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Post by macdaddy on Jun 25, 2018 0:58:29 GMT
At that point cost Brennos is a seriously solid beater. Them not changing Censure or Ram on morv2 (or at least not mentioning it) is hilariously dumb. Storm Raptor is basically 'archangel, but lightning', and we all know how much archangel gets played I think ram is meant to be used as a utility ability. I don’t think they are really focusing on that small aspect of her toolkit... The archangel is actually good now. And at mat 6 with a good gun I can actually see myself getting one.
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Post by streetpizza on Jun 25, 2018 4:23:15 GMT
37 points is still a very steep price to pay without ROF going up to 2. I look at what all of the colossals can pull off with their multiple guns and seeing the ROF1 or reload on gargants makes me very sad.
Also anybody know what that sites of spring ability on Brennos does?
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Post by Lord_Randall on Jun 25, 2018 4:39:06 GMT
D3 healing for everithing in CMD
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Post by macdaddy on Jun 25, 2018 10:23:02 GMT
37 points is still a very steep price to pay without ROF going up to 2. I look at what all of the colossals can pull off with their multiple guns and seeing the ROF1 or reload on gargants makes me very sad. Also anybody know what that sites of spring ability on Brennos does? The GK has reload and is fine. So maybe it just needs to become cheaper?
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Post by sirk on Jun 25, 2018 12:45:44 GMT
I read about a couple of changes being on review that I think were not mentioned (if they were somewhere, I am reposting ) Wolf riders Mat7 def15 Champ mat8 7pts, can be free in DH Dodge on all Keeps annoyance Talked about brutal charge Goats gnarlhorn str12 shadow cost 11 beatback animus elusive
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chuggyg
Junior Strategist
Posts: 474
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Post by chuggyg on Jun 25, 2018 12:51:29 GMT
37 points is still a very steep price to pay without ROF going up to 2. I look at what all of the colossals can pull off with their multiple guns and seeing the ROF1 or reload on gargants makes me very sad. Also anybody know what that sites of spring ability on Brennos does? The GK has reload and is fine. So maybe it just needs to become cheaper? The GK has a critical freeze gun, an extra reload, an extra fury, costs less, and has access to guided fire, snipe, etc!
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Post by jisidro on Jun 25, 2018 12:52:05 GMT
3rd elusive beast and we lose access to beat back on our casters... Kromac could probably make use of it? Perhaps? No?
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Post by macdaddy on Jun 25, 2018 13:02:54 GMT
chuggyg I was mostly just saying the issue is not reload as much as the other aspects of the gun. We could easily make reload more reasonable if we fix some of the things around it. I don't think the solution to its gun is just giving it flat RoF 2.
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chuggyg
Junior Strategist
Posts: 474
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Post by chuggyg on Jun 25, 2018 13:32:18 GMT
A 37 point gun that can't be fully boosted on every shot just isn't worthwhile. Just about every ranged jack/beast in the game that gets taken gets taken because its shots are able to be fully boosted.
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Post by jisidro on Jun 25, 2018 13:53:01 GMT
A 37 point gun that can't be fully boosted on every shot just isn't worthwhile. Just about every ranged jack/beast in the game that gets taken gets taken because its shots are able to be fully boosted. This isn't accurate when it comes to huge bases. The Stormwall has 2 big guns and can't boost both because of the 3 focus limit. Nevermind the small guns... Same is true for most Colossals. What I think unblances the reload idea is that a Stormwall uses 2 focus to be at 100% while a beast uses alot more resources the following turn. Also the guns tend not to be as good.
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Post by newangel on Jun 25, 2018 13:57:03 GMT
chuggyg I don't think that's actually true though. Most guns are single shot and for many of those with reload 1 or multiple shots there are quite a few cases where 3 focus or limited fury makes it impossible to fully boost all the shots. Just off the top of my head thinking of guns with multiple shots I've got Storm Strider, Stormwall, Leviathan and Seraph. Yes the Stormraptor needs some improvements, but it isn't just a 37pt gun. It has disruption on it's main weapon and a seriously high speed for a Gargantuan. If some of it's other issues get shored up it will be taken far more frequently. And back to why I originally was going to post: I'm really happy the Wolfriders are going to get some love. That said I'd just like to see a straight STR buff for them. They are fast but fragile meaning that they are another Tharn unit that doesn't like guns, but when delivered against the right target they should be able to get work done. Currently they hit as hard as errants... And something else I was thinking about was Kromac2. With Iona's feat really being like his but arguably better (it's far easier to make use of a STR buff feat when you have masses of infantry. It's far harder to take full advantage on Warbeasts since you are unlikely delivering them all in the same turn), I don't think the developers are going to look at making him more infantry friendly - he will remain a beast warlock. With that in mind I think I'd like to see some changes to him to really tune up his beasts. While added pathfinder and the reduction in points costs on our living heavies will help, it helps our other beast running Warlocks just as much. Something with a more brutal and merciless feel to it would really help define him much better I think. Somewhere between Borka2 and Thagrosh2 is where I'd like to see him - supporting his beasts from the front because he basically is one himself.
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Deleted
Deleted Member
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Post by Deleted on Jun 25, 2018 14:12:45 GMT
Yeah non Kromac 2 makes me super sad. I wanted him to get a slight change to be in line with Thags Borka and Barney... I do think i changes to Wolves helps him though. Because he likes the Wolfpack. I’m also not sold on blood pack. Mostly because I don’t see them filling a role still, and they are still pricey, I plan to playrest them extensively though mostly because I own 2 Units Maybe K2 loses a str and armor and gains death powered like the LofF? It would help separate him to a different niche than Kaya3
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Post by streetpizza on Jun 25, 2018 14:24:19 GMT
You could also go full on archangel with the raptor and give him D3+1 shots off the gun. I'd buy that for 37 pts. He's basically double the cost of the storm strider so why not 1.5 times the shooting potential?
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chuggyg
Junior Strategist
Posts: 474
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Post by chuggyg on Jun 25, 2018 15:01:14 GMT
A 37 point gun that can't be fully boosted on every shot just isn't worthwhile. Just about every ranged jack/beast in the game that gets taken gets taken because its shots are able to be fully boosted. This isn't accurate when it comes to huge bases. The Stormwall has 2 big guns and can't boost both because of the 3 focus limit. Nevermind the small guns... Same is true for most Colossals. What I think unblances the reload idea is that a Stormwall uses 2 focus to be at 100% while a beast uses alot more resources the following turn. Also the guns tend not to be as good. Stormwall CAN boost all his main gun shots: his faction has access to guided fire etc, and the ability to give him an extra focus (nemo1, I think?). The subguns are more or less extra. Being able to fully boost is also true for every other colossal and, I believe, most of the gargantuans. It is absolutely impossible for the raptor to get fully boosted on both its shots and it's therefore unsuitable as a shooting piece. Also, As you said, the gun quality is typically higher in warmachine. I've played the thing extensively and the only value it brought to the table was: Arcing lightning off of it (no longer possible) Projecting a long melee threat (not worth the points/support investment) The current changes make it slightly better but it still isn't a good piece. It's far too generalist and you pay out the ass in points for it. They need to figure out what they want its role to be and focus on that for an appropriate point cost, like they did with the blightbringer.
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Post by jisidro on Jun 25, 2018 15:54:20 GMT
You're saying we don't have a ranged based caster... That is true We are melee based by default.
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