jloe
Demo Gamer
Posts: 17
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Post by jloe on Oct 30, 2017 8:32:13 GMT
Hi all
Local gaming store is running a league over 4 rounds; 0, 20, 40, and 50 points. It will be a fairly competitive group as everyone played extensively in mark II. I was thinking about picking up the undead again but I have two questions for the wider meta.
1. Do you need to play theme to be competitive? I'm only seeing people talk about theme lists and they seem to be why cryx is doing well. 2. I only have a small collection of cryx models (list below), I know I'll have to make some additional purchases but ideally hoping to not have to reinvest £100+. Is there anything I should consider priority?
Model List;
Casters Asphyxious 1 Ashpyxious 2 Deneghra 1 Deneghra 2 Skarre 1 Skarre 2 Skarlock attachment
Jacks Nightmare Nightwretch x 2 Helldiver x 1
Units Full Bane Thralls + UA Full Bane Knights Min Bile Thralls Full Satyxis Raiders + UA Full Mechani Thralls
Solos Pistol Wraith Warwitch Siren Satyxis Raider Captain Tartarus Gerlak Slaughterborn Darragh Wrathe Aiakos Scrap Thralls Necrosurgeon
Think that's it! Thanks for reading!
Edited to add a couple of models!
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marke
Junior Strategist
Posts: 187
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Post by marke on Oct 30, 2017 10:54:27 GMT
1. Imo,no, but Cryx is not too strong outside of specific theme forces. Playable, but not highly competitive. 2. Up to you I guess, but the closest one seems to be Dark Host (bane theme). Wraith Engine is popular, but will set you back quite a bit. The game's expensive now, if you aim to be top competitive. I've chosen not to. I lose a lot. (Also, I suck, lol )
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Post by tiberius on Oct 30, 2017 10:56:14 GMT
In addition to what you have there, I would recommend a few more warjacks, other than that, you have anything you need for some good lists. You could do the dark host theme easily with what you own, which is the bane theme. You could probably do infernal machines theme as well.
The reason themes (in competitive land) are so much better than normal is you are basically playing 7-12 points above someone who is not playing in a theme. And while that may not make a difference to some, its an extra warjack or a couple of solos, and to me, that makes a big difference.
Cryx can be competitive without themes and you have the pieces to do it, but themes "help you win more" by giving what you would normally take, let you take more of it, and give you additional abilities. Honestly I see no reason not to play in a theme.
For purchases, I would recommend the kit that has the inflictor warjack in it, good shield guard body guard jack that is semi-resilient. I would also recommend the crab-jack kit. If you know how to magnetize, any of those three warjacks are good in their own niche. The harrower is a non-character warjack with reach and thresher. The leviathan is a good ranged jack with a powerful (albeit unreliable at times) gun, and the desecrator has good synergy with banes and has both armor cracking and anti-infantry options.
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jloe
Demo Gamer
Posts: 17
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Post by jloe on Oct 30, 2017 11:36:30 GMT
Thanks for the advice, on themes the only one I could play without buying a large quantity of models would be the Dark Host theme I guess. Seems strong with either Asphyxious 2 or with Witch Coven which I was interested in buying anyway.
Outside of theme, I've been told that the Skarre's aren't really worth playing. Also that Denny 2 is only really worthwhile in ghost fleet and even then she's outperformed by other casters.
Seems rough that you might have to buy spam to play the game but I guess I'm not far off Dark Host. even at lower point levels.
For purchases then. I'll pick up another unit of bane thralls and maybe a second UA. What jacks would be recommended for Coven/Gaspy 2?
In my head an inflictor is really good with anyone, seether's seem good but not seeing anyone talking about them?
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unded
Junior Strategist
Posts: 760
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Post by unded on Oct 30, 2017 12:17:50 GMT
The seether is great in black industries where it can get to the other side of the board. cheap jack with good offensive stats that is really saved by Carapace.
-und_ed
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Post by tiberius on Oct 30, 2017 12:27:22 GMT
Pirate Queen Skarre is actually really good with almost anything in cryx as she ahs the ability to turn almost anything into a killing machine. Skarre Queen of the Broken Coast is more tricksy and requires a lot better build and support to do well. Neither are what I would call bad, especially Skarre 1, in or out of theme.
If you read through my thread I have been populating called Cryx Warcasters and Themes, it discusses the different warcasters and themes and sample builds to give an idea of how different units and warjacks and solos support and interact with the theme and warcaster. I would recommend giving it a read, or any of the other starter tactica material around for Cryx.
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jloe
Demo Gamer
Posts: 17
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Post by jloe on Oct 30, 2017 14:18:33 GMT
Cheers Tiberius, I had actually bookmarked it as something to look at on the trip home tonight. Was mainly opening it up to the forum as a first port of call as the league has only been confirmed Sunday evening and I hadn't had a chance to deep dive.
As for pSkarre, how do you find the revised feat playing out? The commentary I got was that the feat being based on how many models you wanted to affect really limited the usefulness. I'm assuming this hasn't been your experience then?
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Kavrae
Junior Strategist
Posts: 182
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Post by Kavrae on Oct 30, 2017 15:33:23 GMT
It's not much, but I will personally vouch for the Asphyxious2 Dark Host list. Running it with the Wraith Engine and double Bane Warriors is pretty fun and cracks armor like you wouldn't believe. Bane Knights are also equally effective if you don't want to buy another Bane unit to save some money. Both units work nicely with his feat. Darragh Wrathe is also solid in the list, giving them a much needed speed boost. Though I don't use him due to an annoying one point build issue.
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Post by tiberius on Oct 30, 2017 16:03:17 GMT
For me, while it is no longer a global buff, as you said, but take a damage for each target you need the +5 ARM and +5 STR on, it really doesn't matter too much as you can pick and choose your key components that you expect to be doing the work. Not every bane or troop needs it because there are usually only so many charge targets that need that extra hitting power. Obviously something going after a heavy or a warcaster or some tough key solo can get it. If it is a bane attacking a single wound infantry, they don't need it. And Dark Guidance, the spell, is still a global effect so all the guys will still get the additional dice to hit.
So Skarre is just as good as before, just now includes some decision making and extra damage taking.
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jloe
Demo Gamer
Posts: 17
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Post by jloe on Oct 31, 2017 10:43:59 GMT
Ok thanks very much guys, think I've sorted my larger lists which is what I was struggling with anyway;
40pts Dark Host;
39/40pts
pSkarre -28 Skarlock 4 Inflictor 13 Stalker 8 Ripjaw 7
Bane Thralls Full 16 Bane Thrall UA (Free) Bane Knights Full 15
Scrap Thralls 1 Machine Wraith 2
50 pts Dark Host;
50/50pts
eAsphyxious -28 Inflictor 13 Nightwretch 7 Stalker 8
Bane Thralls Full 16 Bane Thralls UA (Free) Bane Thralls Min 10 Bane Knights Full 15
Bane Lord Tartarus (Free) Darragh Wrathe 9
Shopping list is pretty minimal; Second unit of banes, Stalker and an Inflictor chassis. Pretty cheap and it's getting to the point where I wouldn't need to buy much to advance it into 75pts.
Thanks again everyone who offered advice, appreciate it!
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