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Post by gobber on Oct 3, 2017 21:30:11 GMT
Thrullg: cost 5 Maelok: Gains soul harvester (cost 2 upkeep, model/unit that kills enemies in melee gives souls to Maelok) Boneswarm: gains pathfinder Swamp Horror: cost 15 Jaga feat: Choose d3+5 enemies to be targeted with a sac strike. Can only sac warrior models within 5" of target. No sac striking same target multiple times. Croak raiders: gain pathfinder Mist Speaker: command 8 BLOB: 18 boxes. Gains onslaught: cost 2 upkeep, ctrl range relentless charge Longchops: Lose bushwhack+marksman for rat7, Head shot (same as take down) and repo3" Husks: sprays/AoE now affect all model types Dracodile: maneater swapped for territorial: free charges vs large/huge bases (no living restriction) Croak trappers: cost 5. Quake (direct hits only) becomes knockdown (drifting AOE nets that KD on a miss) Soul Slave:Cost 5. Cmd 5. magic ability 4. Gains Eilish's mental force, boosting everything by suffering d3 damage Crocpot: cost 5 Void Leech: gains bog trog type Bone shrine: hp8, minor rewrites to spirit nexus that doesn't alter function
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Oct 3, 2017 21:50:17 GMT
Most of this I like, with the standout for me being Pathfinder on the Raiders. Territorial is a great improvement.
Special Request: Can someone list the stats for Croak Trappers? I'm not in CID, and Lormahordes is my primary source for model information not in War Room. It would be much appreciated.
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Post by ankiseth on Oct 3, 2017 21:58:07 GMT
Croak Trappers Minion Unit LEADER & GRUNT SPD STR MAT RAT DEF ARM CMD 6 5 5 6 13 13 5 FA: 2 Point Cost: Leader & Grunt: 5
AD, Amphibious, Pathfinder, Prowl, Immune: Corrosion, Repo [3”]
Net: RNG 4, AOE 3 Weapon RNG 0.5”, P+S 8
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Oct 3, 2017 22:21:29 GMT
Croak Trappers Minion Unit LEADER & GRUNT SPD STR MAT RAT DEF ARM CMD 6 5 5 6 13 13 5 FA: 2 Point Cost: Leader & Grunt: 5 AD, Amphibious, Pathfinder, Prowl, Immune: Corrosion, Repo [3”] Net: RNG 4, AOE 3 Weapon RNG 0.5”, P+S 8 Tyvm. I'm assuming that Net gun is knockdown, either on hit or under template. How does the Trapper get to shoot it though? At RNG 4 and no Assault, I don't see how it gets close enough.
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pox
BattleBox Champ
Posts: 59
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Post by pox on Oct 3, 2017 22:29:15 GMT
I pretty much like all those suggestions all well thought out suggestions without anything being obviously out of place OMG.
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Oct 3, 2017 22:32:33 GMT
Barnabas 2 seems great, except vs Warmachine. Blackest night needs to affect all enemy models.
Mist speaker is now even better, I often played 2 and now they'll die even more seldom.
Boil Master cheaper, great rules and now more appropriately costed.
Bone Shrine actually might be used further up the board now instead of just a fury battery, good stuff!
Boneswarm, pathfinder is sweet, but is it enough? I still think the animus should be Wraithbane.
Croak Raiders, YES! My two units will definitely see play now!
Dracodile seems awesome now! I'm definitely getting one!
JagaJagas feat...sadly it appears to be good into cryx and not very good into anything else. With the current wording at least it should be boostable otherwise solos won't even die. At least we don't need LoS anymore.
Long Chops is AMAZING. I want him! Right now!
Maelok is definitely getting some testing! Now he seems even stronger and I liked him before.
Swamp Horror and Thrullg point decreases, great. Both models seem great now.
Overall a fantastic update, just look into JagaJaga and Barney2 again. I'm trying to get some CID battle reports in this week. Hopefully I'll have something to contribute.
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Post by danfromchicago on Oct 3, 2017 22:33:55 GMT
With prowl, reposition, and Pathfinder? Also, 5 points, anything that kills them is an attack which could have hit something else
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Post by perilsensitive on Oct 3, 2017 22:43:35 GMT
Yeah you have Swamp Gobbers, Splatter Boars, Flood Waters, and Veil of Mists to make on demand stealth for them. Otherwise it might be difficult to get near value targets.
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Post by Azahul on Oct 3, 2017 23:06:48 GMT
Longchops and a boostable Bone Shaker from the Soul Slave can give basically any list fairly reliable ranged RFP. I mean, it's not tech we didn't already have with the Sacral Vault, but if you want to just use your free solos to give you some Ghost Fleet answers we now have that option. I like it
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Post by gobber on Oct 3, 2017 23:29:09 GMT
I pretty much like all those suggestions all well thought out suggestions without anything being obviously out of place OMG. Those are the actual updates, not suggestions. One other thing: They've confirmed that Longchops' inability to proc his trap is in fact an oversight. Cover tracks will be altered to trigger off of RFP'd models.
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pox
BattleBox Champ
Posts: 59
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Post by pox on Oct 3, 2017 23:41:21 GMT
sorry bad wording on my part - I meant suggestions from the designers to test (as opposed to final version.)
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Post by mcdermott on Oct 3, 2017 23:59:26 GMT
JagaJagas feat...sadly it appears to be good into cryx and not very good into anything else. With the current wording at least it should be boostable otherwise solos won't even die. At least we don't need LoS anymore. I mean, the faction is full of arm 14 to 16. Im honestly hard pressed to think of too many solos that +2d6 doesn't off pretty easily, especially with signs and portents.
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Oct 4, 2017 0:40:01 GMT
JagaJagas feat...sadly it appears to be good into cryx and not very good into anything else. With the current wording at least it should be boostable otherwise solos won't even die. At least we don't need LoS anymore.
"I mean, the faction is full of arm 14 to 16. Im honestly hard pressed to think of too many solos that +2d6 doesn't off pretty easily, especially with signs and portents."Yeah, I think the feat is incredibly strong. There's a ton of lists and strategies out there that rely on key solos or UA's that are extremely vulnerable to being crippled by her feat. Between Ambushers and Raiders with AD and Patfinder, I can see a lot of them just imploding on a bottom of 1/Top of 2 feat. Eiryss1, the Alten Ashley+Efaarit Boat, Rengrave+Unit Leaders and a bunch others just explode to a POW 14-16. Gremlin Swarms too (assuming it's magical. I'd be shocked if it wasn't). I think she'll be a top drop very shortly if the changes are finalized. Rask and Jaga-Jaga are likely to become very popular, if not a pairing. I don't know how well they support each other, but a Rask WWFF and Jaga-Jaga Blindwater pair certainly sounds strong to initial impressions.
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Post by custardboy on Oct 4, 2017 0:48:30 GMT
I think they'd support each other pretty damn well. Rask is quite simple really, he delivers his army and kicks the hell out of you. Jaga-Jaga has a huge toolbox and a feat that deals with the stuff that says 'no' through whatever mechanism. She also wants disposable infantry, the thing Rask doesn't really bother with. Jaga-Jaga in blindwater with croaks and shamblers plus Rask in WWFF with the usual seems like an A+ pairing.
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Oct 4, 2017 1:26:55 GMT
"I think they'd support each other pretty damn well. Rask is quite simple really, he delivers his army and kicks the hell out of you. Jaga-Jaga has a huge toolbox and a feat that deals with the stuff that says 'no' through whatever mechanism. She also wants disposable infantry, the thing Rask doesn't really bother with. Jaga-Jaga in blindwater with croaks and shamblers plus Rask in WWFF with the usual seems like an A+ pairing." That was my gut feeling as well, but nice to know I wasn't alone on the crazy train. Do you think the Dracodile has any place with either? As it is, I'm happy with my Rask Super Friends, but I'd love to find a place to put that model on the table without sacrificing viability.
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