kuarnix
Junior Strategist
Posts: 145
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Post by kuarnix on Mar 25, 2017 1:06:49 GMT
I'm not sure. Playing Terminus in Ghost Fleet lets you take exactly 60 points of Revenants, 2 Inflictors and a Wraith Engine. If it stays as it is, that would be our "You brought shooting? That's so cute!"-list, but it might be a bit much. Hmm, maybe. Most shooting or efficient multiple model damage abilities (like electroleap or hellmouth) is still at POW 10 at least, so it will still pew pew down Revenants pretty quickly. It would certainly make it much more difficult to shoot Terminus off the table though! The blast damage prevention would be pretty great though, depending on how much of that you see. Frankly if anything got dropped to keep it in line, I would expect it to be that part.
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npe
Junior Strategist
Posts: 221
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Post by npe on Mar 25, 2017 3:36:03 GMT
I'm not sure. Playing Terminus in Ghost Fleet lets you take exactly 60 points of Revenants, 2 Inflictors and a Wraith Engine. If it stays as it is, that would be our "You brought shooting? That's so cute!"-list, but it might be a bit much. Hmm, maybe. Most shooting or efficient multiple model damage abilities (like electroleap or hellmouth) is still at POW 10 at least, so it will still pew pew down Revenants pretty quickly. It would certainly make it much more difficult to shoot Terminus off the table though! The blast damage prevention would be pretty great though, depending on how much of that you see. Frankly if anything got dropped to keep it in line, I would expect it to be that part. Terminus really changes the equation. With tough *and* 1d3+1 recursion, it means your opponent has to disable 6 members of a unit before you feel any of the attrition on average. If you're mixing your units correctly in Terminus's tough bubble that means your opponent has to kill *18*(!) models a turn to get anywhere.
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Post by Gamingdevil on Mar 27, 2017 6:52:21 GMT
Hmm, maybe. Most shooting or efficient multiple model damage abilities (like electroleap or hellmouth) is still at POW 10 at least, so it will still pew pew down Revenants pretty quickly. It would certainly make it much more difficult to shoot Terminus off the table though! The blast damage prevention would be pretty great though, depending on how much of that you see. Frankly if anything got dropped to keep it in line, I would expect it to be that part. Terminus really changes the equation. With tough *and* 1d3+1 recursion, it means your opponent has to disable 6 members of a unit before you feel any of the attrition on average. If you're mixing your units correctly in Terminus's tough bubble that means your opponent has to kill *18*(!) models a turn to get anywhere. But that's already the case for the current Ghost Fleet, which I think is mostly fine. It's similar staying power as Goreshade 3. I think the "problem", if it should be perceived as such, would be that all of those Revenants will also be getting blast immunity, which is pretty huge against anything except Cygnar.
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