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Post by shroomvolcano on Nov 7, 2017 19:08:32 GMT
As is tradition, the store I frequent is about to hold their annual journeyman league and I've chosen Skorne! Hoorah! This time around, we've decided to open it up to any 0 point you list might want to build (this is basically the most informal journeyman league ever), and we're all going to build pretty darn battlegroup heavy up to 30 points. As I am one of the brightest beans in the basket, I've decided to run Morghoul1 with Scarab Packs (probably two and a light to start, but I'm still playing with it). Disclaimer, I could care less about competitiveness, this is a journeyman league for god's sake. I'll play hard against the other vets, but really, whatever.
I figure that once I get Primal, between Abuse and Enrage, that's a 6-point swing, and those little bugs could potentially be run/charging for 5 MAT 10 POW 17 hits, and it's relatively hard to get rid of them all. What do you all think? Could this silly list hold it's own against some heavies?
Quick rules question here too, how does Primal affect Warbeast Packs? Am I right in that it would only affect the model you cast it on, but then the whole pack would frenzy the following turn? I don't think I've ever come across this question in 3 years of playing.
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Nov 7, 2017 20:07:33 GMT
Well, the potential rules interaction is only as DoA, since neither Minions nor Circle have warbeast packs, and Skorne only just got Primal.
I think you have it right though. One model gets the buff, they all frenzy. Only one gets Abuse too...you sure that's the plan you want, even for funzies?
Morghoul1 with Primal is boss in Journeyman, but I think practically any other light warbeast would be a better choice. Maybe even Reptile hounds? They gotta be decent somewhere.
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Post by killroundears on Nov 7, 2017 20:24:05 GMT
its an interesting idea as long as you contend with the super low base threat on the pack. if some have to run in thats okay to provide their version of gang as long as the big primal boss man gets in since even if only 1 is making attacks it'll make quite a few.
You might also be better off buffing some of skornes other value lights like the Brute (up to SPD8 Mat7 PS16 shield PS18 halberd) or the cyclops savage (SPD8 mat8 PS19 sword, that's basically a juggernaut weapon but with double the speed and more mat)
Generally if going the primal missile route you just want anything cheap that trades well so you can just keep firing off missiles while morg1s nasty feat covers you defensively
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Nov 8, 2017 0:29:10 GMT
Let us know how it goes. Right now the only places I've ever used Scarabs is Mak1 Shield Guards and Zaal1 under Zaadesh1 Last Stand. If they do interesting things with Morghoul that's good to know.
P.S. I would take the primal/frenzy question to the rules forum to make sure.
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Post by shroomvolcano on Nov 8, 2017 14:04:05 GMT
Cool, thanks for the replies, my dudes! I'm definitely going for it now, one of my buddies is willing to trade his four (four!?) Scarab packs for some of my Menoth. This is going to get ridiculous. I think positioning is going to be tough, and I'll have to be really mindful of potential tramples. I'm going to be hiding behind the Battle Boar and casting Admonition a lot. It's for sure not an easy list to play, but that's part of why I want to play it.
With Abuse the Scarabs are SPD 7, and on the initial engagement only one really has to arrive, the rest can run no sweat. 5 attacks at POW 17 should have a 50/50 shot to kill most things outside Khador and the really heavy Cygnar jacks.
I'd love to try reptile hounds at some point too, I really want them to do cool things. My concern for them is that they don't charge or run for free (like the bugs do), Morghoul isn't great at Fury management, and they'll leave the Beast Handlers behind pretty quickly. There is the thought that Reptile Hounds have more flexibility in where you send them, but really they still need to pair off to do any really big hits (equivalent POW 14 WM) and they're much easier to kill. I sort of wish the Hounds could Flank off of any Skorne warbeasts, then they could act as finishers like LoE Shredders. Oh well. I'm thinking the bugs are better for this pseudo-spam right now, but I think we'll give the Hounds a fair shot!
Edit: Checked the rules forum, it looks like the only answer we have so far on the bugs Frenzying is the "Warbeast Pack Frenzy" rule in Primal: If the unit commander frenzies, all models in the pack also frenzy. When a model in the pack frenzies, it ignores the other models in its pack when determining which model it charges. This kind of leads me to think that by RAW, just the model you Primal will frenzy and the rest of the unit won't as long as it wasn't the unit commander. Pretty confusing, especially if I'm playing against new people, so I think I'll just play it as the whole unit Frenzies until a more clear ruling is established.
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zich
Junior Strategist
Posts: 690
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Post by zich on Nov 8, 2017 14:28:18 GMT
Don't you need to Abuse every single Scarab? Four Scarab Swarms you say? Well that is certainly calling for some jank: conflictchamber.com/#c9201b_-0LgO6reFeF4v4x4x5zeoeoeoeocv5VSkorne Army - 75 / 75 points [Theme] Imperial Warhost (Zaadesh 2) Lord Tyrant Zaadesh [+28] - Agonizer [0(6)] - Aradus Soldier [16] - Aradus Soldier [16] - Basilisk Drake [8] - Basilisk Krea [0(7)] - Basilisk Krea [0(7)] - Rhinodon [12] - Scarab Pack [10] - Scarab Pack [10] - Scarab Pack [10] - Scarab Pack [10] Mortitheurge Willbreaker [4] Paingiver Beast Handlers (max) [7] That list is probably really damn terrible.
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Post by shroomvolcano on Nov 8, 2017 15:39:18 GMT
What is the goal of that list Zich? To abuse Defensive Strike and Countercharge with a million billion Scarabs? I'm brandy new to Skorne and am probably not seeing the interactions.
TBH I was thinking about four Scarab swarms under Hexy2. With each and every one becoming an arc node, I feel like it's just a matter of time before you get a bead on the enemy caster to start blasting away with Ashes to Ashes or Hellfire. Probably run a couple Kreas as well for the Paralysis sprays. Also pretty terrible, but it might be fun!
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zich
Junior Strategist
Posts: 690
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Post by zich on Nov 8, 2017 15:45:37 GMT
That is exactly it. Well the actual goal is to find a use for 16 scarabs and countercharge chaos was the best thing that came to my mind.
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Post by shroomvolcano on Nov 8, 2017 15:48:34 GMT
That would get quite ridiculous. I could see it against infantry heavy forces for sure, on feat Turn you'd have 16 Mat 7 POW 10 Defensive Strike hits and Countercharges, enough to give you at least a 50/50 shot on killing the majority of melee infantry.
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Post by killroundears on Nov 9, 2017 2:09:54 GMT
the defensive strikes aren't very compelling when i only very rarely see half inch melee infantry taken and defensive strike requires them to advance into and end in your melee range. meaning if you CC one model and end engaging another model that one can hit you at will with no concerns, and anything with 1" or better melee doesnt care
the horde of countercharge is pretty funny though
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