Cyel
Junior Strategist
Posts: 685
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Post by Cyel on Jan 14, 2018 13:44:50 GMT
But don't you think that most people who want to use CiD don't really playtest and don't even think about posting their experiences and reports on the CiD forum? They just want to use a stronger version of something to have a better chance of winning a regular game. How often do people ask if they can "test" a weaker, nerfed version of something in a pick-up game ?
Also playtest games are not really games. For example when you playtest and your key CiD model gets killed first turn, you should start over. Or if it's killed by an extremely improbable streak of dice rolls you should tweak those results to get a better feel of what the average situation would look like, etc. I don't think when you say "everyone around you is playing playtest" you really picture such "games"
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Post by Charistoph on Jan 14, 2018 13:49:44 GMT
If your opponents are more about forcing CID tests than playing the actual game with you, the problem is not with CID. Partially true, the question is who is being inflexible, and the answer is both. The same could be said about those who will only play Steamroller games for tournament practice versus those who will not. Playing CID games is about improving the game for everyone. By refusing to play in to them, you are also refusing to help improve the game. On the other hand, maybe the person not wanting to play CID is seeking help in improving their game against current rules because of game inexperience or needing to tweak that list for the tournament that will happen before the CID is finished. A good talk can often clear things up, but that also will take away from game time as well, especially in local store pickup games. My own game time is rare and precious, partially because of family, and partially because of work. While it is fun to talk about the game, it can prevent me from getting a game in at all (especially for a pedantic person with little game experience like I am). But don't you think that most people who want to use CiD don't really playtest and don't even think about posting their experiences and reports on the CiD forum? They just want to use a stronger version of something to have a better chance of winning a regular game. How often do people ask if they can "test" a weaker, nerfed version of something in a pick-up game ? Also playtest games are not really games. For example when you playtest and your key CiD model gets killed first turn, you should start over. Or if it's killed by an extremely improbable streak of dice rolls you should tweak those results to get a better feel of what the average situation would look like, etc. I don't think when you say "everyone around you is playing playtest" you really picture such "games" Playtest games are still games, just as much as a Battlebox game is during a Steamroller season. And unless you know a person will not provide feedback, you are being awfully prejudiced in assuming the other person won't. Part of playtesting is working out the bugs and the issues. Playing a weaker version is actually the best time to provide feedback, and can give a reason to actually post the experience.
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wishing
Junior Strategist
Posts: 353
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Post by wishing on Jan 14, 2018 17:22:38 GMT
Also playtest games are not really games. For example when you playtest and your key CiD model gets killed first turn, you should start over. Or if it's killed by an extremely improbable streak of dice rolls you should tweak those results to get a better feel of what the average situation would look like, etc. I don't think when you say "everyone around you is playing playtest" you really picture such "games" I dunno, but I also don't think it really matters. You are annoyed at the idea of some people treating CID rules as new rules for standard games, an annoyance which I share. I totally agree with you that CID games are per definition not competitive, because they aren't using official rules, they are using random made-up rules that aren't approved or "safe" for normal play. However, I think you feel like your comments are relevant to Charistoph's issue because you expect that Charistoph's opponents are "playing wrong" by including CID rules in what they consider to be competitive games. If they did so, that would be a mistake, I also feel. But what if they don't? What if they are actually playing honest to god playtesting in a sound and responsible manner? My point is that whether they do one or the other, it doesn't change the fact that it is possible that there is only one person in the room that wants to play standard competitive games, and who therefore can't play. Charistoph could say "You all aren't allowed to use playtest rules because you aren't doing it right!" But everyone else could just give him the finger and not care what he thinks. Nothing solved other than being able to climb a moral high horse. I don't blame him for thinking that the better option is to go "Okay, I will participate in this playtest process since everyone else is... how does it work?", and therefore advising that other players prepare for that eventuality.
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