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Post by Bergs206 on Apr 6, 2017 20:21:15 GMT
Hey all,
Need some quick advice, having issues with infantry skew, roughly 30+ models (most notably Ret). What are our answers to so many dudes? I can normally kill about half before getting overwhelmed. Any guidance would be great!
Thanks!
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newsun
Junior Strategist
Posts: 140
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Post by newsun on Apr 6, 2017 21:55:17 GMT
I've been considering my own lists of 20+ dudes and some beasts.
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Whiskie
Junior Strategist
Posts: 288
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Post by Whiskie on Apr 6, 2017 23:16:53 GMT
Usually when Legion is struggling against high model count lists it's because the Legion player is playing a low model count list which has a hard time making enough attacks in a turn to chew through everything the opponent has. One way to deal with this is to just do what newsun says and play your own list with a high model count.
Kallus1 - Blightbringer
2x Max Swordsmen Max Grotesque Raiders 2x Hellmouths
2x Deathstalkers Spell Martyr
This list has no problem fighting other dudeswarms since it brings 30 infantry of its own plus a Gargantuan with a 5" AOE gun.
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Post by chillychinaman on Apr 6, 2017 23:49:48 GMT
I like to use our spray machines like Zuriel, or Typhon. With the Twins, Zuriel alone is mostly enough to kill a unit between his melee and a couple sprays if MfD is up to boost him to effective RAT7.
Special mention for Lylyth 2's feat+on cushion, it almost a return to the old burnanating days.
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Post by mtl1998 on Apr 7, 2017 0:08:23 GMT
Thoughts about using a Raven's of War list? Deathstalkers are great against infantry and ambushing blight blades and raiders put great flanking pressure on units. Also you mentioned Ret being a problem so denying AD can be very helpful depending on exactly what that player fields. Not sure what the best combination of beasts would be with a list like that though.
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Whiskie
Junior Strategist
Posts: 288
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Post by Whiskie on Apr 7, 2017 0:48:14 GMT
Ravens of War is pretty good for anti-infantry no doubt. Just whipped this up quick:
Twins - Ravens of War - Zuriel - Angelius - Nephilim Protector
Max Raptors Max Grotesque Raiders Max Grotesque Banshees
Sorceress & Hellion Grotesque Assassin 2x Deathstalkers (free) Spell Martyr
Like chilly mentioned Zuriel burns infantry up like a champ when they're debuffed by Marked for Death. The Angelius can chew through an impressive number of them in an activation as well due to Overtake. Put Occultation on the Raptors to give them Stealth, the Banshees get it from the Assassin and the Raiders can Ambush or deploy normally as needed. Banshee sprays become way better when their targets are at -2DEF from Marked for Death. The double Deathstalkers will kill four models a turn most of the time and the Sorceress gives both of your heavies free charges while also having the ability to let your models get around Iron Zeal on Dawnguard Sentinels or Shield Wall on Halberdiers with Blight Storm.
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princeraven
Junior Strategist
Shredder spam is best spam
Posts: 256
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Post by princeraven on Apr 7, 2017 2:12:31 GMT
Bight Wasps can tear through a unit of infantry especially on Absylonia 2's feat turn. Proteus tends to be pretty good at killing infantry between his high MAT and 4" melee range.
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Post by snotling on Apr 7, 2017 7:18:43 GMT
I am experimenting with fyanna and scytheans at the moment,
they don't get as much from the feat (def 14 is really not bad against infantry tho), the plan is to charge in with my high def stuff, do some damage and jam as hard as possible, that way the scytheans should be kinda safe.
And nothing murders infantry as good as a scythean with overtake. high def, high arm, tough, incorporeal (you have a naga, right?), does not matter, stuff just dies. And with fury+blessed there are not many heavys that can survive one.
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Post by DanX on Apr 7, 2017 8:41:05 GMT
I played
Kryssa - Az - Neraph x2 - Angelius x2 - Naga - Seraph Succubus Forsakenx2 Shepherd x2 Spell martyr x3 Hellion
Into: The Dreamer -Cagerager -Rattler -Frightmare 3 x Max Dreadrots 2 x max Hollowmen + UA 2 Glimmer Imps Shooty Solo (lord spider face?) Melee Solo (Wormwood?)
With flame Thrower getting 4-8 targets it was pretty good. My beasts killed a lot of infantry (Angelius typically killing 4, Nerpahs killing 3, and def 14 + cloak of ash make them hard to hit back in one place. The Glimmer Imps made it quite easy for opponent to hit me back, and having so many cheap weapon masters was quite good, but I certainly had the killing potential to wade though them. In the end I forgot about an Arcana and got knocked down while killing a contesting model on the flag. Gottcha! But the volume of dudes was not a big issue.
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Post by DanX on Apr 7, 2017 8:42:26 GMT
The Forsaken were amazing too. They put serious hurt on the beasts - and killed 4+ Infantry when blasting.
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Post by cainuslupus on Apr 7, 2017 11:24:31 GMT
Hey all, Need some quick advice, having issues with infantry skew, roughly 30+ models (most notably Ret). What are our answers to so many dudes? I can normally kill about half before getting overwhelmed. Any guidance would be great! Thanks! Lylyth2 with Scouts and Banshees. With double shoots on Feat both murder infantry. Tested on Cryx with Mercs, Khador Irusk2 and Mercs infantry spams. In all cases opponents were left with next to nothing at the end of the game.
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Post by norka19 on Apr 7, 2017 12:17:46 GMT
It can be fury intensive but with proper forsaken placement neraphs under fyanna are mat 7, and can easily kill 5 infantry a turn then sprint away. Combine that with angels killing up to 6 a turn... Last night I munched through infantry with the JVM fyanna list.
You also have flexibility in throwing on a sorc on hellion ape to allow them to kill high armor sentinels trivially
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Post by ForEver_Blight on Apr 7, 2017 12:31:49 GMT
Strider Scouts + UA threat range and Hunter have been the most valuable in terms of infantry clear/control I've used in MK3. I have a hard time not picking them.
Double ups - Acrhers + UA (RoF 2), Swordsmen + UA (cleave + overtake), Hex hunters/Black frost shard (battle wizard), Incubi (two initials), blightblades (two initials). All of these have the capability to trade one model into two. They are also all caster independent. As mentioned above certain other models get synergistic with certain caster and can then do the job.
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