Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Mar 22, 2018 17:33:14 GMT
Have people found Hammer Strike to suffer from lack of magic weapons? besides from Casters the only things with magical weapons are the Arcanist Corp, who are about as sturdy as a paper hat. Have people found it to be an issue, or do you solve for it in your second list? cheers Usually have to solve with a second, non-Hammerstrike list. As for a solution, what about a battle cleric solo? The solo would have 3 spells to affect target model/unit and a model/unit can only be affected by one of his abilities a turn because I imagine it being FA:2. The spells would be: - Zephyr - Pathfinder - Magic Weapon The other option I was thinking would be a weapon attachment that is a battle cleric with similar options or effects. You would get up to 3 per unit, but the unit could only be affected by a specific spell once a turn (so no stacking Zephyrs for example). UA for the TAC. Gives them tough and has those 3 spells.
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Zeykk
Junior Strategist
Posts: 135
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Post by Zeykk on Mar 22, 2018 18:30:49 GMT
Tough is redundant with the Hammer Strike theme benefit and that's a lot of points tied into really squishy, easy to kill models with 1 wound.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Mar 22, 2018 20:22:28 GMT
Tough is redundant with the Hammer Strike theme benefit and that's a lot of points tied into really squishy, easy to kill models with 1 wound. Hmm, you're right about tough. Something to increase their suitability. Something like ashen veil but for ranged? With a 4pt UA, they are still cheaper per model than the thorn gun mages and those find places in lists based on their ability to answer questions.
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Choco
Junior Strategist
Gorten, best feet in the game.
Posts: 571
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Post by Choco on Mar 22, 2018 21:19:29 GMT
Tough is redundant with the Hammer Strike theme benefit and that's a lot of points tied into really squishy, easy to kill models with 1 wound. Hmm, you're right about tough. Something to increase their suitability. Something like ashen veil but for ranged? With a 4pt UA, they are still cheaper per model than the thorn gun mages and those find places in lists based on their ability to answer questions. Ashen Veil provides concealment.
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Post by Azuresun on Mar 23, 2018 1:27:10 GMT
How would something like Tactical Supremacy change the landscape? Would this be a good answer/solution to the Highshields problem? Or are the Highshields just in such a desperate need of a fix (agree on point reduction at the bare minimum) that even something small like this isn't enough? They need a ground-up rebuild, and an actual role. They're just painfully average, where ranged units absolutely need a specialisation to see table time.
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Post by Azuresun on Mar 23, 2018 1:28:51 GMT
Usually have to solve with a second, non-Hammerstrike list. As for a solution, what about a battle cleric solo? The solo would have 3 spells to affect target model/unit and a model/unit can only be affected by one of his abilities a turn because I imagine it being FA:2. The spells would be: - Zephyr - Pathfinder - Magic Weapon The other option I was thinking would be a weapon attachment that is a battle cleric with similar options or effects. You would get up to 3 per unit, but the unit could only be affected by a specific spell once a turn (so no stacking Zephyrs for example). UA for the TAC. Gives them tough and has those 3 spells. TAC just need their boxes back. It's ludicrous that Kayazy Eliminators kept theirs and the heavily armoured dwarves lost theirs.
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Post by Charistoph on Mar 23, 2018 2:35:34 GMT
TAC just need their boxes back. It's ludicrous that Kayazy Eliminators kept theirs and the heavily armoured dwarves lost theirs. Crazy question, how many of the non-Character 3 man units do not have boxes aside from the TAC and Thorn GM?
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Post by gobber on Mar 23, 2018 3:01:53 GMT
TAC just need their boxes back. It's ludicrous that Kayazy Eliminators kept theirs and the heavily armoured dwarves lost theirs. Crazy question, how many of the non-Character 3 man units do not have boxes aside from the TAC and Thorn GM? It's becoming more and more common over time. Ternion from the olden days (i guess most artillery too but that doesn't seem like the intent of the question). Optifex Directive and Clockwork angels in 2013. More recently: Dhunia Knot, Electromancers, Arcanists, Stormsmith Grenadiers, Satyxis Gunslingers, Trencher Engineers, Ice Witches, Dirge Seers, Combat Alchemists.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Mar 23, 2018 3:06:12 GMT
TAC just need their boxes back. It's ludicrous that Kayazy Eliminators kept theirs and the heavily armoured dwarves lost theirs. Crazy question, how many of the non-Character 3 man units do not have boxes aside from the TAC and Thorn GM? lots. vyre electromancers shyeel arcanists various mechanics satyxis gun babez storm grenade chuckers most artillery dunian not clockwerk angels...
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Post by Charistoph on Mar 23, 2018 3:10:43 GMT
Crazy question, how many of the non-Character 3 man units do not have boxes aside from the TAC and Thorn GM? It's becoming more and more common over time. Ternion from the olden days (i guess most artillery too but that doesn't seem like the intent of the question). Optifex Directive and Clockwork angels in 2013. More recently: Dhunia Knot, Electromancers, Arcanists, Stormsmith Grenadiers, Satyxis Gunslingers, Trencher Engineers, Ice Witches, Dirge Seers, Combat Alchemists. Hmm, mostly support units. I wonder if that is how they see the TAC... I was trying to get my hands on them for a while for the CoI Platoon, but losing their boxes dropped the fire for getting them. In addition, it seems that getting a cloud wall is easier by going Kingmakers or Resistance. Maybe if they could deploy that bomb at range, even a small one (like 6")...
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Mar 23, 2018 5:57:17 GMT
UA for the TAC. Gives them tough and has those 3 spells. TAC just need their boxes back. It's ludicrous that Kayazy Eliminators kept theirs and the heavily armoured dwarves lost theirs. u shut ur mouth about eliminators!!
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Munindk
Junior Strategist
Posts: 210
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Post by Munindk on Mar 23, 2018 7:26:21 GMT
How about giving TAC the same deal that Gatormen Posse got? Give them boxes but only in Hammerstrike.
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Post by 36cygnar24guy36 on Mar 23, 2018 12:28:44 GMT
I don't find the excuse that because most non-character 3 person units have a single wound, that Tac Arc Corp should not have 5 boxes. Each model/unit should be evaluated with regards to it's own needs and what role it has to perform, and if making them an exception to a general rule is needed to make them playable, then it is just sheer laziness or apathy on PPs part that they remain terrible.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Mar 23, 2018 13:32:13 GMT
Hmm, you're right about tough. Something to increase their suitability. Something like ashen veil but for ranged? With a 4pt UA, they are still cheaper per model than the thorn gun mages and those find places in lists based on their ability to answer questions. Ashen Veil provides concealment. Noticed the typo (survivability, not suitability) and I always forget that it is concealment + the melee thing. So maybe that? I also like the idea of boxes only in Hammerstrike. shoe You know that eliminators are going to get looked at. 10 tough to remove boxes for 5 points that can score a zone? It's a matter of time.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Mar 23, 2018 15:44:58 GMT
Ashen Veil provides concealment. Noticed the typo (survivability, not suitability) and I always forget that it is concealment + the melee thing. So maybe that? I also like the idea of boxes only in Hammerstrike. shoe You know that eliminators are going to get looked at. 10 tough to remove boxes for 5 points that can score a zone? It's a matter of time. not if u shut ur mouth also the threads title says that it is time to talk about rhul so do as it says and leave them alone!
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