return. Game 5: Kraye HM in recon 2 (mostly ironclads, hammer smiths, centurions). I wish I could remember this stuff better, but it was all in December or early January. My notes say that I assassinated Kraye. I had to be really cagey to stop countermeasure from ruining my day. Sorry for not giving better info but it's a while ago now. This isn't concrete evidence by any means but I think it indicates that there is merit in future testing. The combination of high RAT for the assimilators, magic bullet, spell piercer, and the feat is really strong.
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on May 2, 2018 7:52:21 GMT
Thanks for elaborating Seems to me that you alpha on them hard with both your TEP's, then they have no answer after. Most players I meet will park a heavy behind the unit to counter charge once the unit is gone. Did you feel Orion's feat was necessary to achieve what they did, or was it just icing on the cake? Against tough troops it's nice with as many sprays as possible, but.. I guess you went first in many of the games as well? That makes a big difference sometimes - especially against units.
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Post by datboi on May 2, 2018 15:14:49 GMT
Thanks for elaborating Seems to me that you alpha on them hard with both your TEP's, then they have no answer after. Most players I meet will park a heavy behind the unit to counter charge once the unit is gone. Did you feel Orion's feat was necessary to achieve what they did, or was it just icing on the cake? Against tough troops it's nice with as many sprays as possible, but.. I guess you went first in many of the games as well? That makes a big difference sometimes - especially against units. No worries. Statements without context aren't necessarily very helpful so I think you were definitely right to ask for more info. I'd say that the feat was pretty necessary, yeah. The assimilators are a big part of the damage dealing too, particularly against the infantry. It's hard to spread out enough to not be hitting 2-3 guys plus whatever I can grab with magic bullets. I definitely focus pretty hard on trying to get a strong ranged alpha. In the case of the heavy hiding behind the infantry I would try to have the conservator and/or drones try to body block after the TEP has sprayed. Depending on the situation that may or may not be enough.
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