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Post by th3eviltwin on Oct 30, 2017 21:30:20 GMT
I didn't play much in mk2 how is mk3? are the factions balanced, are there a number of dominate ones? Dose one play style dominate the others like high arm did at then of mk2?
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Post by davycannonhound on Oct 30, 2017 21:52:11 GMT
My local meta is a bit weird, but from what I've heard the current meta is absolutely dominated by Cygnar, Cryx, and Khador. Trollbloods and Menoth don't seem to be fairing well.
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Post by octaviusmaximus on Oct 30, 2017 21:57:13 GMT
Game is in an exceptionally strong state and only getting stronger as PP has created an open Beta testing environment in order to test new models to make them up to snuff and also fix old models who are too strong/too weak (more often, too weak).
The game is in a very good place competitively and is a ton of fun.
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Deller
Junior Strategist
I’m on a Boat
Posts: 605
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Post by Deller on Oct 30, 2017 23:16:43 GMT
The game is more balanced then it's ever been. The current reason there's a major perception of massive imbalance is due to the fact there's no dominant playstyle so you have to be prepared for literally anything and everything. Are you going to be up against High armor jack spam from Khador, high defense beast spam from Legion, Cygnar jack gunlines, Ret infantry gunlines, Cryx melee dude spam, Trolls/Skorne/Khador High Armored medium infantry. There's so many different styles of play, and they're all viable. The current dominant factions are the factions that have the ability to play multiple different styles at the top levels of play. Khador can run high armor dude spam, high armor jack spam, melee or gunline no problem. Cryx can jack brick, gunline, or melee dude spam. The weaker factions are the ones like Trolls that are pigeonholed into one or two playstyles (Although the new buffs that just released should change things soon), or factions that can't effectively build good lists in the current steamroller packet. This current SR packet has shaken up the top end meta game more than most, and the factions with the best tools to abuse the scenarios, Cryx's Coven & swath of Incorporeal models, Grymkin's access to the best Gremlin Swarms at double the usual FA, Cygnar's Haley3 Echos have gravitated towards the forefront of the meta while great casters that don't interact well with the Packet like Caine3 have fallen out of favor.
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Post by killroundears on Oct 31, 2017 7:31:08 GMT
I didn't play much in mk2 how is mk3? are the factions balanced, are there a number of dominate ones? Dose one play style dominate the others like high arm did at then of mk2? Cryx is currently dominating the meta... again, and boasted a 70% win rate with one caster at WTC. Cygnar follows them with Nemo3 being a bit of a boogeyman who you need a plan for. outside of that irregularity, the game is fairly balanced. These casters/factions may not even exist in your meta also. If you had to say if one playstyle was dominant, it would be "theme forces". Without playing in a theme force you are generally down 10 to 20pts vs your opponent, on top of their theme force benefits. this harms factions like Legion who have weaker themes than say, Skorne, who has very flexible themes that typically allow them to take their best models. Infantry is making a comeback, so generally almost e very playstyle exists currently. infantry spam, gunline, battlegroup heavy, arm skew. Once cryx has a minor adjustment down to bring them in line with everyone else, i'd say the game would be pretty well balanced as long as you stick to your factions "good stuff".
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Post by Big Fat Troll on Oct 31, 2017 10:16:12 GMT
Cryx is/was dominating but Skorne is ascendant and can really prey upon them. They have always put more of their power in their casters than their armies and they are still running Banes but Ghost Fleet and Black Industries are game changers. This is the first time that Revenants have been good- probably too good with a few casters. If Denny and the Coven overperform again at WMW, expect nerfs. I do like Goreshade and Bane Riders but generally, the coolest thing in Cryx right now is that they can finally run half a dozen heavies, and it's no joke.
Khador has been very strong the whole time. Irusk 2, Vlad 1, and Butcher 3 are all real forces in the metagame. Early on, Karchev had a list that was broken but that got nerfed. He's still pretty good, though. They have a battle engine caster now in Old Witch 2 who is super fun to play. Their Iron Fang, WGI, and warjack themes are all very popular and strong.
Cygnar has taken a lot of (totally necessary) nerfs these past few months and they are still finding their footing but are not exactly struggling. Haley 3 is very good in the new scenario system but Haley 2 was nerfed in a way that means she has some kind of meaningful weakness, which is infantry swarms, especially the shooty kind.
Retribution is much stronger in Mk3 than in Mk2. Most of their themes and casters and both of their colossals are good and their battle engine is a little too good. Dawnguard Sentinels are probably the best 10-man melee unit in the game. Ret is not as popular as the Big Three but I can see them catching on. I'm not sure what casters they are playing right now, though.
The Menites were a bit lost at first but are now very happy with their themes and getting used to the new scenario system.
Trolls are in much the same spot, though Madrak 1's overhaul and the upcoming Northkin theme look like a bigger or at least more sudden jumpstart.
Legion was riding high on one of their themes- it is still very good even after a targeted nerf, and they've found some decent builds in other themes.
Circle still has a lot of depth that has not quite been explored. Bradigus and the wolds are getting some buffs later this year.
We had a lot of new themes released on a single day not too long ago and that did shake some things up. We may yet be in for some surprises.
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Cyel
Junior Strategist
Posts: 685
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Post by Cyel on Oct 31, 2017 12:02:36 GMT
Game is in an exceptionally strong state and only getting stronger as PP has created an open Beta testing environment in order to test new models to make them up to snuff and also fix old models who are too strong/too weak (more often, too weak). The game is in a very good place competitively and is a ton of fun. I agree with what octavius is saying. The game feels really tight and balanced (in its wargame/ameritrash category ofc) with fewer and fewer outliers after every balancing patch. SR2017 scenarios are awesome, fast and furious, rewarding really bold moves. Introducing official terrain rules to finally put the all-to-popular opinion "there should be no terrain in WM&H so I can shoot everything I want" in the dirt where it belongs, was a really nice touch The only thing I dislike are intrusive Themes which make designing lists formulaic and boring and IMO kill a lot of creativitiy with list building. Adding Merc options helps this a little bit.
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Post by 36cygnar24guy36 on Oct 31, 2017 12:07:43 GMT
SR 17 is great, PP still can't figure out how to balance Cryx appropriately, stuff generally comes out of CID very strong
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Post by macdaddy on Oct 31, 2017 13:58:42 GMT
The game is actually way better off than it was in MK2 IMO.
We have the CiD process which has really been an exciting and fun way to get directly involved with the dev team. It is also a way to dynamically fix models that are either way too powerful or way too weak. It keeps people from griping too much and overall it brings the community together (IMO)
We have a lot of cool ways to play. Themepocalypse has my brain going crazy with list ADHD. I think it will take me at least a full year or more to really fogure out some of these themes for Circle and protectorate.
At the really high level tourney play cryx is dominating. Cygnar, Skorne, and Khador are also really powerful but Cryx is really overshadowing them all at the moment. I think I would rank the top factions like this: 1: Cryx 2: Cygnar 3: Skorne 4: Ret 5: Khador
Protectorate may start being a thing again. With the new themes and people starting to unlock the faction we are finding it to be very powerful when synergized properly.
Local environments vary. My local scene has a butt ton of cygnar. Like ugh...swans everywhere. WIth sprinklings of other stuff. Typically youll probably see more warmachine than hordes. But CiD changes to beats, casters, and costs will hopefully bring hordes back up to par with warmachine again.
SR2017 is a blast. Perhaps the best part of the new edition.
I am pretty pleased honestly. Sure it would be nice to see some things get reigned in. But honestly I think the game is pretty healthy if you skim the silliness from the top of the pile.
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Post by sludgeogre on Oct 31, 2017 15:55:33 GMT
I think the game is very well balanced. There are just a few lists that have a very high win percentage and few boogeymen, but they've been balancing things very fast with CID. It's great that they are listening to the communities on Facebook and are giving big bumps to those that need it like Minions and Trolls and nerfing stuff that needs it.
I play Cygnar, but I'm pretty new to the game and I'm still not that great, but I seem to be in a rare situation in that I'm the only Cygnar player in my area, and the only other Warmachine faction I regularly play is Ret. Everyone else plays Hordes here and I seem to struggle against Grymkin, Skorne, and even the new Trolls (Borka2 is really tough, but I think I finally have a list I can reliably run into him).
Anyway, it's great, jump back in, you'll love it. Agreed with everyone else that SR2017 is amazing.
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Post by darkshroud on Oct 31, 2017 15:59:52 GMT
They came out with this new thing called CID. community integrated development. where theyll choose a section of a faction and run it through the community and balance it. its usually based on release schedule, i thought. i think its working well. i guess they tried that with mk2 when it was trying to be a thing and it was a dumpster fire.
if youre on facebook, they have been more busy with painting videos and Company of Iron play throughs.
overall when mk3 dropped it was pretty scary. armor was king. khador was top and cryx was literally absent for the first time, ever? they changed up their book release a couple of times. no more theme books, just Prime Magazine now.
they pushed cards and the rule book when mk3 first dropped but you dont need any of that anymore. you download the cards you want off their website and print what you need. the rules are free too.
themes work differently. its take some of these things that have the word in them and get benefits. but those benefits are, take a free dude or something gains ambush or +1 starting rolls or +2" deployment. so...kinda the same??
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Post by smoothcriminal on Nov 1, 2017 11:29:44 GMT
Ironically we're back to mk2 days of infantrymachine and beast bricks, except now pretty much everything that was bad before(BEs, artillery, jacks) is competitively playable. That and you play specifically what PP tells you to with themes.
Balance improved with cid and more frequent erratas.
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Post by darkshroud on Nov 1, 2017 13:42:03 GMT
Ironically we're back to mk2 days of infantrymachine and beast bricks, except now pretty much everything that was bad before(BEs, artillery, jacks) is competitively playable. Which is funny because they essentially doubled WJ pts and gave jacks a free focus. yet here we are. Balance improved with cid and more frequent erratas. balance with CID yes but they said they want to take a step back from erratas and let the metas sort themselves out
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