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Post by killroundears on Oct 23, 2017 22:55:35 GMT
She seems really great with the new feat and her new spell list (that 2" movement on hit one nice!)
How are you building her? Molik seems great with her
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granor
Junior Strategist
Posts: 353
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Post by granor on Oct 23, 2017 23:16:00 GMT
I ran her before themes with keltarii quickened them charged forward and feated then just kept them alive. It worked ok.
Not sure keltarii are worth it but the idea behind the plan has some merit
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Post by bloodsplatterartist on Oct 24, 2017 0:16:51 GMT
My current list.
War Room Army
Skorne - Makeda1 Balanced
Theme: Masters of War 2 / 2 Free Cards 75 / 75 Army
Archdomina Makeda - WB: +29 - Molik Karn - PC: 19 (Battlegroup Points Used: 19) - Titan Gladiator - PC: 15 (Battlegroup Points Used: 10) - Scarab Pack - PC: 10
Mortitheurge Willbreaker - PC: 4 Orin Midwinter, Rogue Inquisitor - PC: 5
Cataphract Cetrati - Leader & 5 Grunts: 18 - Tyrant Vorkesh - PC: 0 Praetorian Ferox - Leader & 4 Grunts: 20 Paingiver Beast Handlers - Leader & 3 Grunts: 5 Tyrant Commander & Standard Bearer - Tyrant & Bearer: 0 Legends of Halaak - Valgesh, CIdaar & J'Deth: 8
THEME: Masters of War ---
GENERATED : 10/23/2017 19:09:20 BUILD ID : 2050.17-09-10
Molik is pretty self explanatory. With rush and quicken he has a 12" walking threat before side step and is always an assassination threat under Makeda.
The scarabs provide cheap disposable shield guards and lane blockers.
Cetrati come with a free tycom and walk 9 under quicken. Their high mat and weapon master pair well with makedas feat.
The ferox provide a jamming/flanking force that's hard to remove. The will breaker can provide tough for the ferox or make sure an important role is made. Tough on both primary unit s should mean you burn 33% less health on your feat turn.
I like having the legends as another fast hard hitting unit but the argument could be made to drop them for radeem instead. Orin is there to make sure Makeda or karn aren't nuked with spells and toss out a chain lightning when needed.
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didder
Junior Strategist
Posts: 166
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Post by didder on Oct 24, 2017 0:34:16 GMT
I think minimum units can be a neat way to go in this specific instance. It can let you get a whole different avenue of threat or type of tech while still having the presence of your standby elements. The reason I think it works so well here, is because Makeda can keep small modules alive just as easily as big elements, and she can redeploy units with a quickened run which means they can't be scalpeled out or get stuck out of position
Also, MoW has a big drawback, which is no shamans, no raiders, no Drake's, no Cannoneer. If you don't run incindiarii or Arcuarii, you get pretty one dimensional.
I saw a list with min Cetrati that seemed a good way to bunker Makeda and get the free vorkesh. I tried min ferox and they still had quite a presence. I tried min incindiarii too and it was just the right amount to keep the Idrians in check. Granted , he could have had his book of nope covering him, but that would have just made the retaliatory knockdown on my tibbers, rhinodon, and archidon a real concern on the other flank.
Makeda1 can flex a lot of different pressure points in a single list. It's why I'm trying out marketh too for easier lashes.
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Post by killroundears on Oct 24, 2017 1:55:26 GMT
I think minimum units can be a neat way to go in this specific instance. It can let you get a whole different avenue of threat or type of tech while still having the presence of your standby elements. The reason I think it works so well here, is because Makeda can keep small modules alive just as easily as big elements, and she can redeploy units with a quickened run which means they can't be scalpeled out or get stuck out of position Also, MoW has a big drawback, which is no shamans, no raiders, no Drake's, no Cannoneer. If you don't run incindiarii or Arcuarii, you get pretty one dimensional. I saw a list with min Cetrati that seemed a good way to bunker Makeda and get the free vorkesh. I tried min ferox and they still had quite a presence. I tried min incindiarii too and it was just the right amount to keep the Idrians in check. Granted , he could have had his book of nope covering him, but that would have just made the retaliatory knockdown on my tibbers, rhinodon, and archidon a real concern on the other flank. Makeda1 can flex a lot of different pressure points in a single list. It's why I'm trying out marketh too for easier lashes. Marketh seems pretty good with her. Souls to upkeep her 1 upkeep, can jackhammer (? I think) or lash. Are arcuarii any good with her? She gives them retal strike, and fm shield guard for delivery. Might be one the only lists they arent awful in
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didder
Junior Strategist
Posts: 166
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Post by didder on Oct 24, 2017 2:25:31 GMT
I haven't tried arcuarii a lot with her, but I have some. Sometimes, they just get stopped kind of cold by having no medium bases to target. Likewise, incindiarii might not have a lot of high def infantry to target. They're a bit hit or miss like that.
At least with min units, youre less committed to facing specific targets. Under Makeda, Both feat and Carnage work the same regardless of unit size. And again, she can preserve them from getting singled out when they are extremely relevant. I've also come to appreciate that extra grunt these units get even in a min unit. It's a nice perk
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Post by drillbossd on Oct 24, 2017 19:05:58 GMT
Marketh can't Jackhammer but he can Lash.
I haven't played any games since the theme dropped, but I really like a Soldier with her. It's a great Shield Guard and Jackhammer target.
In theme, I'll miss the Cyclops Shaman. Craft Talisman and Spirit Blade are situationally excellent, as is the gun, while Primal Magic provides value almost every game due to the flexible Rush and Krea bubble.
I have Orin in for now (though I prefer both Orin and a Shaman) but am looking forward to trying Eilish. He just seems stupid good with Mak1 given that her feat can keep him alive--meaning that you can probably shove him forward and use him to strip defensive upkeeps. Will have to see how this plays out on the table, but in my head it makes sense and is tech I am thirsting to try.
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Post by killroundears on Oct 25, 2017 0:00:31 GMT
Marketh can't Jackhammer but he can Lash. I haven't played any games since the theme dropped, but I really like a Soldier with her. It's a great Shield Guard and Jackhammer target. In theme, I'll miss the Cyclops Shaman. Craft Talisman and Spirit Blade are situationally excellent, as is the gun, while Primal Magic provides value almost every game due to the flexible Rush and Krea bubble. I have Orin in for now (though I prefer both Orin and a Shaman) but am looking forward to trying Eilish. He just seems stupid good with Mak1 given that her feat can keep him alive--meaning that you can probably shove him forward and use him to strip defensive upkeeps. Will have to see how this plays out on the table, but in my head it makes sense and is tech I am thirsting to try. Yeah, Eilish is the one on my mind because without him theres no shaman for upkeep removals, and Eilish can be kept alive as you say. Its really interesting mak1's feat doesn't care about faction, though the rest of her spell kit does. In fact she can even keep him alive if he kills himself with mental force (lol) my biggest struggle is trying to get the balance between if i want 3 free cards or 2, my list right now is right on the cusp of 3 but having both marketh and eilish is holding it back, but it feels like eilish and marketh are better than a free UA or tycomm
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Oct 25, 2017 1:35:41 GMT
I've yet to see a sensible Mak1 list in theme that doesn't have a Molik/Glad/Scarabs battlegroup. I think it's a real weakness of the theme that our Gargs aren't allowed.
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Post by drillbossd on Oct 25, 2017 15:09:55 GMT
I've yet to see a sensible Mak1 list in theme that doesn't have a Molik/Glad/Scarabs battlegroup. I think it's a real weakness of the theme that our Gargs aren't allowed. Good thing I'm not too worried about making my lists sensible Current battlegroup is Molik/Glad/Soldier/Krea, because I like for my Makeda1 to have a higher ARM-cracking ceiling. I'd rather have a Scarab Pack than the Krea but I also like having an Extoller, so...
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Post by killroundears on Oct 25, 2017 19:22:15 GMT
Heres a little battle report of mine with this list:
(Makeda 1) Archdomina Makeda [+29] - Molik Karn [19] - Rhinodon [12] - Scarab Pack [10] - Aptimus Marketh [5] Eilish Garrity, the Occultist [5] Cataphract Arcuarii (min) [11] Cataphract Cetrati (min) [12] - Tyrant Vorkesh [0(6)] Legends of Halaak [8] Paingiver Beast Handlers (min) [5] Praetorian Swordsmen (max) [13] - Praetorian Swordsman Officer & Standard [4] Tyrant Commander & Standard Bearer [0(6)]
it was against a Calaban gunline with the battle engine, 2 ironback spitters, rorsh and brine, full unit of nyss hunters, targ for ancillary shot, blindwalker. He was under Will Work for Food. his list was generally build to slaughter infantry
I win the roll and deploy first. I'm sorry i do not know the name of the scenario, but it had the circle in the middle, two boxes on either side with objectives in the boxes
Turn 1:
Everything runs up, my swords have the right facing off vs the nyss, Cetrati are central left, Arcuarii are behind them. Makeda put quicken on the swords and did my favourite move to get her up which is walk 6 and fate walker up further since she usually has nothing better to do.
Calabans turn 1 involves things moving up. Nyss have 2 man CRAs at my swordsman, one is shield guarded onto a scarab and the other misses. the ironbacks send artillery downrange and corrode scarabs and a swordsman or two. Over all not much damage done to me because i was outside of his main threat ranges.
Turn 2:
Makeda positions herself in the central zone behind the big central LOS blocking rock and casts carnage and feats. i'm anticipating an absolutely withering amount of fire and spell slinging. Carnage is up in case primalled brine tries to go in on the legends or my cetrati.
My swordsmen show me what the power of high rolling can do and the only two of them who can reach his nyss charge in and kill 2 a piece, making for 4 kills and side stepping to engage a further one. the rest run and spread out. the cetrati shield wall and their line goes base to base with the central los blocking rock, to essentially extend the amount of blocked LOS to a decent amount of my army and makeda herself whos bunkered down behind it. Arcuarii stay behind everything due to their potato statline, legends stand boldly on the left, rhino touches the right box.
Calaban responds by holding his feat. he puts a shot into the cetrati with the ironback and launches artillery into my swords and drifts back and kills paingivers too. i let the paingiver die since it had corrosion on it anyway.. corrosion is pretty good vs maks feat since she cant do anything about it next round. He places a feralgeist in the right box, a tinker in the middle. he leaves the left since it has his objective. overall he was trying to avoid my feat and hoping i was slowed down. Makeda protects the swordsmen inside her control and loses about 3 health
Turn 3:
Cetrati push up. one swordsman gains magic weapons from the armoury. eilish puppet masters the swords and they go in hard with power swell to remove the tinker and feralgheist and a further few nyss. his nyss now number around 3-4. arcuarii shoot the objective down to 2 hp and the legends finish it. i score on all 3 zones and his obj putting me up 4-0.
i think he generally hoped i couldnt score quite that much because of his feralgeist. Makeda bunkers herself, surrounding herself with eilish and models to block LOS to her
Calabans feat is fairly devastating, wiping the cetrati with brine and his guns. Calaban is denied an arc node due to shield guard but has his blind walker. he casts a few spells but suffers 7 damage or so due to eilish. Marketh goes down, all my swords go down. Molik karn gets parasited and loses most of his boxes but lives.
he denies me all three zones, but after his turn of destruction calls it as it is trivial for me to clear either the right or left zone due to the left having molik, a jackhammer caster, 4 arcuarii and the legends vs lanyssa and brine. the right has a single nyss in it in range of the rhino
Overall, makeda1s feat + field marshal was crippling for calaban. Vorkesh's sacred ward also proved to be a massive annoyance to a guy whos a pretty good spell slinger. i really like that the list is almost 100% either weaponmasters, or models who have power swell. makes up for makedas inherent lack of damage buff
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psyllus
Junior Strategist
Posts: 119
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Post by psyllus on Oct 25, 2017 22:39:21 GMT
Marketh can't Jackhammer but he can Lash. Huh. I hadn't noticed that before. If only 'caster attachments were part of their battlegroup, it would work.
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Post by drillbossd on Oct 26, 2017 16:09:55 GMT
Marketh can't Jackhammer but he can Lash. Huh. I hadn't noticed that before. If only 'caster attachments were part of their battlegroup, it would work. Yep. Also worth noting: if Marketh hits with the Lash, a model near *Makeda* moves, not a model near Marketh.
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Post by jagius021 on Oct 28, 2017 0:02:51 GMT
Aren't attachments part of their group, it's just that jackhammer reads that it's the spellcasters battlegroup, of which marketh doesn't have one?
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Post by killroundears on Oct 28, 2017 5:28:26 GMT
Aren't attachments part of their group, it's just that jackhammer reads that it's the spellcasters battlegroup, of which marketh doesn't have one? Yeah thats why i assume it doesn't work Marketh is part of makedas battlegroup, but its now his own one. I'm heavily debating marketh's inclusion purely for upkeeping quicken + the lash. the lash is in theory powerful enough to justify it, and a heavy fury burden on makeda. I just haven't had it come up in a game yet
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