Post by twity on Sept 13, 2017 13:23:40 GMT
Hi.
I was inspired to make a Fyanna list in Ravens when I obtained three units of blight wasps on bartertown and found a nice way to combine points to get exactly 60 points of units (3 free solos). It is super fast, has a devastating feat turn, and mulches infantry/light jacks. It's greatest strength (imo) is the scenario game as it is ultra fast and the enemy loses AD. I tested it last night against Cygnar and Skorne. The list is as follows:
conflictchamber.com/#ca201b_-0lgNaPaPepepepbvcobdb9b9aXbib3b4
Legion Army - 75 / 75 points
[Theme] Ravens of War
(Fyanna 2) Fyanna, Torment of Everblight [+28]
- Angelius [17]
- Angelius [17]
- Blight Wasps [8]
- Blight Wasps [8]
- Blight Wasps [8]
- Naga Nightlurker [8]
Spell Martyr [1]
Strider Deathstalker [0(4)]
The Forsaken [0(4)]
The Forsaken [0(4)]
Blighted Nyss Raptors (min) [11]
Grotesque Raiders (max) [12]
Strider Scouts [9]
- Strider Scout Officer & Musician [4]
Cygnar- Haley3 vs Fyanna
Scenario- Standoff
I was a bit bummed when his haley3 dropped against me as it had no single wound infantry. The core of his army was made up of a hurricane, which really makes the flying circus suffer. However, we were both playing experimental lists as he dropped a large number of light jacks due to the minutemen buff (4 minutemen with one on jakes, 1 firefly on junior, and thorn).
Turn 1 he advanced down the field, and contested his rectangle zone plus the right cirlce. I decided to just roar down the field full steam, so I put admonition on an angel, iron flesh on a unit of wasps, and feated. Fyanna charged for distance putting her on the right side of her rectangular zone with a nice forest 3 inches in front of her to block off shooting from the hurricane. I decided the striders were pretty useless and jammed the hurricane and left circle with them. The grotesques ambushed and flew into the right zone, and the wasps and angels flew up the center and attempted to fill space around fyanna to make the minutement jump assassination difficult. However it was not difficult enough as the first thing he did was jump a minuteman behind fyanna, and roll a boosted 10 to headbutt her down. He then attempted to jump the remaining 4 in, and ended up putting 4 slugs into her with two transfers. This left her alive with 12 HP, and an angel sitting at 5 HP after some nasty dice spikes. On my next turn the wasps, angels and grotesques proceeded to destroy all the minutemen and the firefly. This let me cap two points, and left enough activations to prevent a second assassination run. He tried to look for an assassination with haley past but the angle didn't work out and she was sitting on plenty of transfers. With me now threatening scenario in three zones, up two points, and up on attrition he decided to concede.
In hind sight he wished he had used flak field for attrition instead of going for the jump assassination, and I wished I had camped 3 on Fyanna and forgone on upkeep just because I had such a huge advantage on scenario vs his list.
Skorne- Naaresh vs. Fyanna
Scenario- Standoff
His list was a core of elephants (gladiator, sentry, rhinodon) backed up by the usual support, with a savage and an arachidonic near the pack. His two flanks were made up of karax on one flank and bloodrunners on the other. The loss of AD really hurt him this game, with the core of he pack going up the center and the units flanking. The grotesques ambushed deep into his territory, killing 6 karax and tying up a chunk of his army very far back. The striders engaged the bloodrunners, and ended up picking one off and getting fairly close. They then used repo to tie up the right circle zone. Everything else advanced, avoided threat ranges, and spread out. His second turn he killed a chunk of the grotesques, but he left some of his army pretty far back. The elephant core advanced, and he ended this turn. This left 3 karax contesting one circle zone, and 5 bloodrunners in the other. I cleared the zones and feated, which got me three scenario points (this pretty much ended the game). Some wasps did a great job of destroying the savage, and some angels whiffed on armor piercing tails needing 4s to hit (though this didnt really matter. He didn't play enough to scenario and this list punished him HEAVILY for it. It felt like played Saeryns Flying Circus in mark one, where if you get a strong alpha and feat you win (minus some of the flying over peoples heads shenanigans).
Overall I am pretty happy with the list, and the blight wasps are a ton of fun.
I was inspired to make a Fyanna list in Ravens when I obtained three units of blight wasps on bartertown and found a nice way to combine points to get exactly 60 points of units (3 free solos). It is super fast, has a devastating feat turn, and mulches infantry/light jacks. It's greatest strength (imo) is the scenario game as it is ultra fast and the enemy loses AD. I tested it last night against Cygnar and Skorne. The list is as follows:
conflictchamber.com/#ca201b_-0lgNaPaPepepepbvcobdb9b9aXbib3b4
Legion Army - 75 / 75 points
[Theme] Ravens of War
(Fyanna 2) Fyanna, Torment of Everblight [+28]
- Angelius [17]
- Angelius [17]
- Blight Wasps [8]
- Blight Wasps [8]
- Blight Wasps [8]
- Naga Nightlurker [8]
Spell Martyr [1]
Strider Deathstalker [0(4)]
The Forsaken [0(4)]
The Forsaken [0(4)]
Blighted Nyss Raptors (min) [11]
Grotesque Raiders (max) [12]
Strider Scouts [9]
- Strider Scout Officer & Musician [4]
Cygnar- Haley3 vs Fyanna
Scenario- Standoff
I was a bit bummed when his haley3 dropped against me as it had no single wound infantry. The core of his army was made up of a hurricane, which really makes the flying circus suffer. However, we were both playing experimental lists as he dropped a large number of light jacks due to the minutemen buff (4 minutemen with one on jakes, 1 firefly on junior, and thorn).
Turn 1 he advanced down the field, and contested his rectangle zone plus the right cirlce. I decided to just roar down the field full steam, so I put admonition on an angel, iron flesh on a unit of wasps, and feated. Fyanna charged for distance putting her on the right side of her rectangular zone with a nice forest 3 inches in front of her to block off shooting from the hurricane. I decided the striders were pretty useless and jammed the hurricane and left circle with them. The grotesques ambushed and flew into the right zone, and the wasps and angels flew up the center and attempted to fill space around fyanna to make the minutement jump assassination difficult. However it was not difficult enough as the first thing he did was jump a minuteman behind fyanna, and roll a boosted 10 to headbutt her down. He then attempted to jump the remaining 4 in, and ended up putting 4 slugs into her with two transfers. This left her alive with 12 HP, and an angel sitting at 5 HP after some nasty dice spikes. On my next turn the wasps, angels and grotesques proceeded to destroy all the minutemen and the firefly. This let me cap two points, and left enough activations to prevent a second assassination run. He tried to look for an assassination with haley past but the angle didn't work out and she was sitting on plenty of transfers. With me now threatening scenario in three zones, up two points, and up on attrition he decided to concede.
In hind sight he wished he had used flak field for attrition instead of going for the jump assassination, and I wished I had camped 3 on Fyanna and forgone on upkeep just because I had such a huge advantage on scenario vs his list.
Skorne- Naaresh vs. Fyanna
Scenario- Standoff
His list was a core of elephants (gladiator, sentry, rhinodon) backed up by the usual support, with a savage and an arachidonic near the pack. His two flanks were made up of karax on one flank and bloodrunners on the other. The loss of AD really hurt him this game, with the core of he pack going up the center and the units flanking. The grotesques ambushed deep into his territory, killing 6 karax and tying up a chunk of his army very far back. The striders engaged the bloodrunners, and ended up picking one off and getting fairly close. They then used repo to tie up the right circle zone. Everything else advanced, avoided threat ranges, and spread out. His second turn he killed a chunk of the grotesques, but he left some of his army pretty far back. The elephant core advanced, and he ended this turn. This left 3 karax contesting one circle zone, and 5 bloodrunners in the other. I cleared the zones and feated, which got me three scenario points (this pretty much ended the game). Some wasps did a great job of destroying the savage, and some angels whiffed on armor piercing tails needing 4s to hit (though this didnt really matter. He didn't play enough to scenario and this list punished him HEAVILY for it. It felt like played Saeryns Flying Circus in mark one, where if you get a strong alpha and feat you win (minus some of the flying over peoples heads shenanigans).
Overall I am pretty happy with the list, and the blight wasps are a ton of fun.