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Post by bane on Jan 10, 2018 11:04:15 GMT
Hi I was hoping somebody could explain how the CID works. I only started playing a year ago and I understand that they use CID to make poor models better and factions more balanced etc.. I do think this is good even though the 3 faction decks I bought for the armies I own are now useless after a year! Grrr! What I want to know is I've seen some boss improvements on some of my cryx e.g slaughterborn now has weapon master, raider captain got tough, black ogrun get gang etc... Some of these are dated November but when I look at the card PDF database they are still the same? Are these changes just if you use Black Fleet theme? Or is there some date they will officially change? Sorry for the noob question!
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zich
Junior Strategist
Posts: 690
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Post by zich on Jan 10, 2018 11:09:34 GMT
The changes from the Black Fleet CID are not yet live. PP does not give any dates for CID or indeed for anything.
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Post by 36cygnar24guy36 on Jan 10, 2018 11:20:14 GMT
Once a group of models have gone through a CID cycle, PP take them back in house for more play-testing, the official changing of the rules usually coincides with the models for that CID being released. The CID calendar mirrors the release calendar, the next batch of models scheduled after Black Fleet are Blighted Ogryn for Legion, so they are the next CID cycle. Some other Legion stuff may get thrown into the CID mix, and any changes for existing models will change officially around the same time the Blighted Ogryn models are released
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Post by ankiseth on Jan 10, 2018 14:17:23 GMT
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Post by 36cygnar24guy36 on Jan 10, 2018 15:59:56 GMT
Looks like the Misery Cages, Marauders, Smog Belchers, Severa Blacktide and Axiaria Wraithblade won't be out until April in that case
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Cyel
Junior Strategist
Posts: 685
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Post by Cyel on Jan 10, 2018 17:21:45 GMT
As long as you don't take part in the playtesting process, you really shouldn't bother about CiD and its changes. Just wait for the official Errata updates to the Card database/Warroom. You may wish to follow Insiders on the PP site not to miss any of them.
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Post by Charistoph on Jan 10, 2018 23:13:13 GMT
As long as you don't take part in the playtesting process, you really shouldn't bother about CiD and its changes. Just wait for the official Errata updates to the Card database/Warroom. You may wish to follow Insiders on the PP site not to miss any of them. Some people may end up facing CID players, so it helps to be aware.
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Cyel
Junior Strategist
Posts: 685
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Post by Cyel on Jan 11, 2018 6:09:56 GMT
If they do it means they are a part of the process and they are aware already. Using CiD rules (rules not existing in the actual game) outside of playtesting in regular games - probably just because something is stronger than it used to be - is an abomination and a reason why some players may think WM&H is unstable.
Playtest - use CiD, a mock game with no winners. Regular game - use actual, real rules.
A mish-mash of the above produces only confusion, not any relevant results.
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juckto
Junior Strategist
Posts: 124
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Post by juckto on Jan 12, 2018 23:33:32 GMT
As long as you don't take part in the playtesting process, you really shouldn't bother about CiD and its changes. Just wait for the official Errata updates to the Card database/Warroom. You may wish to follow Insiders on the PP site not to miss any of them. Some people may end up facing CID players, so it helps to be aware. Your opponent can't use CID rules without your permission.
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Post by Charistoph on Jan 13, 2018 13:29:13 GMT
Some people may end up facing CID players, so it helps to be aware. Your opponent can't use CID rules without your permission. Not the point. Sometimes the only game available is with a CID players trying to help test things out. That is part of the point of CID, after all.
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Post by mikethefish on Jan 13, 2018 18:28:54 GMT
Your opponent can't use CID rules without your permission. Not the point. Sometimes the only game available is with a CID players trying to help test things out. That is part of the point of CID, after all. It kind of is the point, really. Nobody is holding a gun to people's heads here.
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Post by Charistoph on Jan 13, 2018 21:04:30 GMT
Not the point. Sometimes the only game available is with a CID players trying to help test things out. That is part of the point of CID, after all. It kind of is the point, really. Nobody is holding a gun to people's heads here. And at some point you may not get a game because of it.
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Post by catulle on Jan 14, 2018 1:22:48 GMT
If your opponents are more about forcing CID tests than playing the actual game with you, the problem is not with CID.
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Post by dogganmguest on Jan 14, 2018 1:30:23 GMT
It's not that hard to understand what Charistoph is trying to say. People are excited about CID and want to play with CID models. If you don't, they will look for someone who will instead, and you may not find a game that night.
No-one needs to take a verbal shit on those people.
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wishing
Junior Strategist
Posts: 353
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Post by wishing on Jan 14, 2018 13:17:04 GMT
If they do it means they are a part of the process and they are aware already. Using CiD rules (rules not existing in the actual game) outside of playtesting in regular games - probably just because something is stronger than it used to be - is an abomination and a reason why some players may think WM&H is unstable. Playtest - use CiD, a mock game with no winners. Regular game - use actual, real rules. A mish-mash of the above produces only confusion, not any relevant results. I agree with this entirely - but I think the others are right in pointing out that just saying "don't make a mish-mash" doesn't really solve anything. As your post points out, with CID, there are now two separate forms of WMH being played side by side - playtest and regular. If you want to play regular, but everyone around you is playing playtest, you may not have much choice other than to play playtest if you want to get games in.
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