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Post by darkshroud on Sept 22, 2017 19:31:26 GMT
This has got me really salty. PP looked at models that have been garbage since MK2 and decided all a theme built around them should give them is 2" deployment. run machine wraith up next to enemy caster move stalker, jump stalker. mat 9 pow 14? 7s to hit on def 16? usually with high def comes low arm. so what? straight dice? spent one to jump. spend the other 2 to boost to hit? thats not even accounting for caster taken. under skarre1 mat 9 3 dice at pow 19?? EDIT: i guess thats assuming you can take machine wraiths...so nevermind...
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Post by tesoe on Sept 22, 2017 19:33:06 GMT
This has got me really salty. PP looked at models that have been garbage since MK2 and decided all a theme built around them should give them is 2" deployment. run machine wraith up next to enemy caster move stalker, jump stalker. mat 9 pow 14? 7s to hit on def 16? usually with high def comes low arm. so what? straight dice? spent one to jump. spend the other 2 to boost to hit? thats not even accounting for caster taken. under skarre1 mat 9 3 dice at pow 19?? Yes the theme is nice for jacks. To bad it doesn't help the models that needed it.
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Post by darkshroud on Sept 22, 2017 19:35:40 GMT
run machine wraith up next to enemy caster move stalker, jump stalker. mat 9 pow 14? 7s to hit on def 16? usually with high def comes low arm. so what? straight dice? spent one to jump. spend the other 2 to boost to hit? thats not even accounting for caster taken. under skarre1 mat 9 3 dice at pow 19?? Yes the theme is nice for jacks. To bad it doesn't help the models that needed it. isnt that what we've been complaining about since mk2? that our jacks are pillow fisted compared to khador even after buffs as well as tissue paper vs ranged? pp gives us fixes and we love one but not the other? what about IM?? what does that really do? give a mechanithrall unit ambush? meh...
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Post by macdaddy on Sept 22, 2017 19:39:48 GMT
run machine wraith up next to enemy caster move stalker, jump stalker. mat 9 pow 14? 7s to hit on def 16? usually with high def comes low arm. so what? straight dice? spent one to jump. spend the other 2 to boost to hit? thats not even accounting for caster taken. under skarre1 mat 9 3 dice at pow 19?? Yes the theme is nice for jacks. To bad it doesn't help the models that needed it. Welcome to Mk3 for literally everyone else... this theme is gonna be good, just wait for the releases from the video linked in the insider. No healing, some focus help and a nifty puppet master solo. I am not gonna cry OP. But it is a tad frustrating seeing all these fun and cool themes that you guys are getting and the reaction is "OH NOES IT HAS STUFF WE THINK IS BAD THIS THEME IS BAD" Black ogrun are 11 points, and bloodgorgers are a great way to set up flank with berserk and overtake under gerlack. I think this theme has a lot of potential Hopefully it will show up in my local meta some more I am tired of fighting banes and ghost fleet.
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Post by josephkerr on Sept 22, 2017 19:50:54 GMT
I meant to question if the jacks would only get the bonus if the warrior model in question already had gang (per gang fighter rules) or if the theme bonus was changing the core rule of gang fighter to allow the jacks to get it with any faction friendly warrior model. Gang fighter is a seperate rule from gang. For another example, see Helga in Minions, who hands out Gang Fighter via Field Marshall in a faction (mostly?) lacking Gang. As for the Bloodgorgers, they were better with Gang in mk2, but it wasnt the best rule on medium bases with .5" melee ranges. No, they dont hit particularly hard, but they trade extremely well into several types of single wound infantry. In this theme, id imagine its ~40 points in units and ~60 points in jacks. The bloodgorgers doing heavy lifting against debuffed infantry to set up ur jacks looks viable, and the 2" on deploy helps.
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marke
Junior Strategist
Posts: 187
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Post by marke on Sept 22, 2017 19:56:04 GMT
Cryx's general problem is shooting, and this doesn't help against shooting currently. = garbage.
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Post by tesoe on Sept 22, 2017 19:59:59 GMT
I just don't see why anyone would take this over any other theme. Once we get a Satyxis theme this'll really be worthless. It might be better to take Satyxis out of theme as is.
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Kavrae
Junior Strategist
Posts: 182
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Post by Kavrae on Sept 22, 2017 20:16:04 GMT
Cryx's general problem is shooting, and this doesn't help against shooting currently. = garbage. We have the following themes that are good against shooting: Ghost Fleet, Black Industries, Dark Host We don't need another. I'm happy to have something different besides anti-shooting.
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Post by darkshroud on Sept 22, 2017 20:50:47 GMT
Cryx's general problem is shooting, and this doesn't help against shooting currently. = garbage. We have the following themes that are good against shooting: Ghost Fleet, Black Industries, Dark Host We don't need another. I'm happy to have something different besides anti-shooting. I think marke was being sarcastic. i could be wrong though
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npe
Junior Strategist
Posts: 221
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Post by npe on Sept 22, 2017 21:08:50 GMT
Without seeing the new releases fully cemented, I have to say "meh". Gang Fighter on jacks doesn't feel like enough. Hitting hard isn't what Cryx is lacking. BI seems much better than this one. It's rich gets richer for the coven since they can deliver without BI. It's also interesting for Aiakos2 because he can get Stalkers up to ungodly numbers (mat 13 backstrikes at p+s 16). Not many casters survive that.
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npe
Junior Strategist
Posts: 221
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Post by npe on Sept 22, 2017 21:09:57 GMT
This has got me really salty. PP looked at models that have been garbage since MK2 and decided all a theme built around them should give them is 2" deployment. run machine wraith up next to enemy caster move stalker, jump stalker. mat 9 pow 14? 7s to hit on def 16? usually with high def comes low arm. so what? straight dice? spent one to jump. spend the other 2 to boost to hit? thats not even accounting for caster taken. under skarre1 mat 9 3 dice at pow 19?? EDIT: i guess thats assuming you can take machine wraiths...so nevermind... Aiakos' jump is the key here. Aiakos2 especially because of his speed.
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Post by mcdermott on Sept 22, 2017 23:45:19 GMT
Warjacks with gang fighter is really good, however, getting those specific models in place to use it can be problematic considering most of them are medium based models. This may have some interesting synergies against light warbeast or light warjack spam. Real them in with ogrun and clean up with a jack. Unfortunately, they jacks do not get the gang fighter with each other, only with a warrior model that already has gang. Does that mean the trolls are getting gang back? Or is the theme alleviating that requirement and just saying they get it with whomever? how many people use lights? The general point of themes like this, is to implement NEW strategies and get underused models an opportunity for table time. Generally the point is not, hey here are some buffs for things you were already using.
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Post by grotsnik on Sept 23, 2017 0:47:57 GMT
Well... when axiara and jussika come out we might get a good chunk of free points... bloodgorgers+smog belchers might be playable, I dont think is garbage but... BI is better
Also we got two insiders now but we were almost the last ones to get them
Edit: idk if axiara will be in this tf as she is a satyxis (I think) but it looks like she commands scharde pirats so... Who knows?..
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Grimolf
Junior Strategist
Posts: 246
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Post by Grimolf on Sept 23, 2017 17:15:26 GMT
I will wait to see the new models drop (Smog Belchers, Jussika), but I think this might be a fun theme to try. Also, I'm guessing that when it goes into CID there will be a chance to fine-tune Bloodgorgers and the Black Ogrun, which might provide the infantry benefits that are lacking in this theme as it stands. I'm feeling good about Cryx right now and I'm willing to wait to see how this works out and trust that it will.
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Post by cmHK on Sept 24, 2017 11:02:08 GMT
This theme will be nice. A +2 jack wide buff that isn't a a offensive upkeep or a feat (skarre)?! Sign me up.
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