boozy
Junior Strategist
Posts: 429
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Post by boozy on Nov 13, 2017 5:18:04 GMT
This is where my head is at right now. conflictchamber.com/#c8201b_-0p4a4QjFjF4H4Hg4g45g5g5e5ei7___-0pexjFjFjEjEjEjEjEg4g4g4c95e5e5fi7Circle Army - 71 / 75 points [Theme] The Bones of Orboros (Krueger 2) Krueger the Stormlord [+27] - Megalith [20] - Woldwarden [14] - Woldwarden [14] - Woldwyrd [9] - Woldwyrd [9] Blackclad Stoneshaper [0(3)] Blackclad Stoneshaper [3] Blackclad Wayfarer [0(4)] Blackclad Wayfarer [0(4)] Sentry Stone & Mannikins [5] Sentry Stone & Mannikins [5] Celestial Fulcrum [19] You are super close to my wavelength. Krueger2 in Bones has such monster scenario and assassination game, I want to go from a Circle dabbler to full on Blackclad for my next event. Here's what I'd like to bring: Krueger2 Push/Place Bone of Orboros Krueger2 -Megalith Woldwarden (×2) Wold Wight (×2) - Celestial Fulcrum -Sentries (×2) -Stones+UA (×2) -Wayfarer -Stoneshaper (×2) -Eilish Idea is to maximize Prowl, Immunity Electricity, Windstorm and forests to shutdown most shooting and position army. The spells can be used to deny zones to infantry, clear them, or push/place models out, augmented by feat. Very good magical shooting, tons of repair, and decent heavy warbeasts (super high arm needs to be placed backwards and out of zones, no real ARM crack here). Even Smite moves models. This looks stupid fun in my meta, and by that I mean hard to beat. Pairing needs to handle high ARM spam, likely double colossals. I'm going to go price this stuff now....
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