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Post by tapecrawler on Oct 20, 2017 15:01:46 GMT
I was playing around in WarRoom with a Sorscha1 list with Croe’s and Valachev and came across something I found interesting. If I’m figuring it rightly, the Croe’s can walk 6” reposition 5” and then Zephyr for 3” giving them a total of a 14” move for a stealth unit? That seems crazy good with their backstab rules. Shoot them up one flank and send a couple Eliminator units up the other flank and your opponent suddenly has some hard decisions. Or am I missing something critical?
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Post by 36cygnar24guy36 on Oct 20, 2017 15:05:49 GMT
They would have to Zephyr before Reposition, but yes they could go that far
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Post by smoothcriminal on Oct 20, 2017 15:47:27 GMT
It's definitely interesting. Especially for slow themes that lack shooting otherwise and can take Valachev for free like Jaws. The Hiss shot can even deny beast an animus if I'm correct which can break some game plans. It also is randomly a magic weapon so you can get those random gremlins with it.
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Post by auraco on Oct 20, 2017 20:38:04 GMT
The tricky part with that plan is Valachev not bein able to follow the rest of the unit since he doesn’t have Reposition lile the rest of the unit and he is way easier to shoot than the rest of the unit since he isn’t stealth.
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Post by borderprince on Oct 21, 2017 4:19:36 GMT
Don't forget the Zephyr, aim (so the unit can actually hit something) and then reform trick. Essentially yo-yoing forwards and backwards.
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Post by Soul Samurai on Oct 21, 2017 5:39:32 GMT
It's definitely interesting. Especially for slow themes that lack shooting otherwise and can take Valachev for free like Jaws. The Hiss shot can even deny beast an animus if I'm correct which can break some game plans. It also is randomly a magic weapon so you can get those random gremlins with it. It prevents a warbeast from casting their animus, but I'm pretty sure it doesn't prevent the warlock from casting that warbeast's animus.
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