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Post by hocestbellum on Feb 12, 2018 21:48:47 GMT
Here's the linkQuick rundown: Both Tankers lose Dual Attack Suppression Tanker loses Volley Fire Assault Chariot gains Volley Fire Siege Chariot has a 1 point reduction Spriggan gains Dual Attack Malakov2 goes to DEF 16, HP 16, and gains the spell Open Fire (Cost 2, RNG CTRL, target battlegroup jack can make a melee or ranged attack. Only affects a jack once per turn) Kovnik goes to 4 points Atanas loses Veteran leader and gains Tactician [Man-o-War] Demo Corps gain Shatter Dragos' minifeat now grants Sanguine Bond for a round (the damage sharing one from the Bastions) Sorscha's spell list got a bit cheaper: Stoke the Fires now costs 1, and Winters Wrath costs 3. Her feat now does one damage for each AoE entered or ended within.
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Ganso
Junior Strategist
Posts: 932
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Post by Ganso on Feb 12, 2018 21:55:14 GMT
I appears that the devs think it's a really good idea to give Volley Fire to the Theme Force.
I personally think it was a bad idea to remove VeteranLeader from Atanas before testing the Suppression Tanker's new non-boosted Spray, but I do like Tactician.
I really like the changes to Democorp, Shatter looks great with the Vlads (especially 2) and the Sanguine Bond looks like an awesome "Don't even bother" deterrent.
Dual Attack on the Spriggan means I can charge and place a Flare, not bad, still don't know how I feel about the price tag. He is one of those pieces that you would take because you need the tools, not because it makes you happy it's there.
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Post by hocestbellum on Feb 12, 2018 21:55:47 GMT
I think that should bring the Suppression Tanker down to a manageable level, but the poor old Strike Tanker will remain a bit sub-par, I guess?
Volley fire on the Assault Chariot means the chariot now matches the spoilers from ages ago
Spriggan can now fire some rubbish grenades whilst being rubbish in melee. It does mean the Flares are a lot more usable, though.
Malakov got harder to kill, but that spell is pretty terrible on a F6 caster with three upkeeps.
Kovnik is a slightly smaller tax
Atanas change will be interesting
Demo Corps changes are great! You can take a hit without losing too many models for when vengeance triggers, and I've wanted them to have Shatter for ages.
I think Stoke the Fires costing 1 could be really good for Sorscha, and Winter's Wrath is much more castable now.
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Ganso
Junior Strategist
Posts: 932
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Post by Ganso on Feb 12, 2018 22:05:10 GMT
Stoke the Fires is a 1 cost now My Sorscha_3 Rager Spam army is looking more legit by the second!
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Post by smoothcriminal on Feb 12, 2018 22:11:27 GMT
They really are committed to making Malakov played, huh.
Loss of veteran leader is a big deal. Mows needs their hit buff, otherwise it's forever Vlad for them. Same for volley fire.
I guess they agreed Sorscha is forced to cast wind rush every turn.
Otherwise a lot of sensible stuff there. Dual attack on 2x blast is pretty freaking good, you can autohit a lot of low arm infantry with it.
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Post by hocestbellum on Feb 12, 2018 22:24:58 GMT
Still only a POW5 blast, though!
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Post by smoothcriminal on Feb 12, 2018 22:28:44 GMT
Arm 11-12 infantry exists. High explosive of course would be nice to have.
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Post by sand20go on Feb 13, 2018 1:51:35 GMT
Trample and flare all day long. Spriggan will see play.
Vlad 2 LOVES the demo Corp. I mean LOVES them as they will hit possibly at POW 19 from 14 inches away and with "Arcane Might" (transferrence for us old guys) you are going to likely be boosting. Add on Hand of Fate and we are talking the most ridiculous of ridiculous things to die.
Also with Sanguine bond you can imagine the Mechs getting play.
Two interesting choices on the merc front. The lowly three point Dirty Meg to put things into stationary before the demo corp - and then Bran and Lug cause first Bears and Khador but also because you can add in more flanking fun.
Fun question - odds of a single demo corp one shotting a jack under S2's feat?
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Post by Blargaliscious on Feb 13, 2018 3:45:35 GMT
Spriggan = just right. I hope they leave it alone.
I really like the direction that they have gone with Malakov2. If they reduce the cost of Open Fire to 1 then I'd finally paint my copy of that dumb bastard and play him.
Sorscha3 went from "She seems like a nice girl," to "Hi there good looking, my name is Blarg. That Man-O-War armor looks really nice on you, would you like to dance?"
Demo Corps gain Shatter. ABOUT! FRACKING! TIME!
By the way, I noticed that the MoW Breakfast Corps solo was not added to the CID. I think they made a mistake somewhere.
I have spoken...
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Post by mcdermott on Feb 13, 2018 4:12:29 GMT
If volley fire was OP, breakfast corps marmalade star action is going to make people crap themselves
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leander
Junior Strategist
Posts: 185
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Post by leander on Feb 13, 2018 7:04:23 GMT
hmm rat 6 unboosted... now the suppression tanker can hit DEF 13 on average, against satyxis raiders (normally the infantry i mostly go against) it needs to roll 10s with two dice as they're def 16 most of the time ... against them, the tanker might as well be a covering fire bot because that's all it'll be doing that'll work. maybe against other faction's infantry it'll work better but sadly i normally go against cryx.
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Post by Soul Samurai on Feb 13, 2018 7:39:03 GMT
4 point Kovnik? Cool.
Spriggan with Dual Attack? Nice... I still want MAT 7, but it does indicate that PP are still open to improvements, so that's good.
Tankers lose Dual Attack? Probably fair I guess.
Supression Tanker loses Volley Fire? Sounds fair to me to be honest.
Open Fire sounds AMAZING, it's like a MUCH better version of Jackhammer! This is both a range AND a damage buff! Imagine Beast09 running up and getting 5 or 6 attacks on a caster... or, well, ANYTHING really! I HOPE he gets to keep it - I've never played Andrei2 but now I want to! EDIT: It also solves issues with activation using his knockdown plan: jack runs, he moves up, gives it knockdown, then casts Open Fire to give it a bunch of attacks.
Sanguine Bond? Really? That... doesn't sound like something that's a thematic fit for Khador...
Stoke the Fires for 1 point? Do we need Karchev anymore if she gives out Counter Attack at the same time as a SPD buff that doesn't depend on killing enemy models? Well, I guess she's still limited by focus in a way that Karchev isn't, but she also has more abilities than him.
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Post by Soul Samurai on Feb 13, 2018 7:40:58 GMT
against satyxis raiders (normally the infantry i mostly go against) it needs to roll 10s with two dice as they're def 16 most of the time ... against them, the tanker might as well be a covering fire bot because that's all it'll be doing that'll work. That's still useful though isn't it? Two of these guys can create a pretty big "no go" zone against high DEF infantry.
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leander
Junior Strategist
Posts: 185
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Post by leander on Feb 13, 2018 7:54:11 GMT
against satyxis raiders (normally the infantry i mostly go against) it needs to roll 10s with two dice as they're def 16 most of the time ... against them, the tanker might as well be a covering fire bot because that's all it'll be doing that'll work. That's still useful though isn't it? Two of these guys can create a pretty big "no go" zone against high DEF infantry. It's useful yes, just a bit frustrating when you know you have firepower on the model but only one of the abilities will mostly be used due to the odds of actually hitting. oh well...(but that's mostly my experience as i normally go against cryx and so i'm not really familiar with the average DEF value of other faction's infantry)
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Post by Mr.Human on Feb 13, 2018 8:09:27 GMT
Sad, they are still keeping the points increase for the juggernaut. What has Karchev and our jack theme ever done to PP.
Also Sorscha 3 looks to run 3-5 jacks better then Karchev... Hurray...
Damn PP, pull your head out if those MoWs and look at our jack casters and themes.
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