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Post by maplewhisky on Jan 23, 2018 15:33:19 GMT
yeah but you can force those feats very early with the AOE's. Bones deploy is so far forward you can typically force a turn 2 feat from the Pikeman player regardless of whether you go first or second. If they don't feat and stay back, you feat and push them out of scenario by reducing speed and then make another lightning wall. It is a very playable match up for krueger. Let them feat just to walk through your AOE's. IMO that's a win for the circle player especially if you save your feat to apply the -2 speed. Multiwound infantry is a whole other story. Maelock possy spam, Primal terrors, all pony lists, are going to ingore lightning. Luckily they typically have a lower model count (unless its possy spam) and the lower volume of attacks is not as big a deal. Woldwyrds are also really good at killing infantry with arm upkeeps. Weaponmaster Pow 12's for the win. We are kind of getting off topic though, perhaps we can continue this in PM? Heh, maybe but it is relevant to Krueger2! I think we’re basically done anyway, it was just weird to me that I was like “Yeah, these multiwounder lists are getting me down” and you were just like “Right but lightning storm is so good vs single wound infantry!” 😅
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Post by macdaddy on Jan 23, 2018 16:54:40 GMT
That's what happens when you don't actually process what you read My bad!
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Post by jisidro on Jan 23, 2018 17:31:06 GMT
yeah but you can force those feats very early with the AOE's. Bones deploy is so far forward you can typically force a turn 2 feat from the Pikeman player regardless of whether you go first or second. If they don't feat and stay back, you feat and push them out of scenario by reducing speed and then make another lightning wall. It is a very playable match up for krueger. Let them feat just to walk through your AOE's. IMO that's a win for the circle player especially if you save your feat to apply the -2 speed. Multiwound infantry is a whole other story. Maelock possy spam, Primal terrors, all pony lists, are going to ingore lightning. Luckily they typically have a lower model count (unless its possy spam) and the lower volume of attacks is not as big a deal. Woldwyrds are also really good at killing infantry with arm upkeeps. Weaponmaster Pow 12's for the win. We are kind of getting off topic though, perhaps we can continue this in PM? Don't! Let us read what you guys have to say!
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Post by musza on Jan 23, 2018 23:32:36 GMT
macdaddy - why is Bradigus bad into infantry in your opinion? Wold Wight is just tits against any infantry in the game that's not immune to fire (or incorp)...
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Post by macdaddy on Jan 23, 2018 23:50:44 GMT
macdaddy - why is Bradigus bad into infantry in your opinion? Wold Wight is just tits against any infantry in the game that's not immune to fire (or incorp)... I honestly have not played wights enough with him. So I’m not going to say whether they are the keys here or not. Based on my CiD tests wights preformed great into infantry but they die like Paper. Any caster playing all beasts is going to eventually find an infantry list that they get bogged down by. I play a but load of Exemplar in protectorate and under testament they bog down just about any list without mass RFP. Watchers kind of fix this, but self sac on my errants prevents them from dying forever. Also...Rat 5 sucks. Good players will space out thier infantry, bog you down with a screen or 2 and then send in a second wave to kill priority targets. My point is, if you cannot prevent yourself from getting stuck in a morass Of bodies, you are probably going to lose the game. Like I said, wights may be the solution here, but I’m not familiar enough yet to say anything concrete.
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Post by elshinare on Jan 24, 2018 2:54:49 GMT
macdaddy - why is Bradigus bad into infantry in your opinion? Wold Wight is just tits against any infantry in the game that's not immune to fire (or incorp)... I honestly have not played wights enough with him. So I’m not going to say whether they are the keys here or not. Based on my CiD tests wights preformed great into infantry but they die like Paper. Any caster playing all beasts is going to eventually find an infantry list that they get bogged down by. I play a but load of Exemplar in protectorate and under testament they bog down just about any list without mass RFP. Watchers kind of fix this, but self sac on my errants prevents them from dying forever. Also...Rat 5 sucks. Good players will space out thier infantry, bog you down with a screen or 2 and then send in a second wave to kill priority targets. My point is, if you cannot prevent yourself from getting stuck in a morass Of bodies, you are probably going to lose the game. Like I said, wights may be the solution here, but I’m not familiar enough yet to say anything concrete. Sprays for days is the answer, isn't it?
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Post by gordaunikus1 on Jan 29, 2018 15:52:46 GMT
A bit late on responses, but ... has anybody popped a couple winter argii into CoW lists for help with Infantry? Any thoughts?
Also jeez I played that Tuna CoW into Irusk2 (same harkevich pair) and it was so so so so so bad. I've played against Irusk2 a fair amount, but it was a good player who just handed me my butt. Even with Hand of Fate, the pureblood's single spray is not enough. After some tough no kd, the iron fangs just smoke the Pureblood and ur left sad..
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Post by macdaddy on Jan 29, 2018 16:22:10 GMT
A bit late on responses, but ... has anybody popped a couple winter argii into CoW lists for help with Infantry? Any thoughts? do you like rat 4 spray 6? If not, I would say ditch the winter argi. Never ever ever been useful for me. Your better off with razorwings. Pow 17 tramples and free strike immunity FTW!
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Post by musza on Feb 2, 2018 0:02:19 GMT
I recommend taking 2 of the Razorwings. Seriously, They are great for triggering flank, cleaning up infantry of all kinds (pow 15 tramples with free boosted attack rolls thanks to amuk.) Are also great at threatening a surprise assassination thanks to being immune to free strikes and getting up to Pow 13 with the potential of flank and HoF. I promise you wont regret it you just need to be mindful that they lack stealth and play accordingly. I wanted to try the list with Razorwings, I like the idea but... how did you came up with POW15 tramples? Trying to figure it out - it's STR8 +4 from Threshing Blades and you can add +2 from a Primal which gives me 14 maxed out... ?
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Post by macdaddy on Feb 2, 2018 0:38:46 GMT
Because for some reason I added an extra pow like a numbskull. Lol.
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Post by elshinare on Feb 2, 2018 2:25:45 GMT
Because for some reason I added an extra pow like a numbskull. Lol. You were thinking of the bird CiD where Una1 gets longleash for the birds and all the birds get 3 attacks?
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Post by macdaddy on Feb 2, 2018 11:10:17 GMT
Because for some reason I added an extra pow like a numbskull. Lol. You were thinking of the bird CiD where Una1 gets longleash for the birds and all the birds get 3 attacks? Don’t forget they get e leap and Parry. Also, eyeless sight for everyone?
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Post by jisidro on Feb 2, 2018 11:51:47 GMT
IMO Scarsfell should keep long leash even if una2 has to gain MOTHER HEN - same as the sprint ability. Light Griffons warbeasts lose long leash when they are part of this model's battlegroup... Now OT: I played 1 razorwing and liked what it did. I'll try to have at least 1 on my murders.
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