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Post by phantomsig on Jan 29, 2018 3:30:54 GMT
Hi team,
I am moving to Circle from Convergence, and am going to play my first Kaya3 game tonight. List is below:
Kaya3 Wilder (free) Warpwolf Stalker (19) Warpwolf Stalker (19) Warpwolf Pureblood (17) Scarfell Griffon (8) Scarfell Griffon (8) Scarfell Griffon (8) Scarfell Griffon (8) Scarfell Griffon (8) Gorax Rager (7)
Blackclad Wayfarer (free) Shifting Stones (free) Shifting Stones (free)
My basic intention is to move up outside of shooting at stealth range (i.e. SPD + RNG > 5" away from models with stealth), and then either have a turn of hitting under feat, or a turn of running up to take the alpha under feat (depends on the terrain/scenario/turn order). Dodge on the griffons and lighting strike on the stalkers would also be used.
Questions: * Is this the basic running of Kaya3? Are there intricacies i am missing? * Weaknesses i see are blast damage and knockdown, are there any others? * Is phase jumping the wayfarer up close after the stones have shifted a valid strat?
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Post by goodjazz on Jan 29, 2018 11:26:39 GMT
I have played Kaya only for 3 games now, but I think a second wayfarer would be much more usefull than the second unit of shifting stones. I use phasejumping only to contest or to control flags. The other points semm valid to me, but I will leave that open for more expirienced players.
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Post by kuririnad on Jan 29, 2018 19:09:25 GMT
I agree that a second wayfarer would be better than a second set of stones. Make sure you part attention to your order of activation: if you have fog of war up, you won't be able to start a synergy chain until after Kaya activates, so she'll need to go early in the turn. But if you are counting on Soothing Song, she'll need to go towards the end.
You'll also need to be careful of your control area. And remember that while the Wilder can herd beasts outside her control, they will not benefit from fog of war or synergy while being herded.
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Post by claptrap on Jan 29, 2018 20:01:57 GMT
I'm going to argue in favor of keeping the second set of stones and swapping the Wilder out for that second Blackclad. I find the stones have more flexibility. They can handle the Fury manipulation and healing that the Wilder does (better, in fact), plus you can port if you need to. Combined with the control range/order of activation issues that kurirnad mentions, and I'll almost always use the second set of stones more than the Wilder.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Jan 30, 2018 2:33:16 GMT
stones count as "units" and end up being important, in this case, due to the lack of units that can score scenario. Placing them in the back end of a zone really helps in applying pressure. Fog of War is more important on the approach and can be taken down or upkept by the wilder once you get close enough for synergy to matter. Generally, you'll also be casting your feat in a defensive manner against lists with high ranged threat and only offensive when you are facing the more blocky lists. Due to a necessity to get the chain going for Synergy, I also suggest replacing a scarsfell with a wild argus, as it screws defensive skews over.
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Post by Blacklad's miniatures on Jan 30, 2018 9:58:20 GMT
Hi, I have played games with a similar list (with a second Pureblood and a swamp gobber bellows crew instead of the second stalker). And,like you said, knockdown tech is a big problem... especially for Kaya. I changed my list to incorporage defensive tech into the list with a Gnarlhorn. Not the best beast because conterslam is ...meh. But his animus is really usefull to improve the survivability of Kaya. This is my list: Kaya 3 Gorax Scarsfell x5 Stalker Pureblood Wild argus Gnarlhorn Satyr Blacklad x2 (0) Shifting stones x2 (0)
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Post by phantomsig on Jan 31, 2018 2:46:41 GMT
Hi all! Great feedback, thank you I played two games. The first one was Jaga Jaga with Rorshe and Brine and the Dracodile (and other things). It was over at top of turn 2. His theme was +2SPD first turn. He got first and ran everybody up. I went for a greedy advance with Kaya (out of melee placement from the Dracodile due to flag and obstruction). I got smashed by a blind spray, and a non linear threat from the pig. Second game was against Maelok with three units of Posse. I clocked out, but we played through and i won. The twin stalkers were never at risk, so even though he killed a bunch of stuff, I was able to Lightning Strike away and score enough scenario points to stay ahead. The second game was fun, The main turn of smashing got some work done and Synergy was effective. The second turn of frenzy after frenzy was fun to watch, I could of reduced it by re-positioning to some of the shifting stones. The reduced animi was extremely useful on that many beasts! I like the suggestion of removing the wilder for a second blackclad wayfarer. I enjoyed the extra fury from the free upkeep, but i think i could of survived without it. Blacklad's miniatures, I like that list, will give it a crack
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Post by kuririnad on Jan 31, 2018 17:21:11 GMT
Glad you had fun. Top of 2 assassinations are never fun, but I bet you learned not to run Kaya up that close again 😉
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Post by methios on Feb 1, 2018 10:09:06 GMT
I played quiet a few kaya3. Love her. But i realy find i need the gnarlhorn in there to not get stuff thrown in my face and be knocked down / assasinated.
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Post by kuririnad on Feb 1, 2018 16:40:47 GMT
Shifting stones to block landing zones to her? Or use Sprint instead of repo.
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Post by phantomsig on Feb 4, 2018 23:26:18 GMT
Im enjoying the discussions I have another game tonight (Trollbloods), here is the list i am considering: Kaya3 Stalker 19 Stalker 19 Pureblood 17 Gnarlhorn 12 Shadowhorn 12 Scarsfell 8 Scarsfell 8 Wild Argus 7 Blackclad Wayfarer (0) Blackclad Wayfarer (0) Shifting stones (0) Shifting stones (0) I know it will be rare (eispecially against trolls), but a beating back, berserking stalker would be amazing to see. Primal via a Gorax could be put in in lieu of the argus.
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Post by kuririnad on Feb 5, 2018 4:29:39 GMT
Be careful: you only get the beatback move if your target lives, and you only get a berserk attack if your target dies.
And with +3/+3 from synergy, I think you can do without primal. Use Doppler bark to make things easy to hit to crank synergy, then send in the rest at mat 9 and you are probably good to go. Primal would be better on lights to start the synergy chain, but I'd want 5+ lights for that as you lose them for a turn due to frenzy and they are probably dead after that.
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