npe
Junior Strategist
Posts: 221
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Post by npe on Nov 25, 2017 20:06:30 GMT
I've played with and against all 3 models and I really don't see it. At def 13 and with Admo, Skarre3 was a terror, she really isn't anymore. The belchers are cute but hardly meta bending. Raiders are strong against some things and die horribly to others. Cute? Really? I can think of at least four factions where the smog belchers would immediately enter play as a competitive unit. I've played them with various casters, they're interesting in SFR but not with the Coven. Until the Coven gets nerfed I don't think we'll see them on the table.
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Nov 26, 2017 13:35:11 GMT
Cute? Really? I can think of at least four factions where the smog belchers would immediately enter play as a competitive unit. But sadly not in ours... I dont know how to feel about them, I've been doing numbers: against a 13/17 jack the whole unit does 6.5 damage on average; 6.6 to 12/18; 5.6 to 11/19; and 4 to 10/20. If you add parasite the damages goes to 12.5 14.6 14.5 and 13 respectively. If you add a -2/-2 debuff damage goes to: 18 16.8 14.3 and 11. So... even with an expensive debuff a 15 point unit only destroys 2/3 of a jack at most. Against heavy cavalry (12/19) the whole unit does 4.5 damage... they cant even kill one guy. With a -2/-2 it goes to 13, so at least there you can kill 2 and leave another one with 2 or 3 boxes... or leave everyone with 2 or 3 boxes but unable to charge. So they might get their points back here. Maybe the best use for them is to go against heavy infantry, but that doesnt come up very often, exept in devours host... and even then youll probabably need a -2/-2 debuff. Against infantry they cant hit a thing (against def 12 the hit 58% of times, 42% against 13 and 28% against 14).. and even then they are in a theme that has no trouble against infantry so... provided the enemy scatters the troops then they will keep on not doing that much. The cloud wall is also unreliable being spd 6 with no ad, but at least there is that. Had they been aoe 4 pow 13 and no healing (as they were announced) I think they wouldve been much better. So, not saying they are unplayable but I find very hard seeing how they are a so over the top unit It was never really about damage. AOE charge denial scattered along the front lines or, as you pointed out, a cavalry unit severely decreases retaliatory abilities, and gunks up the field with models that cant run and might end up having to block their own charge lanes. These things would be near mandatory in...they'd probably come in as a second type of deliverer so FM...in Menoth just to blunt the alphas, since we take those almost every game.
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Post by custardboy on Nov 27, 2017 2:19:57 GMT
I think the boarding party and ironmongers are the serious Ogrun. The smog belchers were insane under their original rules but now I look at them as a little meh- I don't need that stuff, though they are solid.
I just hope we don't have satyxis getting friggin take down. Non-ghost fleet recursion is suffering quite enough.
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Post by Gamingdevil on Nov 27, 2017 7:52:10 GMT
It was never really about damage. AOE charge denial scattered along the front lines or, as you pointed out, a cavalry unit severely decreases retaliatory abilities, and gunks up the field with models that cant run and might end up having to block their own charge lanes. These things would be near mandatory in...they'd probably come in as a second type of deliverer so FM...in Menoth just to blunt the alphas, since we take those almost every game. You know that they need to directly hit to deny charges, right? And that they only deny charges to the models in the 3" AoE (so, most likely 1, that might've died from the POW 13 already) and doesn't deny giving the order? Or, if you're talking about the clouds, the unit itself is rather slow and we've had the option for cloud walls since the beginning of MK3. It's nice in some situations, but usually Cryx plays more aggressively than that.
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Post by tiberius on Nov 27, 2017 14:50:14 GMT
Does anyone have a comprehensive list of how things turned out? What were the final decisions? I didn't see.
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Post by grotsnik on Nov 27, 2017 15:18:54 GMT
You know that they need to directly hit to deny charges, right? And that they only deny charges to the models in the 3" AoE (so, most likely 1, that might've died from the POW 13 already) and doesn't deny giving the order? Or, if you're talking about the clouds, the unit itself is rather slow and we've had the option for cloud walls since the beginning of MK3. It's nice in some situations, but usually Cryx plays more aggressively than that. Yeah, seriously, the more I think about them the more I feel they are utter crap, and is sad, cause I want to love them, love the idea of an ogrun carrying a cannon, but I just dont see them, its either 5 of these guys or 10 marauders, that, though having low range, can make 5 CRA for effective rat 7 pow 14 and get no sleeping on the job from jussika (and vengeance if she is with them)
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Deller
Junior Strategist
I’m on a Boat
Posts: 605
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Post by Deller on Nov 27, 2017 15:51:17 GMT
I think Smog Belchers are likely going to be played as a single Min unit. Their utility is certainly worth 9 points IMO.
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Post by macdaddy on Nov 27, 2017 16:23:38 GMT
I think the boarding party and ironmongers are the serious Ogrun. The smog belchers were insane under their original rules but now I look at them as a little meh- I don't need that stuff, though they are solid. I just hope we don't have satyxis getting friggin take down. Non-ghost fleet recursion is suffering quite enough. Hilariously I tested Boarding party and while they were excellent for their cost I think other than being a little too cheap they are in an OK place. They still die like chumps. There was A LOT of discussion about that theme benefit. But absolutely no real change from the devs. Based on past CiD releases I doubt it will change. On the bright side at least Ill be seeing more variety in crxy lists finally....hopefully.
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Post by grotsnik on Nov 27, 2017 16:53:00 GMT
I think Smog Belchers are likely going to be played as a single Min unit. Their utility is certainly worth 9 points IMO. Hmmmm, really interesting, that might be worthy... although I dont know how many times they will get their points back, cavalery models are 4 points each, provided they hit (obviously needing debuff help) they are stoping and doing some damage to 12 points worth of models, but they will still be in play... and I think that is one of the best case scenarios I dont know, rat 5 is really a pain in the ass
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Post by tarviche on Nov 28, 2017 0:46:51 GMT
9 points seems great for a smaller cloud wall that's also able to put out some decent ranged damage, that's a good point.
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