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Post by carips on Feb 6, 2018 21:14:27 GMT
Hi everyone!! I think i've finally found my perfect Thanith themed list, but i have too few games played to realistically judge it. So I'm here to ask for advices so this is the list: Bones theme: 75/75 - Tanith +31- Loki 19 - megalith 20 - warden 14 - warden 14 - wight 5 - wight 5
- sentry stones 5 - sentry stones 5 - shifting stones 3 - shifting stones 3 - gobber swamp 2
- wilder free - stone shaper 3 - stone shaper 3 - stone shaper 3 - wayfarer free - wayfarer free - gobber thinker 2
i think that is a pretty solid list... with every Wb healing itself... the wilder can heal Loki... a solid combo with tanith spells and the mannequins... and also with megs and wardens and the rift spell... maybe it hasn't got a lot of ground control but pretty lot resilient and quite fast even for a construct list... what do you think about it??
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Post by redcathal on Feb 7, 2018 12:19:54 GMT
I might swap out thetinker for a gallows grove, just for the extra arc node but that's really just preference as you already have loads with geomancy
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Post by kuririnad on Feb 7, 2018 18:18:14 GMT
I think it might have to much support. 19 points, not counting your free selections.
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Post by streetpizza on Feb 7, 2018 20:12:49 GMT
Here's mine for comparison
(Tanith 1) Tanith the Feral Song [+31] - Loki [19] - Megalith [20] - Wold Guardian [16] - Woldwarden [14] - Woldwyrd [9] - Woldwyrd [9] Blackclad Stoneshaper [0(3)] Blackclad Stoneshaper [3] Blackclad Stoneshaper [3] Blackclad Wayfarer [0(4)] Blackclad Wayfarer [0(4)] Sentry Stone & Mannikins [5] Sentry Stone & Mannikins [5] Swamp Gobbers Bellows Crew [2]
I think that only 2 geos are necessary as she doesn't have that much that she'll want to be slinging up field through them any way. The guardian and Loki work together perfectly to protect Tannith and to drag then pound enemy heavies very reliably. Scything touch on guardian and admo on Loki.
Not sure about the inclusion of wights in your list. They will shield guard but not nearly as effectively as Loki and the Guardian with their natively high armor. Also the wyrds will do much more for you in terms of making the enemy think twice about using upkeep spells and respecting your threat ranges.
I do have a floating point here which should be a gobber chef or drop the guardian back to a warden and add the stones for more threat range on the drag. Still making up my mind on that one.
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Post by carips on Feb 11, 2018 13:42:23 GMT
thank you guys!! so i was following the suggestion to switch the wights for a couple of wyrds... still i need to find some free points
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Post by kuririnad on Feb 11, 2018 17:44:42 GMT
conflictchamber.com/#c8201b_-0pg1gZ4QjFjF4H4Hg4g45g5g5e5e5f5f2NCircle Army - 75 / 75 points [Theme] The Bones of Orboros (Tanith 1) Tanith the Feral Song [+31] - Loki [19] - Megalith [20] - Woldwarden [14] - Woldwarden [14] - Woldwyrd [9] - Woldwyrd [9] Blackclad Stoneshaper [0(3)] Blackclad Stoneshaper [3] Blackclad Wayfarer [0(4)] Blackclad Wayfarer [0(4)] Sentry Stone & Mannikins [5] Sentry Stone & Mannikins [5] Shifting Stones [3] Shifting Stones [3] Swamp Gobbers Bellows Crew [2] Like this? You might trade second shifting stones for another shaper.
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Post by carips on Feb 11, 2018 21:22:43 GMT
yeah! quite like this... but why shouldn't i take the wilder?
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Post by kuririnad on Feb 12, 2018 0:18:00 GMT
If you are looking to shave points, she is less useful in a Bones list than a second wayfarer. I personally really like her, but I mostly play living beasts. But I figure you want at least two Shapers and one wayfarer, and the second wayfarer means you threat further on multiple vectors, meaning your opponent theoretically had to play cagier.
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Post by carips on Feb 12, 2018 13:15:30 GMT
why not 1 wyrd, 1 wight and 1 wilder instead of just 2 wyrds??
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Post by streetpizza on Feb 12, 2018 13:57:16 GMT
yeah! quite like this... but why shouldn't i take the wilder? The wilder helps a little bit with Tannith's fury load by giving her a free upkeep and also helps extend her control range. In bones your list isn't going to spread out that much since you're not that fast and you want the enemy to come to you (at least with Tannith). That and Tannith isn't that fury starved to begin with so that's just a minor benefit. The bigger problem is that the wilder's two active abilities do not affect constructs since they are living only. Medicate and shepherd's call are wasted space on her card in bones. Long story shot she's just not worth the 4pts if you're only using half of her kit.
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Post by kuririnad on Feb 12, 2018 18:07:11 GMT
Two wyrds really press the pressure on your opponent to think hard about whether or not they want upkeeps out. You can reliably eliminate most things from range of they have an upkeep out. Six shots will severely hamper a unit, and it is also six magical shots against incorporeal things.
Basically, two is better than one. Generally. But test it out but ways and see what you like.
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Post by jisidro on Feb 12, 2018 18:57:34 GMT
Her geomancy isn't great... You can throw a rift, meh at best, or a bleed which is a bad nuke... Other than that she seems to like bones better than wild due to the unfortunate interaction between theme and feat.
Almost forgot, she loves the warden animus.
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Post by streetpizza on Feb 12, 2018 20:27:45 GMT
Her geomancy isn't great... You can throw a rift, meh at best, or a bleed which is a bad nuke... Other than that she seems to like bones better than wild due to the unfortunate interaction between theme and feat. Almost forgot, she loves the warden animus. Hells yeah she does! Almost as much as she loves flesh of clay ... oh.
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Post by elshinare on Feb 12, 2018 23:41:06 GMT
Her geomancy isn't great... You can throw a rift, meh at best, or a bleed which is a bad nuke... Other than that she seems to like bones better than wild due to the unfortunate interaction between theme and feat. Almost forgot, she loves the warden animus. She loves Wild Hunt more than call, she can have both living and construct as well as reeves...almost like the theme was built for her
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Post by elshinare on Feb 13, 2018 4:39:31 GMT
Her geomancy isn't great... You can throw a rift, meh at best, or a bleed which is a bad nuke... Other than that she seems to like bones better than wild due to the unfortunate interaction between theme and feat. Almost forgot, she loves the warden animus. Rifts still have to target a model, right? even though it is essentially like a rapid growth except for rough terrain...personally think it should be a "place spell" then roll to see if it hits or damages models in the aoe
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