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Post by wolfchild on Dec 12, 2017 1:31:37 GMT
One of the really nasty match ups that I recall from the start of Mk3 was pony kreoss and the vengers with all their stacked bonuses meaning 13” threat of very reliable (true and soft boosts plus weapon master) high POW, high ARM.
Does anyone have a viable shut down for the Vengers or way to kill them?
I have no wolds and casters are Kromac1, Kreuger2, Kaya1+3. Only themes I can run from models owned are Dev Host or Call.
Please share whatever advice u can.
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Post by macdaddy on Dec 12, 2017 1:38:53 GMT
Hmmm your collection kind of exacerbates that match up. Remember you have to damage them to give them pathfinder!
Call is going to be a bad time. You’ll be generally out threatened and they can eat our living beasts for breakfast. Mat 7 with Calvary charge boost and divine inspiration makes us sad :,(
Devourers Host May be your best bet. Use ravagers to absorb a hard alpha and then retaliate with vengence and charges. Pow 13 should be enough to eat through them over time. Do you think you could pick up a caster like Baldur 1 who can pretty much turn off the army for a turn and deliver your ravagers first?
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Post by Fudly on Dec 12, 2017 17:07:34 GMT
I would look at Kromac1. His stalkers out-threat the vengers and should be able to berserk through them. Rift can also be used to reduce his threat. It might be better to play him in devourer's host, so you can jam with tharn.
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Post by macdaddy on Dec 12, 2017 17:19:03 GMT
I would look at Kromac1. His stalkers out-threat the vengers and should be able to berserk through them. Rift can also be used to reduce his threat. It might be better to play him in devourer's host, so you can jam with tharn. Stalkers only out threat with warpath, which you have to kill a model to trigger. Considering what he said he was limited to collection wise, that is kind of hard as Vengers threat 12" base. I do agree that Devourers Host with double ravager boat is your best bet. Use ghetorix and a warpathed stalker to eat the venegrs after shoving tharn in your opponents face.
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on Dec 12, 2017 18:14:28 GMT
I run Kreoss3 double Vengers specifically as an answer to Circle, so I can provide some insight into what I like seeing and what I hate seeing. I think Devourer's Host is a bad drop. I would personally love to see it. I take a squad of Idrians in my list to clear screens and Tharn Ravagers are perfect Prey targets. Count on them being reduced. And, if you press forward to bait Venger charges, count on me Igniting the Idrians to charge and wipe them out. The Ravagers just don't have the staying power needed to survive Idrian CRAs. Perhaps if Bloodtrackers are also used you could have some counter play. But that's why I play with a Redeemer (and because Force Hammer assassinations are awesome). macdaddy : expect the Kreoss3 player to have Rhupert. He will have Pathfinder when it is needed. Also, Vengers threat 13" naturally. Fudly : Trying to outthreat Vengers without guns is really hard. Especially when your opponent plays Vengers in a staggered V formation or a W so that only one is in threat range. And good luck getting more than two in a Berserk chain: with CMD 9, there is no reason to leave Vengers that close to each other when only two Ignited and Battle Driven Vengers can flip a table on a Warpwolf. With your collection, you are going to have a tough time against the Kreoss3 double Venger boat. I highly suggest you invest in some Wolds if this matchup will be a bugbear for you. After playing against Krueger2 twice in Bones, I believe that to be a solidly good matchup. Here are the reasons: -Telekinesis is an amazing, versatile spell. You can flip Vengers backwards so that they can't charge. You can drag critical pieces forward to pound on. You can do general janky stuff to give Kreoss3 a headache. And you can set up assassination runs. -Rebuke shuts Vengers down. Yes, Kreoss3 has a Feat that clears upkeeps. Gravus has Dispel, and so does Fire of Salvation. However, you are now either forcing me to Feat or beat my own dudes in the back of the head with legitimate melee weapons - and I lose their activations to that, too. That seems like a pretty good deal for one little upkeep. Just don't forget that Kreoss3 can clear it and use it as a bully stick to force reactions. -Windstorm prevents Kreoss3's Force Hammer assassination run, unless the Redeemer can walk 15-16" away from Krueger2 and still be in LOS (not easy). Plus, it also hampers other guns the army sometimes takes. -Wolds take more than two Vengers to kill. After the CID, they are incredible. Bones used to be a good matchup for me. It's not any more. -Kreoss3 routinely has 2-3 upkeeps in play at once. Take a Woldwyrd. Take two. Shoot any Venger that dares to have an upkeep on them apart. Each Woldwyrd should account for 2-3 Vengers per turn. Two can reduce a squad dramatically in just one turn. And they are an assassination threat if Kreoss3 tries to put Arcane Ward up in an effort to prevent the TK assassination. In summary, your collection challenges you right now. Those themes have a tough time with a brutally hard-hitting melee force that out threats them. If I could make only one recommendation, it would be to run Krueger2 with a few Woldwyrds. That's a good start to Venger melting fun.
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Post by wolfchild on Dec 12, 2017 18:45:58 GMT
Thanks folks, good useful advice there. It seems I need to drop at least £30+ and possibly change my core collection, or just accept it’s always gonna be a tough/unbeatable match up.
He hasn’t used Rhupert yet but I’m sure he will if I start dropping Rifts etc in his path. He’s never used idrians either. It’s usually kreoss3, daughters of the flame, flame guard cleansers, vengers, choir, vassal, usually at least 1 character jack n others to fill up numbers. I do have one max option of blood trackers, bloodweavers, wolfriders and the pointless champion, so I can pick up some warpath triggers off his troops and do a bit of jamming. Problem of 1 of each being I have to deploy 2nd to face off the right units, also most of the girls are small bases, so easy trample targets for vengers and soft targets for his sprays too.
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Post by oncomingstorm on Dec 12, 2017 21:46:56 GMT
Woldwyrds are amazing, doubly so into Menoth. They're magical guns, so they ignore choir, and Menoth LOOOOOVES their defensive upkeeps.
Blackclads or Lanyssa can help a lot with threat ranges. Even if you never use them, the threat of hunters mark + warpath is intimidating. 15" Threat on a stalker is pretty obscene.
For the Vengers...try to bait them out or jam them. If they've got an upkeep on them, woldwyrds will eat three of them handily (especially if they're also blessed by the pureblood). If they clump up to kill a hard target, you can put a warpwolf on them and watch them melt. Don't trigger battledriven unless you're killing 3+ of them, because it's just not worth it.
Jamming Vengers can be surprisingly effective. If they can't charge, they lose out on:
- impact attacks - lances - boosted attack rolls
It's a pretty big deal. Last game I played, the opponent deployed his Vengers on a flank, and over the course of two turns I just...jammed them with a unit of bloodweavers. Make sure they're inconvenient to reach with another unit, and it can be unreasonably inconvenient for them to deal with, particularly if the vengers are playing backfield to avoid your other threat ranges.
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on Dec 12, 2017 23:17:25 GMT
Thanks folks, good useful advice there. It seems I need to drop at least £30+ and possibly change my core collection, or just accept it’s always gonna be a tough/unbeatable match up. He hasn’t used Rhupert yet but I’m sure he will if I start dropping Rifts etc in his path. He’s never used idrians either. It’s usually kreoss3, daughters of the flame, flame guard cleansers, vengers, choir, vassal, usually at least 1 character jack n others to fill up numbers. I do have one max option of blood trackers, bloodweavers, wolfriders and the pointless champion, so I can pick up some warpath triggers off his troops and do a bit of jamming. Problem of 1 of each being I have to deploy 2nd to face off the right units, also most of the girls are small bases, so easy trample targets for vengers and soft targets for his sprays too. Ah. Quite frankly, that Kreoss3 list doesn’t play as much to his strengths. I thought he was running double Vengers. You have game here. Use Bloodtrackers to counter either the Daughters or the Cleansers, depending on how they are used. Ravagers can crush either of those units handily. Would recommend some sort of mobile ranged threat to take out Cleansers before they volume of fire down your Tharn. Pureblood aprays are good. So are Griffon tramples if you have them and line them up. This forces the Vengers forward, where you can make them pick suboptimal charge targets if they want to engage. Then you whittle them down with high threat beasts. Hopefully at this point you are up on attrition and his heavies are now scared. For you, it’s going to be about isolating key threats and countering them. Given the wide areay of attack types and defensive stat lines he is running, you have several options.
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Post by wolfchild on Dec 15, 2017 16:08:26 GMT
Mini feat on his cleansers threats something like 16” so I can’t get to theme more than 1 spray b4 they toast me.
Daughters threat 10.5” but w 2 attacks, acrobatics, high def and parry, anatomical precision cancels tough too, so I can’t jam them or take them out reliably.
Vengers threat 13”, w all their crazy bonuses, but only get Pathfinder if I hurt one/more. So it seems as long as I can tempt them in close enough but blocked from their alpha, then I actually have a better chance vs that part .... that’s not considering his jacks.
I think I need to resign myself to a loss against Kreoss3. Just challenge for whatever I can get and hope for an assassination or a really skewed dice dynamic.
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