Post by babadook on Feb 21, 2018 7:14:15 GMT
Hi everyone,
I have not had time to try the list a lot, but I do like the idea a lot and I was wondering, whether someone else has played something similar and can share his wisdom with me. Maybe I can even interest others into my list to try and test it, too.
[Theme] The Bones of Orboros
(Thorle 1) Bradigus Thorle the Runecarver [+27]
- Wold Guardian [16]
- Wold Wight [5]
- Wold Wight [5]
- Woldwarden [14]
- Woldwarden [14]
- Woldwatcher [8]
- Woldwatcher [8]
- Woldwatcher [8]
Blackclad Stoneshaper [0(3)]
Blackclad Stoneshaper [0(3)]
Blackclad Stoneshaper [0(3)]
Swamp Gobber Chef [1]
Gatorman Bokor & Bog Trog Swamp Shamblers [10]
Sentry Stone & Mannikins [5]
Sentry Stone & Mannikins [5]
Shifting Stones [3]
I guess it is pretty obvious why Guardian & Wardens as well as Wights are in the list. The Watchers are not that common anymore, especially since the Wights came out, however, they offer the ability to kill living or undead models to make forests. My idea is to make use of this ability as much as possible to control the game, which is why the Shamblers are in the list.
Turn 1 run forward, turn 2 place stragetic forests to be able to advance even further. This will probably be around the central piece of terrain and thus create a huge LOS blocking area. This should enable us to get an alpha strike while being almost untouched in turn 3. In turn 3 you can use the remaining Shamblers to block certain enemy models. For example, we have killed 2 out of 5 heavies with the alpha, but will now in return get charged by the heavies that were hanging back further back. We can prevent this by block their LOS by placing forest or at least make it way more difficult to reach our heavies, by forcing the opponent to have pathfinder or a long enough threat range to circumvent the forest.
So much for the theory. So far I only tried the list once into Skorne Rageturtles and even though I lost the match, I feel like this can work pretty well, if played better. Has anybody tried this or something similar?
I have not had time to try the list a lot, but I do like the idea a lot and I was wondering, whether someone else has played something similar and can share his wisdom with me. Maybe I can even interest others into my list to try and test it, too.
[Theme] The Bones of Orboros
(Thorle 1) Bradigus Thorle the Runecarver [+27]
- Wold Guardian [16]
- Wold Wight [5]
- Wold Wight [5]
- Woldwarden [14]
- Woldwarden [14]
- Woldwatcher [8]
- Woldwatcher [8]
- Woldwatcher [8]
Blackclad Stoneshaper [0(3)]
Blackclad Stoneshaper [0(3)]
Blackclad Stoneshaper [0(3)]
Swamp Gobber Chef [1]
Gatorman Bokor & Bog Trog Swamp Shamblers [10]
Sentry Stone & Mannikins [5]
Sentry Stone & Mannikins [5]
Shifting Stones [3]
I guess it is pretty obvious why Guardian & Wardens as well as Wights are in the list. The Watchers are not that common anymore, especially since the Wights came out, however, they offer the ability to kill living or undead models to make forests. My idea is to make use of this ability as much as possible to control the game, which is why the Shamblers are in the list.
Turn 1 run forward, turn 2 place stragetic forests to be able to advance even further. This will probably be around the central piece of terrain and thus create a huge LOS blocking area. This should enable us to get an alpha strike while being almost untouched in turn 3. In turn 3 you can use the remaining Shamblers to block certain enemy models. For example, we have killed 2 out of 5 heavies with the alpha, but will now in return get charged by the heavies that were hanging back further back. We can prevent this by block their LOS by placing forest or at least make it way more difficult to reach our heavies, by forcing the opponent to have pathfinder or a long enough threat range to circumvent the forest.
So much for the theory. So far I only tried the list once into Skorne Rageturtles and even though I lost the match, I feel like this can work pretty well, if played better. Has anybody tried this or something similar?