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Post by debilitate on Mar 20, 2017 19:39:35 GMT
So... this guy. He's one of my favorite casters, and I don't see a lot on him except for on Battlecollege. I love this dude because he can munch non-tough infantry and it's Firetrucking terrifying. My issues with him are...essence blast isn't so hot againt heavy beasts/jacks.
How does Mordidaar deal with tough infantry + heavy beasts? Is the Extoller really necessary in this list with only a single cyclops/ignoring stealth on Mordikaar? Is a Willbreaker necessary when you're spamming essence blast anyways?
Here's the list I'm using:
Mordikaar [75/75] - Despoiler - Cyclops Raider - Titan Gladiator - Titan Sentry - Basilisk Krea
Void Spirit Void Spirit PGHB x6 Moritheurge Willbreaker Extoller Soulward Praetorian Swordsmen x10 + UA
EDIT: was short 2 beast handlers.
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granor
Junior Strategist
Posts: 353
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Post by granor on Mar 20, 2017 22:08:33 GMT
I ran mordicaar a few times before the errata and I have some dojo for after
1 Despoiler is pretty much a auto include free void spirits are too good 2 bring max FA of void spirits (2) really they are awesome. They also hit beasts really hard because of weapon master 3 tough infantry is a problem 4 it is easy to build a list that can't break armor 5 revive isn't as useful anymore (maybe ferox?) 6 Archidons that ignore freestrikes then are def 17 for a turn should be a problem for most everyone (you can run them to engage a caster) 7 essence blast needs to be pow 12 or so to really be useful.
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Mordikaar
Mar 20, 2017 22:31:35 GMT
via mobile
Post by skormedlover87 on Mar 20, 2017 22:31:35 GMT
I have been struggling with Mordikaar lists as well. Personally I think he's a very difficult caster to build for unless you only want to heavily utilize a couple pieces of his kit. To your list, it seems like you are infantry light for a Mordikaar list. PGBH light for the number of beasts as well. But that's maybe my hang-up so I'll wait for more experienced advice.
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Post by Cryptix on Mar 20, 2017 23:52:05 GMT
I like bringing at least 3 archidons and Despy for 20 points. You basically have 3 different assassination vectors at any point (they really need to fix the long leash wording) the opponent has to watch out for.
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Post by debilitate on Mar 21, 2017 3:44:39 GMT
I have been struggling with Mordikaar lists as well. Personally I think he's a very difficult caster to build for unless you only want to heavily utilize a couple pieces of his kit. To your list, it seems like you are infantry light for a Mordikaar list. PGBH light for the number of beasts as well. But that's maybe my hang-up so I'll wait for more experienced advice. Alright one Firetruckup - it was a full unit of PGBH's, not 4x. What do I take besides Swordsmen? Mordikaar likes high def infantry, but I'm worried about overkill with, example, Swordsmen x10 + UA/Bloodrunners x6. If I take more chumpy dudes like Bloodrunners, the essence sprays don't end up doing much - it's a POW10 spray out of a Bloodrunner, POW11 out of a Swordsman. Nihilators are str 7 (POW12 spray) and tough and DEF13? I don't use them anywhere else which is why I'm wary of em. If I take heavier infantry or Ferox I'm paying too much to waste them on a spray. What do? I dropped extoller+mortitheurge+raider and picked up an Archidon and now I have 13 points free
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Post by Cryptix on Mar 21, 2017 4:01:23 GMT
Keltarri perhaps? They're only strength 5 but with SPD 7, Repostiton, and Parry, Mordikaar can use them for Hollow targets. Every time your opponent kills one, it's free fury, and they're made to jam.
My mordikaar list looks like this.
Skorne Army - 75 / 75 points
(Mordikaar 1) Void Seer Mordikaar [+29] - Despoiler [19] - Archidon [10] - Archidon [10] - Archidon [10] Praetorian Keltarii (max) [15] Praetorian Keltarii (max) [15] Void Spirit [4] Void Spirit [4] Wrong Eye [17] - Snapjaw Fuel Cache (Steamroller) [0]
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Post by drillbossd on Mar 21, 2017 16:19:18 GMT
I had fun with him on ADR playing this list:
Void Seer Mordikaar [+29] - Titan Gladiator [15] - Despoiler [19] - Archidon [10] - Archidon [10] - Basilisk Krea [7] - Cyclops Brute [8] Paingiver Beast Handlers (min) [5] Void Spirit [4] Void Spirit [4] Wrong Eye [17] - Snapjaw Orin Midwinter, Rogue Inquisitor [5]
ADR Praetorian Ferox (max) [20] Praetorian Ferox (max) [20]
I played him into Thexus with double Ferox (dropping WESJ, Glad, and Brute) and Helynna with single Ferox (dropping Glad and Krea). Tough on Drudges was annoying, but the game plan was to use Ferox and Archidons to kill as many drudges as possible then have the Voids clean up the KDed ones. Another thing I learned in that match was that Void Spirits murder the hell out of Cephalyx models.
Revive on Ferox was okay.
Despoiler is a great armor cracker and he makes Archidons hit as hard as he does. I need to try Mordi with small bases again, but the list above was great fun (lost to Thexus, but got Helynna on an epic Ferox assassination a turn after some revives).
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Post by dragash on Mar 23, 2017 21:22:35 GMT
Out of interest, does anyone ever get any mileage out of Death Blast?
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Mordikaar
Mar 24, 2017 0:26:18 GMT
via mobile
Post by skormedlover87 on Mar 24, 2017 0:26:18 GMT
Out of interest, does anyone ever get any mileage out of Death Blast? It's how he usually assassinates. Also great against anything that needs b2b, a la shield wall.
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Post by dragash on Mar 24, 2017 0:41:05 GMT
Out of interest, does anyone ever get any mileage out of Death Blast? It's how he usually assassinates. Also great against anything that needs b2b, a la shield wall. Sorry, I'm a bit confused here. How does he assassinate with a single-shot P+S 13 weapon? I mean it might help a bit, but even boosted I can't see it doing the majority of the damage necessary to kill a warcaster, let alone killing them outright.
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Post by Cryptix on Mar 24, 2017 0:42:41 GMT
I think he confused Death Blast with Essence Blast. That's what I was thinking too till I checked the card.
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Mordikaar
Mar 24, 2017 1:29:43 GMT
via mobile
Post by skormedlover87 on Mar 24, 2017 1:29:43 GMT
I think he confused Death Blast with Essence Blast. That's what I was thinking too till I checked the card. Yep, that's what happens when I reply during breaks at work. In that case... You shouldn't get much out of it. It's bonus, not worth enhancing with a snipe beast, not worth endangering Mordi. If somebody runs to contest a flag he's dominating, then by all means. If you're clearing beasts of jammers, go for it. Otherwise best not.
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granor
Junior Strategist
Posts: 353
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Post by granor on Mar 31, 2017 16:11:21 GMT
OK I ran an army last night conflictchamber.com/#b91b4t6U6UcQ6v6wea5G6x6xbF5U5SSkorne Army - 75 / 75 points (Mordikaar 1) Void Seer Mordikaar [+29] - Archidon [10] - Archidon [10] - Despoiler [19] Extoller Soulward [3] Paingiver Bloodrunner Master Tormentor [4] Tyrant Zaadesh [4] - Titan Gladiator [15] Void Spirit [4] Void Spirit [4] Wrong Eye [17] - Snapjaw Paingiver Beast Handlers (min) [5] Paingiver Bloodrunners [9] MUST HAVES: If you are playing mordicaar your list starts with despoiler and 2 void spirits. So you now have 67 points left Idea of the list is to threaten an assassination with archidons going in on feat turn. I ran mine in the game last night but that may have been a little too aggressive but I am keeping the 2 in there. Also it is very easy to make a list that can't crack armor so don't forget at least a min unit of paingivers. Does the list want 3 archidons? I only have 2 so I will not test this. Also read the thrown damage rules the number of times I get to roll 4 dice damage with these guys is a little crazy and knockdown is fun. So with those list requirements I have 52 points to work with. What worked but I am not 100% on: Zaadesh with a glad is a great package I have been running in several lists now and it really works well. Putting out 3 rushes on turn one and turn two, this really speeds up your list and gives your caster fury to work with since they don't have to cast rush now. Having a pow 20 glad with tag team is great as an end game piece but getting tag team working does take some positioning that you need to get used to. If you are running beast heavy I highly recommend you give the package a try. The list with Host of Shadows doesn't need the pathfinder portion of rush so it could be worth taking the threat range hit for something else. The bloodrunners are fast and threaten troops really well. They AD and force your opponent to react to your plans. They also kill tough troops dead which the void spirits have issues with. I like the def 14 backed up by start crossed but in my last game the starcrossed bubble was way to small and wrong eye too slow to keep up with these guys. Of course def 17 on the feat turn is super good if they are in the control range but again they are fast enough to get out of control really easy. Revive on these guys really isn’t good but I am not sure revive is a good spell at all anymore. The master tormentor just goes with these guys. I love the thresher. Wrong eye bringing star crossed is really good. Makes your archidons actually hard to hit and will eat up boosts if your opponent has them. On the down side he is slow and the bubble is not very big. It does help protect mordicaar himself as one failed hit roll will push guys away. This package could end up just being too slow to use effectively given how fast the archidons are. Also this gives your opponent something to shoot at during feat turn. The extoller was in my bag and I had 3 points. Pretty useless in the list on the whole so I am looking for better ways to use the points. Things I need: The proper response to this list is to brick up around your caster and deny landing zones for the archidons. The list could really use a good way to punish this. Hutchuck could be interesting tossing in a knockdown grenade. The Rhinodon with thresher could be interesting also. Anyone else have any ideas here? Aoe guns do not seem to be powerful enough to really matter. Giving the list an ability to stand off and just shoot stuff could change how the game plays out. Mordicaar sits back the list shoots until the opponent is forced to close then the archidons threaten the caster. The list really wants to feat when the archidons are able to charge into something and not feat and just have them run, but that can work also. Reivers could make this work. Split zone scenarios are a slight issue with wrong eye. Could take him out or get ambush into the list to force contesting?
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didder
Junior Strategist
Posts: 166
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Post by didder on Mar 31, 2017 17:55:56 GMT
I agree that WE & SJ are too slow to keep up with the Archidons and Bloodrunners. You can keep him and take out the bloodrunners, but it sounds like you don't want to lose the Archidons, so maybe actually use them to absorb charges and keep them close to the star-crossed bubble? IMO, star crossed is better with a permanent defensive boost like Defender's Ward, but if you want a list of models that use star crossed well that'd be Brutes with their set defense and forcing enemy rerolling, while Karax are another, who also have set defense. Under starcrossed these two models make fantastic line holders against melee. However, that's going to make your pillowfist problems worse.
Fitting in Legends of Halaak would be an efficient way to increase hitting power, while swordsmen would be another. With Combo Smite from the legends the enemy bricking up to avoid Archidon landing zones would work to your favor, and side-step from the swordsmen might as well.
I don't really like Xekaar, but a bonded Chiron would do a lot to punish Archidon landing zone denial. His feat is pretty similar in allowing Archidons to ignore freestrikes, and he plays well with WE&SJ too.
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Post by debilitate on Apr 1, 2017 0:17:04 GMT
My more list looks something like this: War Room Army
Skorne - mord basics
Theme: No Theme Selected 75 / 75 Army
Void Seer Mordikaar - WB: +29 - Despoiler - PC: 19 (Battlegroup Points Used: 19) - Archidon - PC: 10 (Battlegroup Points Used: 10) - Agonizer - PC: 6 - Archidon - PC: 10
Void Spirit - PC: 4 Void Spirit - PC: 4 Orin Midwinter, Rogue Inquisitor - PC: 5
Paingiver Beast Handlers - Leader & 3 Grunts: 5 Praetorian Swordsmen - Leader & 9 Grunts: 13 - Praetorian Swordsman Officer & Standard - Officer & Standard: 4 Cataphract Cetrati - Leader & 5 Grunts: 18 - Tyrant Vorkesh - PC: 6
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Orin doesn't do a huge amount in this list, I'd consider swapping him and the agonizer for a great and a 4pt solo that you like (mortitheurge, tormenter).
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