Growl
Junior Strategist
Posts: 496
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Post by Growl on Sept 27, 2017 14:30:34 GMT
So I am confused over how some of this works? I'm hoping it works the way I think, but don't want to be cheating either... My understanding is that a unit can begin the game in Shield Wall. So my thought is that on Turn 1, my Iron Fangs (lets say), started the game in Shield Wall. So they activate and have Shield Wall on, and that lasts a round. I then choose to issue a run order, run them up, and end with some in B2B, still benefitting from Shield Wall. It seems like they then got 2 orders, but the Shield Wall Order was never actually given, they started their activation in Shield Wall, and it lasts a round. In Turn 2, the effects of the Shield Wall order now expire because it has been a round. So the only time this benefit can occur is at deployment and on Turn 1/Round 1. Am I wrong? Again, the wording of things may be tripping me up, but I believe that the initial Shield Wall order does not expire when the unit activates for the first time, it has not been a round. The game just started, deployment doesn't count as a round, (I don't think?), so the unit that activates has Shield Wall on.
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wendan
Junior Strategist
Posts: 785
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Post by wendan on Sept 27, 2017 14:51:11 GMT
I thought a previous order expires when a unit activates. So they start in shield wall, and then when they activate during your turn the shield wall order expires.
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Post by leotherat on Sept 27, 2017 15:33:21 GMT
Wenden has the right answer. Your troops can start in shield wall so that if they are hit by an enemy attack on the top of 1 (I don't know if this is possible right now) they can get the shield wall bonus. The troops would also still be in shield wall if you had some sort of advance move (like Ret halberds get in one of their themes).
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Post by auraco on Sept 27, 2017 16:35:00 GMT
With advance move in legion of steel it is possib'e to get attacked on turn one if you play second, say you advance move the full 6 inches, some things could get to ou, a deviating blast from an opposing victor for example.
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Growl
Junior Strategist
Posts: 496
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Post by Growl on Sept 27, 2017 18:15:23 GMT
Bah! I knew it was too good to be true! Damn you wendan and your knowledge of the rules!!!
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wendan
Junior Strategist
Posts: 785
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Post by wendan on Sept 27, 2017 18:47:31 GMT
It was just a lucky guess!
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Post by izwald on Sept 27, 2017 22:11:47 GMT
I mean, if you were desperate to move up far and end in Shield Wall in turn one, you could always mini feat. With AD, a 2" movement buff from a caster, and the minifeat, you are looking at like 19" of movement, in Shield Wall. (6+6+2+5).
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Post by Netherby on Sept 27, 2017 22:16:08 GMT
Yep, previous order expires when the unit activates. The importance of this is that you get shield wall vs damage in the maintenance phase.
But you don't get to double dip on orders outside the mini-feat.
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Post by Armchair Warrior on Sept 28, 2017 10:30:16 GMT
I mean, if you were desperate to move up far and end in Shield Wall in turn one, you could always mini feat. With AD, a 2" movement buff from a caster, and the minifeat, you are looking at like 19" of movement, in Shield Wall. (6+6+2+5). With vanilla fangs, if you go 1st, isn't it: 7" deployment 6" advance move With speed buff +2 (Strakhov 2, say) = Spd 8, mini feat (anytime ability), run 16" So 29" (swap run for repo) See p 11 and 30 for the rules on anytime abilities and running. Minifeats are not expressly disqualified from using before running, opposed to say spells or caster feats...
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Post by leotherat on Sept 28, 2017 10:54:05 GMT
Unless you can start with the speed buff on them you can not add that to the advanced move.
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Post by shortsleeve on Sept 28, 2017 11:30:50 GMT
its ok he say advance 6 , its the base speed of the iron fang
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Post by shortsleeve on Sept 28, 2017 11:31:25 GMT
and iam not 100% sure about the mini feat them run.
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wendan
Junior Strategist
Posts: 785
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Post by wendan on Sept 28, 2017 12:31:10 GMT
You can be sure, that is fine. As long as you declare it before you run.
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Post by shortsleeve on Sept 28, 2017 13:54:52 GMT
well u can do 29 inch but you wont be in shield wall with the ironfang Defensive Formation (Minifeat) - Once per game the unit gains Reposition [5"] for one turn. (Reposition [5"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 5", then its activation ends.) but if u take the black dragon you can get the +3 arm
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wags
Junior Strategist
Posts: 102
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Post by wags on Sept 28, 2017 15:43:23 GMT
If you use defensive formation and run, you end the turn under the effect of the shield wall order. You won't get the reposition as you ran, but the repo and shield wall part of the mini feat are separate sentences not dependent on one another. Basically you just have to make sure that when you minifeat and run, you position your ifp so they are base to base at the end of it.
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